Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/3_Game Engine

[ICO]NameSize

[PARENTDIR]Parent Directory -
[DIR]3D Game Engine Programming - Stefan Zerbst and Oliver Duvel/ -
[DIR]AI/ -
[DIR]CUDA/ -
[DIR]Game Engine Gems/ -
[DIR]Game Engine Source Codes/ -
[DIR]Game Programming Gems Series/ -
[DIR]Gameinstitute.com - Game Engine Development Course/ -
[DIR]Microsoft Tech Demo - Image Compositing/ -
[DIR]Programming a Multiplayer FPS in DirectX/ -
[DIR]Toolset Development/ -
[   ]Optimized skinning in CPU.pdf227K
[   ]Designing the Framework of a Paralle Game Engine - Intel Whitepaper.pdf400K
[   ]Directional Lightmaps.pdf764K
[   ]Microsoft DirectX 10 Technical Brief.pdf800K
[   ]Graphics Memory.doc1.0M
[   ]ATI R700 Family Instruction Set Architecture.pdf1.9M
[   ]An Introductory Tour Of Interactive Rendering.pdf2.5M
[   ]Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf2.8M
[   ]Real-Time Collision Detection.pdf3.0M
[   ]Microsoft Press 3D Programming for Windows.chm3.1M
[   ]3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf3.5M
[   ]GeForce 8800 GPU Architecture Technical Brief - 1.pdf3.5M
[   ]A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf3.8M
[   ]Computer Sound Design - Synthesis Techniques and Programming 2e (Focal, 2002).pdf3.9M
[   ]The Complete Guide to Game Audio (CMP, 2001).pdf4.2M
[   ]Practical WPF Graphics Programming.pdf4.2M
[   ]Advanced 2D Game Development.pdf4.6M
[   ]Retro Game Programming Unleashed for the Masses.pdf5.9M
[   ]Data Structures and Algorithms for Game Developers.pdf6.9M
[   ]The Complete Guide to Game Audio, 2nd Edition.pdf7.0M
[   ]Beginning Game Audio Programming - Mason McCuskey.chm7.1M
[   ]Pro OGRE 3D Programming.pdf 11M
[   ]Video Compression and Communications 2e (Wiley, 2007).pdf 11M
[   ]Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf 11M
[   ]3D Geometry Tuts.rar 11M
[   ]Collision Detection in Interactive 3D Environments.pdf 12M
[   ]Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm 18M
[   ]Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf 20M
[   ]Game Engine Architecture - Jason Gregory.pdf 30M
[   ]3D Lights - History and Techniques.pdf 32M
[   ]3D Game Engine Design - David H. Eberly.pdf 74M
[   ]Real Time Cinematography for Games.pdf 83M

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