Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/3_Game Engine
Name
Size
Parent Directory
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Video Compression and Communications 2e (Wiley, 2007).pdf
11M
Toolset Development/
-
The Complete Guide to Game Audio, 2nd Edition.pdf
7.0M
The Complete Guide to Game Audio (CMP, 2001).pdf
4.2M
Retro Game Programming Unleashed for the Masses.pdf
5.9M
Real Time Cinematography for Games.pdf
83M
Real-Time Collision Detection.pdf
3.0M
Programming a Multiplayer FPS in DirectX/
-
Pro OGRE 3D Programming.pdf
11M
Practical WPF Graphics Programming.pdf
4.2M
Optimized skinning in CPU.pdf
227K
Microsoft Tech Demo - Image Compositing/
-
Microsoft Press 3D Programming for Windows.chm
3.1M
Microsoft DirectX 10 Technical Brief.pdf
800K
Graphics Memory.doc
1.0M
GeForce 8800 GPU Architecture Technical Brief - 1.pdf
3.5M
Gameinstitute.com - Game Engine Development Course/
-
Game Programming Gems Series/
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Game Engine Source Codes/
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Game Engine Gems/
-
Game Engine Architecture - Jason Gregory.pdf
30M
Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
18M
Directional Lightmaps.pdf
764K
Designing the Framework of a Paralle Game Engine - Intel Whitepaper.pdf
400K
Data Structures and Algorithms for Game Developers.pdf
6.9M
Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
20M
Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
11M
Computer Sound Design - Synthesis Techniques and Programming 2e (Focal, 2002).pdf
3.9M
Collision Detection in Interactive 3D Environments.pdf
12M
CUDA/
-
Beginning Game Audio Programming - Mason McCuskey.chm
7.1M
An Introductory Tour Of Interactive Rendering.pdf
2.5M
Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
2.8M
Advanced 2D Game Development.pdf
4.6M
ATI R700 Family Instruction Set Architecture.pdf
1.9M
AI/
-
A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf
3.8M
3D Lights - History and Techniques.pdf
32M
3D Geometry Tuts.rar
11M
3D Game Engine Programming - Stefan Zerbst and Oliver Duvel/
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3D Game Engine Design - David H. Eberly.pdf
74M
3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
3.5M
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