Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/1_Computer Graphics - Theory/MIT OpenCourseware - Computer Graphics

[ICO]NameSize

[PARENTDIR]Parent Directory -
[   ]22_Texture Mapping.pdf5.9M
[   ]23_Sampling, Aliasing and MIP Mapping.pdf3.8M
[   ]8_Acceleration Data Structures.pdf3.5M
[   ]16_Graphics Pipeline 4 - Polygon Clipping.pdf3.1M
[   ]9_Curves and Surfaces.pdf3.0M
[   ]6_Ray Tracing.pdf2.5M
[   ]21_Color 2 - Color Effects and Production.pdf2.3M
[   ]17_Shadows.pdf2.3M
[   ]20_Color 1 - Color Vision and Color Spaces.pdf2.2M
[   ]3_Ray casting 2 - More Intersections.pdf1.7M
[   ]19_Monte Carlo Ray Tracing.pdf1.7M
[   ]5_1_Transformations 2 - In Modeling.pdf1.6M
[   ]18_Global Illumination - Radiosity.pdf1.6M
[   ]12_Animation 3 - Dynamics.pdf1.4M
[   ]2_Ray casting 1 - Genration and Intersection.pdf1.2M
[   ]13_Graphics Pipeline 1 - Perspective Transformations.pdf1.1M
[   ]1_1_Course Overview.pdf1.1M
[   ]4_Transformations 1 - Translation, Rotation and Scale.pdf1.0M
[   ]15_Graphics Pipeline 3 - Polygon Rasterization.pdf819K
[   ]14_Graphics Pipeline 2 - Line Clipping and Rasterization.pdf813K
[   ]11_Animation 2 - Orientation and Quaternions.pdf726K
[   ]7_Local Illumination.pdf701K
[   ]10_Animation 1 - Interpolation and Kinematics.pdf697K
[   ]1_2_C++ Tutorial.pdf 76K
[   ]5_2_Linear Algebra Tutorial.pdf 72K

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