Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/1_Computer Graphics - Theory/MIT OpenCourseware - Computer Graphics
Name
Size
Parent Directory
-
22_Texture Mapping.pdf
5.9M
23_Sampling, Aliasing and MIP Mapping.pdf
3.8M
8_Acceleration Data Structures.pdf
3.5M
16_Graphics Pipeline 4 - Polygon Clipping.pdf
3.1M
9_Curves and Surfaces.pdf
3.0M
6_Ray Tracing.pdf
2.5M
21_Color 2 - Color Effects and Production.pdf
2.3M
17_Shadows.pdf
2.3M
20_Color 1 - Color Vision and Color Spaces.pdf
2.2M
3_Ray casting 2 - More Intersections.pdf
1.7M
19_Monte Carlo Ray Tracing.pdf
1.7M
5_1_Transformations 2 - In Modeling.pdf
1.6M
18_Global Illumination - Radiosity.pdf
1.6M
12_Animation 3 - Dynamics.pdf
1.4M
2_Ray casting 1 - Genration and Intersection.pdf
1.2M
13_Graphics Pipeline 1 - Perspective Transformations.pdf
1.1M
1_1_Course Overview.pdf
1.1M
4_Transformations 1 - Translation, Rotation and Scale.pdf
1.0M
15_Graphics Pipeline 3 - Polygon Rasterization.pdf
819K
14_Graphics Pipeline 2 - Line Clipping and Rasterization.pdf
813K
11_Animation 2 - Orientation and Quaternions.pdf
726K
7_Local Illumination.pdf
701K
10_Animation 1 - Interpolation and Kinematics.pdf
697K
1_2_C++ Tutorial.pdf
76K
5_2_Linear Algebra Tutorial.pdf
72K
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