Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/2_Computer Graphics - Practical
Name
Size
Parent Directory
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Introduction to Windows and Graphics Programming with Visual C++ DotNet.pdf
57M
Advanced Animation and Rendering Techniques.pdf
34M
Realistic Image Synthesis using Photon Mapping.pdf
21M
Real-Time Rendering.djvu
18M
Advanced Graphics Programming Using OpenGL.pdf
16M
Character Animation with Direct3D.pdf
15M
Real-Time Shader Programming - Morgan Kaufmann Publishers.chm
11M
Physical Based Rendering From Theory to Implementation.pdf
10M
Texturing & Modeling - A Procedural Approach.pdf
9.9M
View Dependent Chracter Animation.pdf
9.2M
Windows Graphics Programming Win32 GDI and DirectDraw.chm
9.0M
Level of Detail for 3D Graphics.pdf
7.3M
Computer Animation Algorithms and Techniques.pdf
7.3M
Real-time 3D Character Animation with Visual C++.pdf
6.5M
The Pocket Handbook of Image Processing Algorithms in C.pdf
6.4M
Geometric Tools for Computer Graphics - Scheidner and Eberly, Morgan Kaufmann.pdf
5.1M
Introduction to C++ Programming and Graphics, Springer (2007).pdf
3.6M
3D Programming for Windows - Microsoft Press.chm
3.1M
Focus on Curves and Surfaces.chm
2.8M
Focus On Photon Mapping.chm
2.0M
Graphics Programming Black Book - Michael Abrash/
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3_Shaders/
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2_OpenGL/
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1_DirectX/
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