Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/2_Computer Graphics - Practical
Name
Size
Parent Directory
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Windows Graphics Programming Win32 GDI and DirectDraw.chm
9.0M
View Dependent Chracter Animation.pdf
9.2M
The Pocket Handbook of Image Processing Algorithms in C.pdf
6.4M
Texturing & Modeling - A Procedural Approach.pdf
9.9M
Realistic Image Synthesis using Photon Mapping.pdf
21M
Real-time 3D Character Animation with Visual C++.pdf
6.5M
Real-Time Shader Programming - Morgan Kaufmann Publishers.chm
11M
Real-Time Rendering.djvu
18M
Physical Based Rendering From Theory to Implementation.pdf
10M
Level of Detail for 3D Graphics.pdf
7.3M
Introduction to Windows and Graphics Programming with Visual C++ DotNet.pdf
57M
Introduction to C++ Programming and Graphics, Springer (2007).pdf
3.6M
Graphics Programming Black Book - Michael Abrash/
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Geometric Tools for Computer Graphics - Scheidner and Eberly, Morgan Kaufmann.pdf
5.1M
Focus on Curves and Surfaces.chm
2.8M
Focus On Photon Mapping.chm
2.0M
Computer Animation Algorithms and Techniques.pdf
7.3M
Character Animation with Direct3D.pdf
15M
Advanced Graphics Programming Using OpenGL.pdf
16M
Advanced Animation and Rendering Techniques.pdf
34M
3_Shaders/
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3D Programming for Windows - Microsoft Press.chm
3.1M
2_OpenGL/
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1_DirectX/
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