![[ICO]](/icons/blank.gif) | Name | Size |
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![[PARENTDIR]](/icons/back.gif) | Parent Directory | - |
![[ ]](/icons/layout.gif) | Using Opengl In Visual C++.pdf | 67K |
![[ ]](/icons/layout.gif) | How GPUs Work.pdf | 85K |
![[ ]](/icons/layout.gif) | Math Course Description.pdf | 97K |
![[ ]](/icons/layout.gif) | Physics Course Description.pdf | 162K |
![[ ]](/icons/layout.gif) | OpenGL Reference Manual.pdf | 395K |
![[ ]](/icons/layout.gif) | Advanced WinSock Multiplayer Game Programming Multicasting.pdf | 449K |
![[ ]](/icons/layout.gif) | Lumenex Engine Technical Brief.pdf | 580K |
![[ ]](/icons/layout.gif) | C Game Programming For Dummies 2.pdf | 650K |
![[ ]](/icons/layout.gif) | Microsoft DirectX 10 Technical Brief.pdf | 800K |
![[ ]](/icons/layout.gif) | GPU Programming Guide.pdf | 1.0M |
![[ ]](/icons/layout.gif) | Memory Management - Algorithms And Implementation In C-C++.pdf | 1.0M |
![[ ]](/icons/unknown.gif) | Creating Games In C++ - A Step By Step Guide.chm | 1.2M |
![[ ]](/icons/layout.gif) | Game Programming with DirectX 9.0.pdf | 1.3M |
![[ ]](/icons/unknown.gif) | Managed DirectX 9 Kick Start - Graphics and Game Programming.chm | 1.3M |
![[ ]](/icons/layout.gif) | C++ Module I.pdf | 1.4M |
![[ ]](/icons/compressed.gif) | Artificial Intelligence for Games Source Code.zip | 1.7M |
![[ ]](/icons/layout.gif) | Linear Algebra Demystified.pdf | 1.8M |
![[ ]](/icons/layout.gif) | Mathematics_for_Computer_Graphics_-_Vince.pdf | 1.8M |
![[ ]](/icons/layout.gif) | The Elements of Euclid.pdf | 1.8M |
![[ ]](/icons/layout.gif) | Algorithms And Networking For Computer Games.pdf | 1.9M |
![[ ]](/icons/unknown.gif) | Focus On Photon Mapping.chm | 2.0M |
![[ ]](/icons/compressed.gif) | Graphics Gems Series Source Code.zip | 2.1M |
![[ ]](/icons/compressed.gif) | Vector Game Math Processors Source Code.zip | 2.2M |
![[ ]](/icons/layout.gif) | Advanced Animation with DirectX.pdf | 2.4M |
![[ ]](/icons/layout.gif) | CryENGINE 2 Features.pdf | 2.5M |
![[ ]](/icons/unknown.gif) | Inside Direct3D.chm | 2.6M |
![[ ]](/icons/unknown.gif) | MUD Game Programming.chm | 2.6M |
![[ ]](/icons/unknown.gif) | Beginning Math and Physics for Game Programmers.chm | 2.7M |
![[ ]](/icons/layout.gif) | C++ Module II.pdf | 2.7M |
![[ ]](/icons/unknown.gif) | OpenGL Shading Language.chm | 2.8M |
![[ ]](/icons/layout.gif) | Real-Time Collision Detection.pdf | 2.9M |
![[ ]](/icons/compressed.gif) | Zen of Graphics Programming - Michael Abrash.zip | 3.0M |
![[ ]](/icons/unknown.gif) | Teach Yourself Game Programming in 24 Hours.chm | 3.0M |
![[ ]](/icons/compressed.gif) | Game Physics Engine Development Source Code.zip | 3.2M |
![[ ]](/icons/unknown.gif) | AI Game Development.chm | 3.2M |
![[ ]](/icons/layout.gif) | Linux Games Programming.pdf | 3.4M |
![[ ]](/icons/layout.gif) | GeForce 8800 GPU Architecture Technical Brief .pdf | 3.5M |
![[ ]](/icons/layout.gif) | Mathematics for Computer Graphics.pdf | 3.6M |
![[ ]](/icons/unknown.gif) | Beginning 3D Game Programming.chm | 3.7M |
![[ ]](/icons/layout.gif) | Vector Game Math Processors.pdf | 3.9M |
![[ ]](/icons/layout.gif) | Physics for Game Developers.pdf | 3.9M |
![[ ]](/icons/unknown.gif) | Software Engineering and Computer Games.chm | 4.0M |
![[ ]](/icons/layout.gif) | 3D Game Engine Architecture.pdf | 4.0M |
![[ ]](/icons/compressed.gif) | Polygon Collision Tutorials.zip | 4.0M |
![[ ]](/icons/layout.gif) | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf | 4.1M |
![[ ]](/icons/compressed.gif) | Programming AI by Example Source Code.zip | 4.1M |
![[ ]](/icons/layout.gif) | OpenGL Super Bible.pdf | 4.2M |
![[ ]](/icons/layout.gif) | Beginning C# Game Programming.pdf | 4.3M |
![[ ]](/icons/unknown.gif) | Core Techniques And Algorithms in Game Programming.chm | 4.5M |
![[ ]](/icons/layout.gif) | Probability for Dummies.pdf | 4.5M |
![[ ]](/icons/unknown.gif) | Beginning C++ Game Programming.chm | 4.6M |
![[ ]](/icons/layout.gif) | Evolution of GPUs.pdf | 4.6M |
![[ ]](/icons/layout.gif) | Level of Detail for 3D Graphics.pdf | 4.7M |
![[ ]](/icons/layout.gif) | Graphics Gems 3.pdf | 4.8M |
![[ ]](/icons/unknown.gif) | Cutting Edge Direct3D Programming.chm | 4.8M |
![[ ]](/icons/layout.gif) | Beginning DirectX 9.pdf | 5.1M |
![[ ]](/icons/layout.gif) | Artificial Intelligence for Games.pdf | 5.3M |
![[ ]](/icons/layout.gif) | Directx 9 User Interfaces - Design and Implementation.pdf | 5.3M |
![[ ]](/icons/layout.gif) | Focus on Mod Programming In Quake III Arena.pdf | 5.4M |
![[ ]](/icons/layout.gif) | Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf | 5.4M |
![[ ]](/icons/layout.gif) | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf | 5.5M |
![[ ]](/icons/layout.gif) | Advanced Graphics Programming Using OpenGL.pdf | 5.6M |
![[ ]](/icons/layout.gif) | Probability Theory - The Logic of Science.pdf | 5.8M |
![[ ]](/icons/compressed.gif) | OpenGL Red Book and Blue Book.zip | 5.8M |
![[ ]](/icons/layout.gif) | ShaderX2 - Introductions and Tutorials with DirectX9.pdf | 5.8M |
![[ ]](/icons/layout.gif) | Graphics Gems 1.pdf | 5.9M |
![[ ]](/icons/layout.gif) | OpenGL Game Development.pdf | 6.0M |
![[ ]](/icons/layout.gif) | Programming Multiplayer Games.pdf | 6.1M |
![[ ]](/icons/layout.gif) | Cengage-Multi.Threaded.Game.Engine.Design.2010.RETAiL.EBook.pdf | 6.2M |
![[ ]](/icons/layout.gif) | Source Engine Infosheet.pdf | 6.3M |
![[ ]](/icons/unknown.gif) | Introduction to Game Programming with C++.chm | 6.3M |
![[ ]](/icons/unknown.gif) | Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm | 6.4M |
![[ ]](/icons/layout.gif) | Real-Time Rendering Tricks and Techniques in DirectX.pdf | 6.4M |
![[ ]](/icons/layout.gif) | A First Course in Linear Algebra.pdf | 6.4M |
![[ ]](/icons/layout.gif) | Game Engine Toolset Development.pdf | 6.5M |
![[ ]](/icons/layout.gif) | Visualizing Quaternions.pdf | 6.6M |
![[ ]](/icons/layout.gif) | OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf | 6.6M |
![[ ]](/icons/layout.gif) | Game Physics Engine Development.pdf | 6.7M |
![[ ]](/icons/layout.gif) | Introduction to 3D Game Programming with DirectX 9.pdf | 6.7M |
![[ ]](/icons/layout.gif) | Linux 3D Graphics Programming.pdf | 6.9M |
![[ ]](/icons/layout.gif) | Beginning Direct3D Game Programming, Second Edition.pdf | 6.9M |
![[ ]](/icons/compressed.gif) | AI for Game Developers Examples.zip | 7.0M |
![[ ]](/icons/unknown.gif) | Beginning Game Audio Programming.chm | 7.1M |
![[ ]](/icons/layout.gif) | Physically-Based Rendering - From Theory To Implementation.pdf | 7.1M |
![[ ]](/icons/compressed.gif) | Introduction to 3D Game Programming with DirectX 9.0 Source Code.zip | 7.2M |
![[ ]](/icons/compressed.gif) | Beginning C# Game Programming Source Code.zip | 7.3M |
![[ ]](/icons/layout.gif) | Graphics Gems 2.pdf | 7.4M |
![[ ]](/icons/layout.gif) | 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf | 7.7M |
![[ ]](/icons/layout.gif) | OpenGL Programming Guide.pdf | 7.8M |
![[ ]](/icons/layout.gif) | Advanced Graphics Programming Techniques Using Opengl.pdf | 8.2M |
![[ ]](/icons/layout.gif) | ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf | 8.3M |
![[ ]](/icons/compressed.gif) | 3D Math Primer for Graphics and Game Development Souce Code.zip | 8.6M |
![[ ]](/icons/layout.gif) | Beginning Game Programming.pdf | 8.8M |
![[ ]](/icons/layout.gif) | Programming Role Playing Games with DirectX, 2nd Edition.pdf | 8.9M |
![[ ]](/icons/layout.gif) | Focus on SDL.pdf | 9.1M |
![[ ]](/icons/unknown.gif) | DirectX 8.1 Programming for C PlusPlus.chm | 9.3M |
![[ ]](/icons/layout.gif) | Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf | 9.4M |
![[ ]](/icons/layout.gif) | Learn Vertex and Pixel Shader Programming With DirectX 9.pdf | 9.7M |
![[ ]](/icons/layout.gif) | Shaders for Game Programming and Artists.pdf | 9.7M |
![[ ]](/icons/layout.gif) | Essential Mathematics for Games and Interactive Applications.pdf | 11M |
![[ ]](/icons/layout.gif) | Game Programming Gems 3.pdf | 11M |
![[ ]](/icons/unknown.gif) | Tricks of the Windows Game Programming Gurus, Second Edition.chm | 11M |
![[ ]](/icons/layout.gif) | Core Techniques and Algorithms in Game Programming.pdf | 11M |
![[IMG]](/icons/image2.gif) | Real-time Rendering 2nd ed.djvu | 11M |
![[ ]](/icons/unknown.gif) | Real Time Shader Programming.chm | 11M |
![[ ]](/icons/compressed.gif) | 3D Geometry Tuts.zip | 11M |
![[ ]](/icons/layout.gif) | Programming Game AI by Example.pdf | 12M |
![[ ]](/icons/layout.gif) | Collision Detection in Interactive 3D Environments.pdf | 12M |
![[ ]](/icons/layout.gif) | Graphics Programming with DirectX 9 Module I.pdf | 12M |
![[ ]](/icons/unknown.gif) | Strategy Game Programming With Directx 9.0.chm | 12M |
![[ ]](/icons/layout.gif) | Quake 4 Mods For Dummies.pdf | 13M |
![[ ]](/icons/unknown.gif) | Game Coding Complete.chm | 13M |
![[ ]](/icons/layout.gif) | OpenGL SuperBible 4th Edition.pdf | 13M |
![[ ]](/icons/layout.gif) | Half Life 2 Mods For Dummies.pdf | 13M |
![[IMG]](/icons/image2.gif) | GPU Gems 1.djvu | 14M |
![[ ]](/icons/layout.gif) | Advanced 3D Game Programming with DirectX 9.0.pdf | 14M |
![[IMG]](/icons/image2.gif) | GPU Gems 2.djvu | 14M |
![[ ]](/icons/layout.gif) | Mathematics for Game Developers.pdf | 15M |
![[ ]](/icons/layout.gif) | Mathematics_for_Game_Developers_-_Tremblay.pdf | 15M |
![[ ]](/icons/layout.gif) | Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf | 15M |
![[ ]](/icons/layout.gif) | Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf | 15M |
![[ ]](/icons/layout.gif) | The Official Guide to Learning OpenGL, Version 2.1.pdf | 16M |
![[ ]](/icons/layout.gif) | Postmortems From Game Developers.pdf | 16M |
![[ ]](/icons/layout.gif) | Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf | 16M |
![[ ]](/icons/compressed.gif) | Beginning OpenGL Game Programming Source Code.zip | 17M |
![[ ]](/icons/layout.gif) | 3D Game Programming All In One.pdf | 17M |
![[ ]](/icons/unknown.gif) | Fundamentals of Audio and Video Programming for Games.chm | 18M |
![[ ]](/icons/layout.gif) | Data Structures for Game Programmers.pdf | 19M |
![[ ]](/icons/layout.gif) | Hardcore AI for Computer Games and Animation.pdf | 19M |
![[ ]](/icons/compressed.gif) | Special Effects Game Programming With DirectX Source Code.zip | 19M |
![[ ]](/icons/layout.gif) | Computer_Graphics__C_Version_-_Hearn,_Baker.pdf | 19M |
![[ ]](/icons/layout.gif) | Isometric Game Programming With DirectX 7.pdf | 20M |
![[ ]](/icons/layout.gif) | Programming Role-Playing Games With DirectX 8.pdf | 20M |
![[ ]](/icons/layout.gif) | Multiplayer Game Programming.pdf | 20M |
![[ ]](/icons/layout.gif) | Game Programming Gems 2.pdf | 21M |
![[ ]](/icons/layout.gif) | 3D Math Primer for Graphics and Game Development.pdf | 22M |
![[ ]](/icons/layout.gif) | Software Engineering - for Game Developers.pdf | 25M |
![[ ]](/icons/unknown.gif) | GPU Gems 3.chm | 26M |
![[ ]](/icons/layout.gif) | Game Programming All in One.pdf | 26M |
![[ ]](/icons/layout.gif) | ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf | 30M |
![[ ]](/icons/layout.gif) | Game Programming Gems 6.pdf | 30M |
![[ ]](/icons/layout.gif) | Game Programming Gems 4.pdf | 32M |
![[ ]](/icons/layout.gif) | Graphics Programming with DirectX 9 Module II.pdf | 33M |
![[ ]](/icons/layout.gif) | Mathematical Physics - A Modern Introduction To It's Foundations.pdf | 34M |
![[ ]](/icons/layout.gif) | AI Game Wisdom.pdf | 38M |
![[ ]](/icons/layout.gif) | Game Programming Gems 1.pdf | 44M |
![[ ]](/icons/layout.gif) | Graphics Gems 5.pdf | 44M |
![[ ]](/icons/layout.gif) | Beginning OpenGL Game Programming.pdf | 47M |
![[ ]](/icons/layout.gif) | Beginning C++ Game Programming.pdf | 48M |
![[ ]](/icons/layout.gif) | Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf | 48M |
![[ ]](/icons/layout.gif) | Computer Organization And Design The Hardware Software Interface.pdf | 50M |
![[ ]](/icons/layout.gif) | Game Programming Golden Rules.pdf | 50M |
![[ ]](/icons/layout.gif) | Game Scripting Mastery.pdf | 52M |
![[ ]](/icons/compressed.gif) | Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.zip | 52M |
![[ ]](/icons/layout.gif) | DirectX 3D Graphics Programming Bible.pdf | 53M |
![[ ]](/icons/layout.gif) | Graphics Gems 4.pdf | 65M |
![[ ]](/icons/layout.gif) | Advanced 3D Game Programming All in One.pdf | 67M |
![[ ]](/icons/layout.gif) | Game Physics.pdf | 69M |
![[ ]](/icons/layout.gif) | 3D_Game_Engine_Design_-_Eberly.pdf | 70M |
![[ ]](/icons/layout.gif) | Introduction_to_Computer_Graphics_-_Foley.pdf | 72M |
![[ ]](/icons/layout.gif) | 3D Game Engine Design .pdf | 74M |
![[ ]](/icons/layout.gif) | AI Game Engine Programming.pdf | 77M |
![[ ]](/icons/layout.gif) | Game Programming Tricks of the Trade.pdf | 81M |
![[ ]](/icons/layout.gif) | Graphics Programming Black Book.pdf | 110M |
![[ ]](/icons/compressed.gif) | GameProgrammingGems5-CDROM.zip | 121M |
![[ ]](/icons/compressed.gif) | GameProgrammingGems6-CDROM.zip | 126M |
![[ ]](/icons/layout.gif) | 3D Game Engine Programming .pdf | 127M |
![[ ]](/icons/layout.gif) | Special Effects Game Programming with DirectX.pdf | 156M |
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