Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/1_Computer Graphics - Theory

[ICO]NameSize

[PARENTDIR]Parent Directory -
[   ]Vector Analysis for Computer Graphics - - Vince John.pdf3.0M
[   ]Transformations and Projections in Computer Graphics.pdf2.8M
[   ]The Essential Guide to Image Processing.pdf 35M
[   ]Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya.pdf 21M
[   ]Point Based Graphics - Morgan Kaufmann.pdf 24M
[   ]Non-Photorealistic Computer Graphics - Morgan Kaufmann.pdf 13M
[IMG]Multidimensional Signal, Image, and Video Processing and Coding.djvu4.7M
[   ]Mathematics of Digital Images - Creation, Compression, Restoration, Recognition; S. G. Hoggar (Cambridge, 2006).pdf8.2M
[   ]Mathematics for Computer Graphics 2nd Edition - - Vince John.pdf3.6M
[   ]Mathematical and Computer Programming Techniques for Computer Graphics.pdf5.3M
[DIR]MIT OpenCourseware - Computer Graphics/ -
[DIR]Interactive Computer Graphics Lectures/ -
[   ]Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms and Standards (CRC, 2000).pdf 19M
[   ]Handbook of Image and Video Processing.pdf 37M
[DIR]Graphics Gems Series/ -
[   ]Geometry for Computer Graphics - Formulae, Examples and Proofs - - Vince John.pdf5.0M
[   ]Geometric Algebra for Computer Science.pdf 11M
[   ]Geometric Algebra for Computer Graphics - Vince John.pdf2.3M
[DIR]GPU Gems - nvidia/ -
[   ]Curves and Surfaces for Computer Graphics.pdf2.8M
[   ]Computer Graphics and Geometric Modeling.pdf7.8M
[   ]Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf 20M
[   ]Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (ACM, 1999).pdf3.0M
[   ]A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf 12M
[DIR]3D Computer Graphics - A Mathematical Introduction Using OpenGL/ -

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