build/us_pc/levels/lll/leveldata.o: levels/lll/leveldata.c \
 include/ultra64.h include/PR/ultratypes.h include/PR/os_exception.h \
 include/PR/os_misc.h include/PR/os_rdp.h include/PR/os_thread.h \
 include/PR/ultratypes.h include/PR/os_time.h include/PR/os_message.h \
 include/PR/os_cont.h include/PR/os_message.h include/PR/os_tlb.h \
 include/PR/sptask.h include/PR/ucode.h include/PR/os_cache.h \
 include/PR/os_vi.h include/PR/os_pi.h include/PR/os_internal.h \
 include/PR/mbi.h include/platform_info.h include/PR/gbi.h \
 include/PR/abi.h include/PR/os_eeprom.h include/PR/os_libc.h \
 include/PR/gu.h include/PR/os_ai.h include/PR/libaudio.h \
 include/PR/abi.h include/PR/libultra.h include/sm64.h include/types.h \
 include/macros.h include/platform_info.h include/config.h \
 include/object_fields.h include/object_constants.h include/sounds.h \
 include/model_ids.h include/mario_animation_ids.h \
 include/mario_geo_switch_case_ids.h include/surface_terrains.h \
 include/surface_terrains.h include/moving_texture_macros.h \
 src/game/moving_texture.h include/macros.h include/types.h \
 include/level_misc_macros.h include/macro_preset_names.h \
 include/special_preset_names.h include/textures.h include/dialog_ids.h \
 include/make_const_nonconst.h levels/lll/texture.inc.c \
 build/us_pc/levels/lll/0.rgba16.inc.c \
 build/us_pc/levels/lll/1.rgba16.inc.c \
 build/us_pc/levels/lll/2.rgba16.inc.c \
 build/us_pc/levels/lll/3.rgba16.inc.c \
 build/us_pc/levels/lll/4.rgba16.inc.c \
 build/us_pc/levels/lll/5.rgba16.inc.c \
 build/us_pc/levels/lll/6.rgba16.inc.c \
 build/us_pc/levels/lll/7.rgba16.inc.c \
 build/us_pc/levels/lll/8.rgba16.inc.c \
 build/us_pc/levels/lll/9.rgba16.inc.c \
 build/us_pc/levels/lll/10.rgba16.inc.c \
 build/us_pc/levels/lll/11.rgba16.inc.c \
 build/us_pc/levels/lll/12.rgba16.inc.c \
 build/us_pc/levels/lll/13.rgba16.inc.c \
 build/us_pc/levels/lll/14.rgba16.inc.c \
 build/us_pc/levels/lll/15.rgba16.inc.c \
 build/us_pc/levels/lll/16.rgba16.inc.c \
 build/us_pc/levels/lll/17.rgba16.inc.c \
 build/us_pc/levels/lll/18.rgba16.inc.c \
 build/us_pc/levels/lll/19.rgba16.inc.c \
 build/us_pc/levels/lll/20.rgba16.inc.c \
 build/us_pc/levels/lll/21.rgba16.inc.c \
 build/us_pc/levels/lll/22.rgba16.inc.c \
 build/us_pc/levels/lll/23.rgba16.inc.c \
 build/us_pc/levels/lll/24.rgba16.inc.c \
 build/us_pc/levels/lll/25.rgba16.inc.c \
 build/us_pc/levels/lll/26.rgba16.inc.c \
 build/us_pc/levels/lll/27.ia16.inc.c \
 build/us_pc/levels/lll/28.rgba16.inc.c \
 build/us_pc/levels/lll/29.rgba16.inc.c \
 build/us_pc/levels/lll/30.rgba16.inc.c \
 build/us_pc/levels/lll/31.rgba16.inc.c \
 build/us_pc/levels/lll/32.rgba16.inc.c levels/lll/areas/1/light.inc.c \
 levels/lll/areas/1/1/model.inc.c levels/lll/areas/1/2/model.inc.c \
 levels/lll/areas/1/3/model.inc.c levels/lll/areas/1/4/model.inc.c \
 levels/lll/areas/1/5/model.inc.c levels/lll/areas/1/6/model.inc.c \
 levels/lll/areas/1/7/model.inc.c levels/lll/areas/1/8/model.inc.c \
 levels/lll/areas/1/9/model.inc.c levels/lll/areas/1/10/model.inc.c \
 levels/lll/areas/1/11/model.inc.c levels/lll/areas/1/12/model.inc.c \
 levels/lll/areas/1/13/model.inc.c levels/lll/areas/1/14/model.inc.c \
 levels/lll/areas/1/15/model.inc.c \
 levels/lll/moving_octagonal_mesh_platform/model.inc.c \
 levels/lll/drawbridge_part/model.inc.c \
 levels/lll/rotating_block_fire_bars/model.inc.c \
 levels/lll/wooden_float_small/model.inc.c \
 levels/lll/wooden_float_large/model.inc.c \
 levels/lll/collapsing_wooden_platform/model.inc.c \
 levels/lll/long_wooden_bridge/model.inc.c \
 levels/lll/rotating_hexagonal_ring/model.inc.c \
 levels/lll/sinking_rectangular_platform/model.inc.c \
 levels/lll/sinking_square_platform/model.inc.c \
 levels/lll/tilting_square_platform/model.inc.c \
 levels/lll/puzzle_piece/model.inc.c \
 levels/lll/sinking_rock_block/model.inc.c \
 levels/lll/rolling_log/model.inc.c levels/lll/areas/1/collision.inc.c \
 levels/lll/areas/1/macro.inc.c \
 levels/lll/moving_octagonal_mesh_platform/collision.inc.c \
 levels/lll/drawbridge_part/collision.inc.c \
 levels/lll/rotating_block_fire_bars/collision.inc.c \
 levels/lll/wooden_float_small/collision.inc.c \
 levels/lll/collapsing_wooden_platform/collision.inc.c \
 levels/lll/rotating_hexagonal_ring/collision.inc.c \
 levels/lll/sinking_rectangular_platform/collision.inc.c \
 levels/lll/sinking_square_platform/collision.inc.c \
 levels/lll/tilting_square_platform/collision.inc.c \
 levels/lll/puzzle_piece/collision.inc.c \
 levels/lll/sinking_rock_block/collision.inc.c \
 levels/lll/rolling_log/collision.inc.c \
 levels/lll/areas/1/10/collision.inc.c levels/lll/areas/2/1/model.inc.c \
 levels/lll/areas/2/2/model.inc.c levels/lll/areas/2/3/model.inc.c \
 levels/lll/areas/2/4/model.inc.c levels/lll/areas/2/5/model.inc.c \
 levels/lll/volcano_falling_trap/model.inc.c \
 levels/lll/areas/2/collision.inc.c levels/lll/areas/2/macro.inc.c \
 levels/lll/volcano_falling_trap/collision.inc.c \
 levels/lll/areas/2/trajectory.inc.c levels/lll/areas/2/movtext.inc.c
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/sm64.h:
include/types.h:
include/macros.h:
include/platform_info.h:
include/config.h:
include/object_fields.h:
include/object_constants.h:
include/sounds.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
include/surface_terrains.h:
include/moving_texture_macros.h:
src/game/moving_texture.h:
include/macros.h:
include/types.h:
include/level_misc_macros.h:
include/macro_preset_names.h:
include/special_preset_names.h:
include/textures.h:
include/dialog_ids.h:
include/make_const_nonconst.h:
levels/lll/texture.inc.c:
build/us_pc/levels/lll/0.rgba16.inc.c:
build/us_pc/levels/lll/1.rgba16.inc.c:
build/us_pc/levels/lll/2.rgba16.inc.c:
build/us_pc/levels/lll/3.rgba16.inc.c:
build/us_pc/levels/lll/4.rgba16.inc.c:
build/us_pc/levels/lll/5.rgba16.inc.c:
build/us_pc/levels/lll/6.rgba16.inc.c:
build/us_pc/levels/lll/7.rgba16.inc.c:
build/us_pc/levels/lll/8.rgba16.inc.c:
build/us_pc/levels/lll/9.rgba16.inc.c:
build/us_pc/levels/lll/10.rgba16.inc.c:
build/us_pc/levels/lll/11.rgba16.inc.c:
build/us_pc/levels/lll/12.rgba16.inc.c:
build/us_pc/levels/lll/13.rgba16.inc.c:
build/us_pc/levels/lll/14.rgba16.inc.c:
build/us_pc/levels/lll/15.rgba16.inc.c:
build/us_pc/levels/lll/16.rgba16.inc.c:
build/us_pc/levels/lll/17.rgba16.inc.c:
build/us_pc/levels/lll/18.rgba16.inc.c:
build/us_pc/levels/lll/19.rgba16.inc.c:
build/us_pc/levels/lll/20.rgba16.inc.c:
build/us_pc/levels/lll/21.rgba16.inc.c:
build/us_pc/levels/lll/22.rgba16.inc.c:
build/us_pc/levels/lll/23.rgba16.inc.c:
build/us_pc/levels/lll/24.rgba16.inc.c:
build/us_pc/levels/lll/25.rgba16.inc.c:
build/us_pc/levels/lll/26.rgba16.inc.c:
build/us_pc/levels/lll/27.ia16.inc.c:
build/us_pc/levels/lll/28.rgba16.inc.c:
build/us_pc/levels/lll/29.rgba16.inc.c:
build/us_pc/levels/lll/30.rgba16.inc.c:
build/us_pc/levels/lll/31.rgba16.inc.c:
build/us_pc/levels/lll/32.rgba16.inc.c:
levels/lll/areas/1/light.inc.c:
levels/lll/areas/1/1/model.inc.c:
levels/lll/areas/1/2/model.inc.c:
levels/lll/areas/1/3/model.inc.c:
levels/lll/areas/1/4/model.inc.c:
levels/lll/areas/1/5/model.inc.c:
levels/lll/areas/1/6/model.inc.c:
levels/lll/areas/1/7/model.inc.c:
levels/lll/areas/1/8/model.inc.c:
levels/lll/areas/1/9/model.inc.c:
levels/lll/areas/1/10/model.inc.c:
levels/lll/areas/1/11/model.inc.c:
levels/lll/areas/1/12/model.inc.c:
levels/lll/areas/1/13/model.inc.c:
levels/lll/areas/1/14/model.inc.c:
levels/lll/areas/1/15/model.inc.c:
levels/lll/moving_octagonal_mesh_platform/model.inc.c:
levels/lll/drawbridge_part/model.inc.c:
levels/lll/rotating_block_fire_bars/model.inc.c:
levels/lll/wooden_float_small/model.inc.c:
levels/lll/wooden_float_large/model.inc.c:
levels/lll/collapsing_wooden_platform/model.inc.c:
levels/lll/long_wooden_bridge/model.inc.c:
levels/lll/rotating_hexagonal_ring/model.inc.c:
levels/lll/sinking_rectangular_platform/model.inc.c:
levels/lll/sinking_square_platform/model.inc.c:
levels/lll/tilting_square_platform/model.inc.c:
levels/lll/puzzle_piece/model.inc.c:
levels/lll/sinking_rock_block/model.inc.c:
levels/lll/rolling_log/model.inc.c:
levels/lll/areas/1/collision.inc.c:
levels/lll/areas/1/macro.inc.c:
levels/lll/moving_octagonal_mesh_platform/collision.inc.c:
levels/lll/drawbridge_part/collision.inc.c:
levels/lll/rotating_block_fire_bars/collision.inc.c:
levels/lll/wooden_float_small/collision.inc.c:
levels/lll/collapsing_wooden_platform/collision.inc.c:
levels/lll/rotating_hexagonal_ring/collision.inc.c:
levels/lll/sinking_rectangular_platform/collision.inc.c:
levels/lll/sinking_square_platform/collision.inc.c:
levels/lll/tilting_square_platform/collision.inc.c:
levels/lll/puzzle_piece/collision.inc.c:
levels/lll/sinking_rock_block/collision.inc.c:
levels/lll/rolling_log/collision.inc.c:
levels/lll/areas/1/10/collision.inc.c:
levels/lll/areas/2/1/model.inc.c:
levels/lll/areas/2/2/model.inc.c:
levels/lll/areas/2/3/model.inc.c:
levels/lll/areas/2/4/model.inc.c:
levels/lll/areas/2/5/model.inc.c:
levels/lll/volcano_falling_trap/model.inc.c:
levels/lll/areas/2/collision.inc.c:
levels/lll/areas/2/macro.inc.c:
levels/lll/volcano_falling_trap/collision.inc.c:
levels/lll/areas/2/trajectory.inc.c:
levels/lll/areas/2/movtext.inc.c:
