build/us_pc/levels/castle_inside/leveldata.o: \
 levels/castle_inside/leveldata.c include/ultra64.h \
 include/PR/ultratypes.h include/PR/os_exception.h include/PR/os_misc.h \
 include/PR/os_rdp.h include/PR/os_thread.h include/PR/ultratypes.h \
 include/PR/os_time.h include/PR/os_message.h include/PR/os_cont.h \
 include/PR/os_message.h include/PR/os_tlb.h include/PR/sptask.h \
 include/PR/ucode.h include/PR/os_cache.h include/PR/os_vi.h \
 include/PR/os_pi.h include/PR/os_internal.h include/PR/mbi.h \
 include/platform_info.h include/PR/gbi.h include/PR/abi.h \
 include/PR/os_eeprom.h include/PR/os_libc.h include/PR/gu.h \
 include/PR/os_ai.h include/PR/libaudio.h include/PR/abi.h \
 include/PR/libultra.h include/sm64.h include/types.h include/macros.h \
 include/platform_info.h include/config.h include/object_fields.h \
 include/object_constants.h include/sounds.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/surface_terrains.h \
 include/moving_texture_macros.h src/game/moving_texture.h \
 include/macros.h include/types.h include/level_misc_macros.h \
 include/macro_preset_names.h include/special_preset_names.h \
 include/textures.h include/dialog_ids.h include/make_const_nonconst.h \
 levels/castle_inside/texture.inc.c \
 build/us_pc/levels/castle_inside/castle_light.ia16.inc.c \
 build/us_pc/levels/castle_inside/1.rgba16.inc.c \
 build/us_pc/levels/castle_inside/2.ia16.inc.c \
 build/us_pc/levels/castle_inside/3.rgba16.inc.c \
 build/us_pc/levels/castle_inside/4.rgba16.inc.c \
 build/us_pc/levels/castle_inside/5.rgba16.inc.c \
 build/us_pc/levels/castle_inside/6.rgba16.inc.c \
 build/us_pc/levels/castle_inside/7.rgba16.inc.c \
 build/us_pc/levels/castle_inside/8.rgba16.inc.c \
 build/us_pc/levels/castle_inside/9.rgba16.inc.c \
 build/us_pc/levels/castle_inside/10.rgba16.inc.c \
 build/us_pc/levels/castle_inside/11.rgba16.inc.c \
 build/us_pc/levels/castle_inside/12.rgba16.inc.c \
 build/us_pc/levels/castle_inside/13.rgba16.inc.c \
 build/us_pc/levels/castle_inside/14.rgba16.inc.c \
 build/us_pc/levels/castle_inside/15.rgba16.inc.c \
 build/us_pc/levels/castle_inside/16.ia16.inc.c \
 build/us_pc/levels/castle_inside/17.rgba16.inc.c \
 build/us_pc/levels/castle_inside/18.rgba16.inc.c \
 build/us_pc/levels/castle_inside/19.rgba16.inc.c \
 build/us_pc/levels/castle_inside/20.rgba16.inc.c \
 build/us_pc/levels/castle_inside/21.rgba16.inc.c \
 build/us_pc/levels/castle_inside/22.rgba16.inc.c \
 build/us_pc/levels/castle_inside/23_us.rgba16.inc.c \
 build/us_pc/levels/castle_inside/24_us.rgba16.inc.c \
 build/us_pc/levels/castle_inside/25.rgba16.inc.c \
 build/us_pc/levels/castle_inside/26.rgba16.inc.c \
 build/us_pc/levels/castle_inside/27.rgba16.inc.c \
 build/us_pc/levels/castle_inside/28.rgba16.inc.c \
 build/us_pc/levels/castle_inside/29.rgba16.inc.c \
 build/us_pc/levels/castle_inside/30.rgba16.inc.c \
 build/us_pc/levels/castle_inside/31.rgba16.inc.c \
 build/us_pc/levels/castle_inside/32.rgba16.inc.c \
 build/us_pc/levels/castle_inside/33.rgba16.inc.c \
 build/us_pc/levels/castle_inside/34.rgba16.inc.c \
 build/us_pc/levels/castle_inside/35.rgba16.inc.c \
 build/us_pc/levels/castle_inside/36.rgba16.inc.c \
 build/us_pc/levels/castle_inside/37.rgba16.inc.c \
 build/us_pc/levels/castle_inside/38.rgba16.inc.c \
 build/us_pc/levels/castle_inside/39.rgba16.inc.c \
 build/us_pc/levels/castle_inside/40.rgba16.inc.c \
 levels/castle_inside/painting.inc.c src/game/paintings.h \
 levels/castle_inside/areas/1/1/model.inc.c \
 levels/castle_inside/areas/1/2/model.inc.c \
 levels/castle_inside/areas/1/3/model.inc.c \
 levels/castle_inside/areas/1/4/model.inc.c \
 levels/castle_inside/areas/1/5/model.inc.c \
 levels/castle_inside/areas/1/6/model.inc.c \
 levels/castle_inside/areas/1/7/model.inc.c \
 levels/castle_inside/areas/1/8/model.inc.c \
 levels/castle_inside/areas/1/9/model.inc.c \
 levels/castle_inside/areas/1/10/model.inc.c \
 levels/castle_inside/areas/1/11/model.inc.c \
 levels/castle_inside/areas/1/12/model.inc.c \
 levels/castle_inside/areas/1/13/model.inc.c \
 levels/castle_inside/areas/1/14/model.inc.c \
 levels/castle_inside/areas/1/15/model.inc.c \
 levels/castle_inside/areas/1/16/model.inc.c \
 levels/castle_inside/areas/1/17/model.inc.c \
 levels/castle_inside/areas/1/18/model.inc.c \
 levels/castle_inside/areas/1/19/model.inc.c \
 levels/castle_inside/areas/1/20/model.inc.c \
 levels/castle_inside/areas/1/21/model.inc.c \
 levels/castle_inside/areas/1/22/model.inc.c \
 levels/castle_inside/areas/1/23/model.inc.c \
 levels/castle_inside/areas/1/24/model.inc.c \
 levels/castle_inside/areas/1/25/model.inc.c \
 levels/castle_inside/areas/1/26/model.inc.c \
 levels/castle_inside/trap_door/model.inc.c \
 levels/castle_inside/star_door/model.inc.c \
 levels/castle_inside/areas/2/1/model.inc.c \
 levels/castle_inside/areas/2/2/model.inc.c \
 levels/castle_inside/areas/2/3/model.inc.c \
 levels/castle_inside/areas/2/4/model.inc.c \
 levels/castle_inside/areas/2/5/model.inc.c \
 levels/castle_inside/areas/2/6/model.inc.c \
 levels/castle_inside/areas/2/7/model.inc.c \
 levels/castle_inside/areas/2/8/model.inc.c \
 levels/castle_inside/areas/2/9/model.inc.c \
 levels/castle_inside/areas/2/pendulum/model.inc.c \
 levels/castle_inside/areas/2/10/model.inc.c \
 levels/castle_inside/areas/2/11/model.inc.c \
 levels/castle_inside/areas/2/12/model.inc.c \
 levels/castle_inside/areas/2/13/model.inc.c \
 levels/castle_inside/areas/2/14/model.inc.c \
 levels/castle_inside/areas/2/15/model.inc.c \
 levels/castle_inside/clock_minute_hand/model.inc.c \
 levels/castle_inside/clock_hour_hand/model.inc.c \
 levels/castle_inside/areas/3/1/model.inc.c \
 levels/castle_inside/areas/3/2/model.inc.c \
 levels/castle_inside/areas/3/3/model.inc.c \
 levels/castle_inside/areas/3/4/model.inc.c \
 levels/castle_inside/areas/3/5/model.inc.c \
 levels/castle_inside/areas/3/6/model.inc.c \
 levels/castle_inside/areas/3/7/model.inc.c \
 levels/castle_inside/areas/3/8/model.inc.c \
 levels/castle_inside/areas/3/9/model.inc.c \
 levels/castle_inside/areas/3/10/model.inc.c \
 levels/castle_inside/areas/3/11/model.inc.c \
 levels/castle_inside/water_level_pillar/model.inc.c \
 levels/castle_inside/areas/1/collision.inc.c \
 levels/castle_inside/areas/2/collision.inc.c \
 levels/castle_inside/areas/3/collision.inc.c \
 levels/castle_inside/areas/1/macro.inc.c \
 levels/castle_inside/areas/2/macro.inc.c \
 levels/castle_inside/areas/3/macro.inc.c \
 levels/castle_inside/areas/1/room.inc.c \
 levels/castle_inside/areas/2/room.inc.c \
 levels/castle_inside/areas/3/room.inc.c \
 levels/castle_inside/trap_door/collision.inc.c \
 levels/castle_inside/star_door/collision.inc.c \
 levels/castle_inside/clock_minute_hand/collision.inc.c \
 levels/castle_inside/clock_hour_hand/collision.inc.c \
 levels/castle_inside/water_level_pillar/collision.inc.c \
 levels/castle_inside/areas/3/trajectory.inc.c \
 levels/castle_inside/areas/3/movtext.inc.c
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/sm64.h:
include/types.h:
include/macros.h:
include/platform_info.h:
include/config.h:
include/object_fields.h:
include/object_constants.h:
include/sounds.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
include/surface_terrains.h:
include/moving_texture_macros.h:
src/game/moving_texture.h:
include/macros.h:
include/types.h:
include/level_misc_macros.h:
include/macro_preset_names.h:
include/special_preset_names.h:
include/textures.h:
include/dialog_ids.h:
include/make_const_nonconst.h:
levels/castle_inside/texture.inc.c:
build/us_pc/levels/castle_inside/castle_light.ia16.inc.c:
build/us_pc/levels/castle_inside/1.rgba16.inc.c:
build/us_pc/levels/castle_inside/2.ia16.inc.c:
build/us_pc/levels/castle_inside/3.rgba16.inc.c:
build/us_pc/levels/castle_inside/4.rgba16.inc.c:
build/us_pc/levels/castle_inside/5.rgba16.inc.c:
build/us_pc/levels/castle_inside/6.rgba16.inc.c:
build/us_pc/levels/castle_inside/7.rgba16.inc.c:
build/us_pc/levels/castle_inside/8.rgba16.inc.c:
build/us_pc/levels/castle_inside/9.rgba16.inc.c:
build/us_pc/levels/castle_inside/10.rgba16.inc.c:
build/us_pc/levels/castle_inside/11.rgba16.inc.c:
build/us_pc/levels/castle_inside/12.rgba16.inc.c:
build/us_pc/levels/castle_inside/13.rgba16.inc.c:
build/us_pc/levels/castle_inside/14.rgba16.inc.c:
build/us_pc/levels/castle_inside/15.rgba16.inc.c:
build/us_pc/levels/castle_inside/16.ia16.inc.c:
build/us_pc/levels/castle_inside/17.rgba16.inc.c:
build/us_pc/levels/castle_inside/18.rgba16.inc.c:
build/us_pc/levels/castle_inside/19.rgba16.inc.c:
build/us_pc/levels/castle_inside/20.rgba16.inc.c:
build/us_pc/levels/castle_inside/21.rgba16.inc.c:
build/us_pc/levels/castle_inside/22.rgba16.inc.c:
build/us_pc/levels/castle_inside/23_us.rgba16.inc.c:
build/us_pc/levels/castle_inside/24_us.rgba16.inc.c:
build/us_pc/levels/castle_inside/25.rgba16.inc.c:
build/us_pc/levels/castle_inside/26.rgba16.inc.c:
build/us_pc/levels/castle_inside/27.rgba16.inc.c:
build/us_pc/levels/castle_inside/28.rgba16.inc.c:
build/us_pc/levels/castle_inside/29.rgba16.inc.c:
build/us_pc/levels/castle_inside/30.rgba16.inc.c:
build/us_pc/levels/castle_inside/31.rgba16.inc.c:
build/us_pc/levels/castle_inside/32.rgba16.inc.c:
build/us_pc/levels/castle_inside/33.rgba16.inc.c:
build/us_pc/levels/castle_inside/34.rgba16.inc.c:
build/us_pc/levels/castle_inside/35.rgba16.inc.c:
build/us_pc/levels/castle_inside/36.rgba16.inc.c:
build/us_pc/levels/castle_inside/37.rgba16.inc.c:
build/us_pc/levels/castle_inside/38.rgba16.inc.c:
build/us_pc/levels/castle_inside/39.rgba16.inc.c:
build/us_pc/levels/castle_inside/40.rgba16.inc.c:
levels/castle_inside/painting.inc.c:
src/game/paintings.h:
levels/castle_inside/areas/1/1/model.inc.c:
levels/castle_inside/areas/1/2/model.inc.c:
levels/castle_inside/areas/1/3/model.inc.c:
levels/castle_inside/areas/1/4/model.inc.c:
levels/castle_inside/areas/1/5/model.inc.c:
levels/castle_inside/areas/1/6/model.inc.c:
levels/castle_inside/areas/1/7/model.inc.c:
levels/castle_inside/areas/1/8/model.inc.c:
levels/castle_inside/areas/1/9/model.inc.c:
levels/castle_inside/areas/1/10/model.inc.c:
levels/castle_inside/areas/1/11/model.inc.c:
levels/castle_inside/areas/1/12/model.inc.c:
levels/castle_inside/areas/1/13/model.inc.c:
levels/castle_inside/areas/1/14/model.inc.c:
levels/castle_inside/areas/1/15/model.inc.c:
levels/castle_inside/areas/1/16/model.inc.c:
levels/castle_inside/areas/1/17/model.inc.c:
levels/castle_inside/areas/1/18/model.inc.c:
levels/castle_inside/areas/1/19/model.inc.c:
levels/castle_inside/areas/1/20/model.inc.c:
levels/castle_inside/areas/1/21/model.inc.c:
levels/castle_inside/areas/1/22/model.inc.c:
levels/castle_inside/areas/1/23/model.inc.c:
levels/castle_inside/areas/1/24/model.inc.c:
levels/castle_inside/areas/1/25/model.inc.c:
levels/castle_inside/areas/1/26/model.inc.c:
levels/castle_inside/trap_door/model.inc.c:
levels/castle_inside/star_door/model.inc.c:
levels/castle_inside/areas/2/1/model.inc.c:
levels/castle_inside/areas/2/2/model.inc.c:
levels/castle_inside/areas/2/3/model.inc.c:
levels/castle_inside/areas/2/4/model.inc.c:
levels/castle_inside/areas/2/5/model.inc.c:
levels/castle_inside/areas/2/6/model.inc.c:
levels/castle_inside/areas/2/7/model.inc.c:
levels/castle_inside/areas/2/8/model.inc.c:
levels/castle_inside/areas/2/9/model.inc.c:
levels/castle_inside/areas/2/pendulum/model.inc.c:
levels/castle_inside/areas/2/10/model.inc.c:
levels/castle_inside/areas/2/11/model.inc.c:
levels/castle_inside/areas/2/12/model.inc.c:
levels/castle_inside/areas/2/13/model.inc.c:
levels/castle_inside/areas/2/14/model.inc.c:
levels/castle_inside/areas/2/15/model.inc.c:
levels/castle_inside/clock_minute_hand/model.inc.c:
levels/castle_inside/clock_hour_hand/model.inc.c:
levels/castle_inside/areas/3/1/model.inc.c:
levels/castle_inside/areas/3/2/model.inc.c:
levels/castle_inside/areas/3/3/model.inc.c:
levels/castle_inside/areas/3/4/model.inc.c:
levels/castle_inside/areas/3/5/model.inc.c:
levels/castle_inside/areas/3/6/model.inc.c:
levels/castle_inside/areas/3/7/model.inc.c:
levels/castle_inside/areas/3/8/model.inc.c:
levels/castle_inside/areas/3/9/model.inc.c:
levels/castle_inside/areas/3/10/model.inc.c:
levels/castle_inside/areas/3/11/model.inc.c:
levels/castle_inside/water_level_pillar/model.inc.c:
levels/castle_inside/areas/1/collision.inc.c:
levels/castle_inside/areas/2/collision.inc.c:
levels/castle_inside/areas/3/collision.inc.c:
levels/castle_inside/areas/1/macro.inc.c:
levels/castle_inside/areas/2/macro.inc.c:
levels/castle_inside/areas/3/macro.inc.c:
levels/castle_inside/areas/1/room.inc.c:
levels/castle_inside/areas/2/room.inc.c:
levels/castle_inside/areas/3/room.inc.c:
levels/castle_inside/trap_door/collision.inc.c:
levels/castle_inside/star_door/collision.inc.c:
levels/castle_inside/clock_minute_hand/collision.inc.c:
levels/castle_inside/clock_hour_hand/collision.inc.c:
levels/castle_inside/water_level_pillar/collision.inc.c:
levels/castle_inside/areas/3/trajectory.inc.c:
levels/castle_inside/areas/3/movtext.inc.c:
