build/us_pc/actors/group5.o: actors/group5.c include/PR/ultratypes.h \
 include/PR/gbi.h include/geo_commands.h include/command_macros_base.h \
 include/platform_info.h src/game/shadow.h src/game/object_helpers.h \
 include/macros.h include/types.h include/ultra64.h \
 include/PR/os_exception.h include/PR/os_misc.h include/PR/os_rdp.h \
 include/PR/os_thread.h include/PR/ultratypes.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/abi.h include/PR/os_eeprom.h include/PR/os_libc.h \
 include/PR/gu.h include/PR/os_ai.h include/PR/libaudio.h \
 include/PR/abi.h include/PR/libultra.h include/macros.h include/config.h \
 src/game/behavior_actions.h src/game/segment2.h src/game/mario_misc.h \
 src/game/mario_actions_cutscene.h include/surface_terrains.h \
 include/sm64.h include/types.h include/object_fields.h \
 include/object_constants.h include/sounds.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/make_const_nonconst.h \
 actors/klepto/model.inc.c \
 build/us_pc/actors/klepto/klepto_chest_tuft.rgba16.inc.c \
 build/us_pc/actors/klepto/klepto_eye.rgba16.inc.c \
 build/us_pc/actors/klepto/klepto_beak.rgba16.inc.c \
 build/us_pc/actors/klepto/klepto_wing.rgba16.inc.c \
 build/us_pc/actors/klepto/klepto_wing_flap.rgba16.inc.c \
 actors/klepto/anims/data.inc.c actors/klepto/anims/anim_05005E44.inc.c \
 actors/klepto/anims/anim_05007574.inc.c \
 actors/klepto/anims/anim_050079B0.inc.c \
 actors/klepto/anims/anim_05007E34.inc.c \
 actors/klepto/anims/anim_050086C0.inc.c \
 actors/klepto/anims/anim_05008A18.inc.c \
 actors/klepto/anims/anim_05008CE4.inc.c actors/klepto/anims/table.inc.c \
 actors/eyerok/model.inc.c \
 build/us_pc/actors/eyerok/eyerok_bricks.rgba16.inc.c \
 build/us_pc/actors/eyerok/eyerok_eye_open.rgba16.inc.c \
 build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16.inc.c \
 build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16.inc.c \
 build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16.inc.c \
 actors/eyerok/anims/data.inc.c actors/eyerok/anims/anim_0500D270.inc.c \
 actors/eyerok/anims/anim_0500DF50.inc.c \
 actors/eyerok/anims/anim_0500E1D8.inc.c \
 actors/eyerok/anims/anim_0500E99C.inc.c \
 actors/eyerok/anims/anim_0500F3D8.inc.c \
 actors/eyerok/anims/anim_0500F3F0.inc.c \
 actors/eyerok/anims/anim_0500FCCC.inc.c \
 actors/eyerok/anims/anim_050116CC.inc.c actors/eyerok/anims/table.inc.c \
 actors/pokey/model.inc.c \
 build/us_pc/actors/pokey/pokey_face.rgba16.inc.c \
 build/us_pc/actors/pokey/pokey_face_blink.rgba16.inc.c \
 build/us_pc/actors/pokey/pokey_body.rgba16.inc.c \
 actors/tornado/model.inc.c build/us_pc/actors/tornado/tornado.ia16.inc.c \
 actors/tornado/geo.inc.c
include/PR/ultratypes.h:
include/PR/gbi.h:
include/geo_commands.h:
include/command_macros_base.h:
include/platform_info.h:
src/game/shadow.h:
src/game/object_helpers.h:
include/macros.h:
include/types.h:
include/ultra64.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/macros.h:
include/config.h:
src/game/behavior_actions.h:
src/game/segment2.h:
src/game/mario_misc.h:
src/game/mario_actions_cutscene.h:
include/surface_terrains.h:
include/sm64.h:
include/types.h:
include/object_fields.h:
include/object_constants.h:
include/sounds.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
include/make_const_nonconst.h:
actors/klepto/model.inc.c:
build/us_pc/actors/klepto/klepto_chest_tuft.rgba16.inc.c:
build/us_pc/actors/klepto/klepto_eye.rgba16.inc.c:
build/us_pc/actors/klepto/klepto_beak.rgba16.inc.c:
build/us_pc/actors/klepto/klepto_wing.rgba16.inc.c:
build/us_pc/actors/klepto/klepto_wing_flap.rgba16.inc.c:
actors/klepto/anims/data.inc.c:
actors/klepto/anims/anim_05005E44.inc.c:
actors/klepto/anims/anim_05007574.inc.c:
actors/klepto/anims/anim_050079B0.inc.c:
actors/klepto/anims/anim_05007E34.inc.c:
actors/klepto/anims/anim_050086C0.inc.c:
actors/klepto/anims/anim_05008A18.inc.c:
actors/klepto/anims/anim_05008CE4.inc.c:
actors/klepto/anims/table.inc.c:
actors/eyerok/model.inc.c:
build/us_pc/actors/eyerok/eyerok_bricks.rgba16.inc.c:
build/us_pc/actors/eyerok/eyerok_eye_open.rgba16.inc.c:
build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16.inc.c:
build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16.inc.c:
build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16.inc.c:
actors/eyerok/anims/data.inc.c:
actors/eyerok/anims/anim_0500D270.inc.c:
actors/eyerok/anims/anim_0500DF50.inc.c:
actors/eyerok/anims/anim_0500E1D8.inc.c:
actors/eyerok/anims/anim_0500E99C.inc.c:
actors/eyerok/anims/anim_0500F3D8.inc.c:
actors/eyerok/anims/anim_0500F3F0.inc.c:
actors/eyerok/anims/anim_0500FCCC.inc.c:
actors/eyerok/anims/anim_050116CC.inc.c:
actors/eyerok/anims/table.inc.c:
actors/pokey/model.inc.c:
build/us_pc/actors/pokey/pokey_face.rgba16.inc.c:
build/us_pc/actors/pokey/pokey_face_blink.rgba16.inc.c:
build/us_pc/actors/pokey/pokey_body.rgba16.inc.c:
actors/tornado/model.inc.c:
build/us_pc/actors/tornado/tornado.ia16.inc.c:
actors/tornado/geo.inc.c:
