build/us_pc/actors/group12.o: actors/group12.c include/PR/ultratypes.h \
 include/PR/gbi.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/ultra64.h \
 include/PR/os_exception.h include/PR/os_misc.h include/PR/os_rdp.h \
 include/PR/os_thread.h include/PR/ultratypes.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/abi.h include/PR/os_eeprom.h include/PR/os_libc.h \
 include/PR/gu.h include/PR/os_ai.h include/PR/libaudio.h \
 include/PR/abi.h include/PR/libultra.h include/macros.h include/config.h \
 include/make_const_nonconst.h actors/bowser_flame/model.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16.inc.c \
 build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16.inc.c \
 actors/impact_ring/model.inc.c \
 build/us_pc/actors/impact_ring/impact_ring_left_side.ia16.inc.c \
 build/us_pc/actors/impact_ring/impact_ring_right_side.ia16.inc.c \
 actors/yellow_sphere/model.inc.c \
 build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16.inc.c \
 actors/bowser/model.inc.c \
 build/us_pc/actors/bowser/bowser_shell.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eyebrow.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_muzzle.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_nostrils.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_body.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_armband_spike.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_armband.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_tongue.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_chest.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_shell_edge.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_mouth_unused.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_upper_face.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_hair.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_claw_edge.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_left_0.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_center_0.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_right_0.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_left_1.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_center_1.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_right_1.rgba16.inc.c \
 build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16.inc.c \
 actors/bowser/anims/data.inc.c actors/bowser/anims/anim_060445EC.inc.c \
 actors/bowser/anims/anim_060453C8.inc.c \
 actors/bowser/anims/anim_06045D28.inc.c \
 actors/bowser/anims/anim_0604671C.inc.c \
 actors/bowser/anims/anim_0604675C.inc.c \
 actors/bowser/anims/anim_06048200.inc.c \
 actors/bowser/anims/anim_06049880.inc.c \
 actors/bowser/anims/anim_0604A8E4.inc.c \
 actors/bowser/anims/anim_0604B178.inc.c \
 actors/bowser/anims/anim_0604B8CC.inc.c \
 actors/bowser/anims/anim_0604D184.inc.c \
 actors/bowser/anims/anim_0604E5A0.inc.c \
 actors/bowser/anims/anim_0604F030.inc.c \
 actors/bowser/anims/anim_0604FF4C.inc.c \
 actors/bowser/anims/anim_06050530.inc.c \
 actors/bowser/anims/anim_060514E8.inc.c \
 actors/bowser/anims/anim_06051C68.inc.c \
 actors/bowser/anims/anim_06052680.inc.c \
 actors/bowser/anims/anim_06052D94.inc.c \
 actors/bowser/anims/anim_060534F4.inc.c \
 actors/bowser/anims/anim_06053B8C.inc.c \
 actors/bowser/anims/anim_06054290.inc.c \
 actors/bowser/anims/anim_06054950.inc.c \
 actors/bowser/anims/anim_06055210.inc.c \
 actors/bowser/anims/anim_06055984.inc.c \
 actors/bowser/anims/anim_06056774.inc.c \
 actors/bowser/anims/anim_06057678.inc.c actors/bowser/anims/table.inc.c \
 actors/bowser/flames_data.inc.c actors/bomb/model.inc.c \
 build/us_pc/actors/bomb/bomb_left_side.rgba16.inc.c \
 build/us_pc/actors/bomb/bomb_right_side.rgba16.inc.c \
 build/us_pc/actors/bomb/bomb_spike.rgba16.inc.c \
 actors/impact_smoke/model.inc.c \
 build/us_pc/actors/impact_smoke/impact_smoke_0.ia16.inc.c \
 build/us_pc/actors/impact_smoke/impact_smoke_1.ia16.inc.c \
 build/us_pc/actors/impact_smoke/impact_smoke_2.ia16.inc.c \
 build/us_pc/actors/impact_smoke/impact_smoke_3.ia16.inc.c
include/PR/ultratypes.h:
include/PR/gbi.h:
include/macros.h:
include/platform_info.h:
include/surface_terrains.h:
include/types.h:
include/ultra64.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/macros.h:
include/config.h:
include/make_const_nonconst.h:
actors/bowser_flame/model.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16.inc.c:
build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16.inc.c:
actors/impact_ring/model.inc.c:
build/us_pc/actors/impact_ring/impact_ring_left_side.ia16.inc.c:
build/us_pc/actors/impact_ring/impact_ring_right_side.ia16.inc.c:
actors/yellow_sphere/model.inc.c:
build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16.inc.c:
actors/bowser/model.inc.c:
build/us_pc/actors/bowser/bowser_shell.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eyebrow.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_muzzle.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_nostrils.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_body.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_armband_spike.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_armband.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_tongue.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_chest.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_shell_edge.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_mouth_unused.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_upper_face.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_hair.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_claw_edge.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_left_0.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_center_0.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_right_0.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_left_1.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_center_1.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_right_1.rgba16.inc.c:
build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16.inc.c:
actors/bowser/anims/data.inc.c:
actors/bowser/anims/anim_060445EC.inc.c:
actors/bowser/anims/anim_060453C8.inc.c:
actors/bowser/anims/anim_06045D28.inc.c:
actors/bowser/anims/anim_0604671C.inc.c:
actors/bowser/anims/anim_0604675C.inc.c:
actors/bowser/anims/anim_06048200.inc.c:
actors/bowser/anims/anim_06049880.inc.c:
actors/bowser/anims/anim_0604A8E4.inc.c:
actors/bowser/anims/anim_0604B178.inc.c:
actors/bowser/anims/anim_0604B8CC.inc.c:
actors/bowser/anims/anim_0604D184.inc.c:
actors/bowser/anims/anim_0604E5A0.inc.c:
actors/bowser/anims/anim_0604F030.inc.c:
actors/bowser/anims/anim_0604FF4C.inc.c:
actors/bowser/anims/anim_06050530.inc.c:
actors/bowser/anims/anim_060514E8.inc.c:
actors/bowser/anims/anim_06051C68.inc.c:
actors/bowser/anims/anim_06052680.inc.c:
actors/bowser/anims/anim_06052D94.inc.c:
actors/bowser/anims/anim_060534F4.inc.c:
actors/bowser/anims/anim_06053B8C.inc.c:
actors/bowser/anims/anim_06054290.inc.c:
actors/bowser/anims/anim_06054950.inc.c:
actors/bowser/anims/anim_06055210.inc.c:
actors/bowser/anims/anim_06055984.inc.c:
actors/bowser/anims/anim_06056774.inc.c:
actors/bowser/anims/anim_06057678.inc.c:
actors/bowser/anims/table.inc.c:
actors/bowser/flames_data.inc.c:
actors/bomb/model.inc.c:
build/us_pc/actors/bomb/bomb_left_side.rgba16.inc.c:
build/us_pc/actors/bomb/bomb_right_side.rgba16.inc.c:
build/us_pc/actors/bomb/bomb_spike.rgba16.inc.c:
actors/impact_smoke/model.inc.c:
build/us_pc/actors/impact_smoke/impact_smoke_0.ia16.inc.c:
build/us_pc/actors/impact_smoke/impact_smoke_1.ia16.inc.c:
build/us_pc/actors/impact_smoke/impact_smoke_2.ia16.inc.c:
build/us_pc/actors/impact_smoke/impact_smoke_3.ia16.inc.c:
