build/us_pc/actors/group0.o: actors/group0.c include/ultra64.h \
 include/PR/ultratypes.h include/PR/os_exception.h include/PR/os_misc.h \
 include/PR/os_rdp.h include/PR/os_thread.h include/PR/ultratypes.h \
 include/PR/os_time.h include/PR/os_message.h include/PR/os_cont.h \
 include/PR/os_message.h include/PR/os_tlb.h include/PR/sptask.h \
 include/PR/ucode.h include/PR/os_cache.h include/PR/os_vi.h \
 include/PR/os_pi.h include/PR/os_internal.h include/PR/mbi.h \
 include/platform_info.h include/PR/gbi.h include/PR/abi.h \
 include/PR/os_eeprom.h include/PR/os_libc.h include/PR/gu.h \
 include/PR/os_ai.h include/PR/libaudio.h include/PR/abi.h \
 include/PR/libultra.h include/sm64.h include/types.h include/macros.h \
 include/platform_info.h include/config.h include/object_fields.h \
 include/object_constants.h include/sounds.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/surface_terrains.h \
 include/geo_commands.h include/command_macros_base.h src/game/shadow.h \
 src/game/object_helpers.h include/macros.h include/types.h \
 src/game/behavior_actions.h src/game/segment2.h src/game/mario_misc.h \
 src/game/mario_actions_cutscene.h include/make_const_nonconst.h \
 actors/mario/model.inc.c \
 build/us_pc/actors/mario/mario_metal.rgba16.inc.c \
 build/us_pc/actors/mario/mario_overalls_button.rgba16.inc.c \
 build/us_pc/actors/mario/mario_logo.rgba16.inc.c \
 build/us_pc/actors/mario/mario_sideburn.rgba16.inc.c \
 build/us_pc/actors/mario/mario_mustache.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_center.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_half_closed.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_closed.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_left_unused.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_right_unused.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_up_unused.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_down_unused.rgba16.inc.c \
 build/us_pc/actors/mario/mario_eyes_dead.rgba16.inc.c \
 build/us_pc/actors/mario/mario_wing.rgba16.inc.c \
 build/us_pc/actors/mario/mario_wing_tip.rgba16.inc.c \
 build/us_pc/actors/mario/mario_metal_wing_unused.rgba16.inc.c \
 build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c \
 actors/bubble/model.inc.c build/us_pc/actors/bubble/bubble.rgba16.inc.c \
 build/us_pc/actors/bubble/mr_i_bubble.rgba16.inc.c \
 actors/walk_smoke/model.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_0.ia16.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_1.ia16.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_2.ia16.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_3.ia16.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_4.ia16.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_5.ia16.inc.c \
 build/us_pc/actors/walk_smoke/walk_smoke_6.ia16.inc.c \
 actors/burn_smoke/model.inc.c \
 build/us_pc/actors/burn_smoke/burn_smoke.ia16.inc.c \
 actors/stomp_smoke/model.inc.c \
 build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16.inc.c \
 build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16.inc.c \
 build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16.inc.c \
 build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16.inc.c \
 build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16.inc.c \
 build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16.inc.c \
 actors/water_wave/model.inc.c \
 build/us_pc/actors/water_wave/water_wave_0.ia16.inc.c \
 build/us_pc/actors/water_wave/water_wave_1.ia16.inc.c \
 build/us_pc/actors/water_wave/water_wave_2.ia16.inc.c \
 build/us_pc/actors/water_wave/water_wave_3.ia16.inc.c \
 actors/sparkle/model.inc.c \
 build/us_pc/actors/sparkle/sparkle_0.rgba16.inc.c \
 build/us_pc/actors/sparkle/sparkle_1.rgba16.inc.c \
 build/us_pc/actors/sparkle/sparkle_2.rgba16.inc.c \
 build/us_pc/actors/sparkle/sparkle_3.rgba16.inc.c \
 build/us_pc/actors/sparkle/sparkle_4.rgba16.inc.c \
 build/us_pc/actors/sparkle/sparkle_5.rgba16.inc.c \
 actors/water_splash/model.inc.c \
 build/us_pc/actors/water_splash/water_splash_0.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_1.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_2.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_3.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_4.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_5.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_6.rgba16.inc.c \
 build/us_pc/actors/water_splash/water_splash_7.rgba16.inc.c \
 actors/white_particle_small/model.inc.c \
 build/us_pc/actors/white_particle_small/small_snow_particle.rgba16.inc.c \
 actors/sparkle_animation/model.inc.c \
 build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16.inc.c \
 build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16.inc.c \
 build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16.inc.c \
 build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16.inc.c \
 build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16.inc.c
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/sm64.h:
include/types.h:
include/macros.h:
include/platform_info.h:
include/config.h:
include/object_fields.h:
include/object_constants.h:
include/sounds.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
include/surface_terrains.h:
include/geo_commands.h:
include/command_macros_base.h:
src/game/shadow.h:
src/game/object_helpers.h:
include/macros.h:
include/types.h:
src/game/behavior_actions.h:
src/game/segment2.h:
src/game/mario_misc.h:
src/game/mario_actions_cutscene.h:
include/make_const_nonconst.h:
actors/mario/model.inc.c:
build/us_pc/actors/mario/mario_metal.rgba16.inc.c:
build/us_pc/actors/mario/mario_overalls_button.rgba16.inc.c:
build/us_pc/actors/mario/mario_logo.rgba16.inc.c:
build/us_pc/actors/mario/mario_sideburn.rgba16.inc.c:
build/us_pc/actors/mario/mario_mustache.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_center.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_half_closed.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_closed.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_left_unused.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_right_unused.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_up_unused.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_down_unused.rgba16.inc.c:
build/us_pc/actors/mario/mario_eyes_dead.rgba16.inc.c:
build/us_pc/actors/mario/mario_wing.rgba16.inc.c:
build/us_pc/actors/mario/mario_wing_tip.rgba16.inc.c:
build/us_pc/actors/mario/mario_metal_wing_unused.rgba16.inc.c:
build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c:
actors/bubble/model.inc.c:
build/us_pc/actors/bubble/bubble.rgba16.inc.c:
build/us_pc/actors/bubble/mr_i_bubble.rgba16.inc.c:
actors/walk_smoke/model.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_0.ia16.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_1.ia16.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_2.ia16.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_3.ia16.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_4.ia16.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_5.ia16.inc.c:
build/us_pc/actors/walk_smoke/walk_smoke_6.ia16.inc.c:
actors/burn_smoke/model.inc.c:
build/us_pc/actors/burn_smoke/burn_smoke.ia16.inc.c:
actors/stomp_smoke/model.inc.c:
build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16.inc.c:
build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16.inc.c:
build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16.inc.c:
build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16.inc.c:
build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16.inc.c:
build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16.inc.c:
actors/water_wave/model.inc.c:
build/us_pc/actors/water_wave/water_wave_0.ia16.inc.c:
build/us_pc/actors/water_wave/water_wave_1.ia16.inc.c:
build/us_pc/actors/water_wave/water_wave_2.ia16.inc.c:
build/us_pc/actors/water_wave/water_wave_3.ia16.inc.c:
actors/sparkle/model.inc.c:
build/us_pc/actors/sparkle/sparkle_0.rgba16.inc.c:
build/us_pc/actors/sparkle/sparkle_1.rgba16.inc.c:
build/us_pc/actors/sparkle/sparkle_2.rgba16.inc.c:
build/us_pc/actors/sparkle/sparkle_3.rgba16.inc.c:
build/us_pc/actors/sparkle/sparkle_4.rgba16.inc.c:
build/us_pc/actors/sparkle/sparkle_5.rgba16.inc.c:
actors/water_splash/model.inc.c:
build/us_pc/actors/water_splash/water_splash_0.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_1.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_2.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_3.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_4.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_5.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_6.rgba16.inc.c:
build/us_pc/actors/water_splash/water_splash_7.rgba16.inc.c:
actors/white_particle_small/model.inc.c:
build/us_pc/actors/white_particle_small/small_snow_particle.rgba16.inc.c:
actors/sparkle_animation/model.inc.c:
build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16.inc.c:
build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16.inc.c:
build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16.inc.c:
build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16.inc.c:
build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16.inc.c:
