build/us_pc/actors/group3.o: actors/group3.c include/PR/ultratypes.h \
 include/PR/gbi.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/ultra64.h \
 include/PR/os_exception.h include/PR/os_misc.h include/PR/os_rdp.h \
 include/PR/os_thread.h include/PR/ultratypes.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/abi.h include/PR/os_eeprom.h include/PR/os_libc.h \
 include/PR/gu.h include/PR/os_ai.h include/PR/libaudio.h \
 include/PR/abi.h include/PR/libultra.h include/macros.h include/config.h \
 include/make_const_nonconst.h actors/king_bobomb/model.inc.c \
 build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_eyes_blink.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c \
 build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c \
 actors/king_bobomb/anims/data.inc.c \
 actors/king_bobomb/anims/anim_0500BDFC.inc.c \
 actors/king_bobomb/anims/anim_0500C2AC.inc.c \
 actors/king_bobomb/anims/anim_0500C520.inc.c \
 actors/king_bobomb/anims/anim_0500C774.inc.c \
 actors/king_bobomb/anims/anim_0500CFCC.inc.c \
 actors/king_bobomb/anims/anim_0500D5B0.inc.c \
 actors/king_bobomb/anims/anim_0500D978.inc.c \
 actors/king_bobomb/anims/anim_0500DDD8.inc.c \
 actors/king_bobomb/anims/anim_0500E10C.inc.c \
 actors/king_bobomb/anims/anim_0500F078.inc.c \
 actors/king_bobomb/anims/anim_0500F6C8.inc.c \
 actors/king_bobomb/anims/anim_0500FE18.inc.c \
 actors/king_bobomb/anims/table.inc.c actors/water_bubble/model.inc.c \
 build/us_pc/actors/water_bubble/water_bubble.rgba16.inc.c
include/PR/ultratypes.h:
include/PR/gbi.h:
include/macros.h:
include/platform_info.h:
include/surface_terrains.h:
include/types.h:
include/ultra64.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/macros.h:
include/config.h:
include/make_const_nonconst.h:
actors/king_bobomb/model.inc.c:
build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.inc.c:
build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_eyes_blink.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c:
build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c:
build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c:
actors/king_bobomb/anims/data.inc.c:
actors/king_bobomb/anims/anim_0500BDFC.inc.c:
actors/king_bobomb/anims/anim_0500C2AC.inc.c:
actors/king_bobomb/anims/anim_0500C520.inc.c:
actors/king_bobomb/anims/anim_0500C774.inc.c:
actors/king_bobomb/anims/anim_0500CFCC.inc.c:
actors/king_bobomb/anims/anim_0500D5B0.inc.c:
actors/king_bobomb/anims/anim_0500D978.inc.c:
actors/king_bobomb/anims/anim_0500DDD8.inc.c:
actors/king_bobomb/anims/anim_0500E10C.inc.c:
actors/king_bobomb/anims/anim_0500F078.inc.c:
actors/king_bobomb/anims/anim_0500F6C8.inc.c:
actors/king_bobomb/anims/anim_0500FE18.inc.c:
actors/king_bobomb/anims/table.inc.c:
actors/water_bubble/model.inc.c:
build/us_pc/actors/water_bubble/water_bubble.rgba16.inc.c:
