build/us_pc/src/goddard/renderer.o: src/goddard/renderer.c \
 include/ultra64.h include/PR/ultratypes.h include/PR/os_exception.h \
 include/PR/os_misc.h include/PR/os_rdp.h include/PR/os_thread.h \
 include/PR/ultratypes.h include/PR/os_time.h include/PR/os_message.h \
 include/PR/os_cont.h include/PR/os_message.h include/PR/os_tlb.h \
 include/PR/sptask.h include/PR/ucode.h include/PR/os_cache.h \
 include/PR/os_vi.h include/PR/os_pi.h include/PR/os_internal.h \
 include/PR/mbi.h include/platform_info.h include/PR/gbi.h \
 include/PR/abi.h include/PR/os_eeprom.h include/PR/os_libc.h \
 include/PR/gu.h include/PR/os_ai.h include/PR/libaudio.h \
 include/PR/abi.h include/PR/libultra.h include/prevent_bss_reordering.h \
 src/goddard/debug_utils.h src/goddard/gd_types.h include/macros.h \
 include/platform_info.h src/goddard/draw_objects.h \
 src/goddard/dynlist_proc.h src/goddard/dynlists/dynlists.h \
 src/goddard/dynlists/../gd_types.h src/goddard/gd_macros.h \
 src/goddard/gd_main.h src/goddard/gd_math.h src/goddard/gd_memory.h \
 src/goddard/objects.h src/goddard/renderer.h src/goddard/sfx.h \
 src/goddard/shape_helper.h src/goddard/skin.h include/types.h \
 include/macros.h include/config.h \
 build/us_pc/textures/intro_raw/hand_open.rgba16.inc.c \
 build/us_pc/textures/intro_raw/hand_closed.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_0.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_1.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_2.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_3.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_4.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_5.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_6.rgba16.inc.c \
 build/us_pc/textures/intro_raw/red_star_7.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_0.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_1.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_2.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_3.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_4.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_5.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_6.rgba16.inc.c \
 build/us_pc/textures/intro_raw/white_star_7.rgba16.inc.c \
 build/us_pc/textures/intro_raw/sparkle_0.rgba16.inc.c \
 build/us_pc/textures/intro_raw/sparkle_1.rgba16.inc.c \
 build/us_pc/textures/intro_raw/sparkle_2.rgba16.inc.c \
 build/us_pc/textures/intro_raw/sparkle_3.rgba16.inc.c \
 build/us_pc/textures/intro_raw/sparkle_4.rgba16.inc.c \
 build/us_pc/textures/intro_raw/sparkle_5.rgba16.inc.c \
 build/us_pc/textures/intro_raw/mario_face_shine.ia8.inc.c
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/prevent_bss_reordering.h:
src/goddard/debug_utils.h:
src/goddard/gd_types.h:
include/macros.h:
include/platform_info.h:
src/goddard/draw_objects.h:
src/goddard/dynlist_proc.h:
src/goddard/dynlists/dynlists.h:
src/goddard/dynlists/../gd_types.h:
src/goddard/gd_macros.h:
src/goddard/gd_main.h:
src/goddard/gd_math.h:
src/goddard/gd_memory.h:
src/goddard/objects.h:
src/goddard/renderer.h:
src/goddard/sfx.h:
src/goddard/shape_helper.h:
src/goddard/skin.h:
include/types.h:
include/macros.h:
include/config.h:
build/us_pc/textures/intro_raw/hand_open.rgba16.inc.c:
build/us_pc/textures/intro_raw/hand_closed.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_0.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_1.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_2.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_3.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_4.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_5.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_6.rgba16.inc.c:
build/us_pc/textures/intro_raw/red_star_7.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_0.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_1.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_2.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_3.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_4.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_5.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_6.rgba16.inc.c:
build/us_pc/textures/intro_raw/white_star_7.rgba16.inc.c:
build/us_pc/textures/intro_raw/sparkle_0.rgba16.inc.c:
build/us_pc/textures/intro_raw/sparkle_1.rgba16.inc.c:
build/us_pc/textures/intro_raw/sparkle_2.rgba16.inc.c:
build/us_pc/textures/intro_raw/sparkle_3.rgba16.inc.c:
build/us_pc/textures/intro_raw/sparkle_4.rgba16.inc.c:
build/us_pc/textures/intro_raw/sparkle_5.rgba16.inc.c:
build/us_pc/textures/intro_raw/mario_face_shine.ia8.inc.c:
