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Anonymous File :-(, x)
The guide writer here, and happy to see it going to some use. Fucking fantastic job by the way... much better then my first trace. Judging from this output, I probably need to add a section on eyes and line tapering. I was thinking I didn't go into enough depth on rounded tips, (tht is, I didn't touch upon them at all.) I'd say for the eyes try experimenting with gradients a little. You can find options for that in the fill and stroke dialog. Make the pupil a completely round radial gradient, click edit in the same menu, and click add stop, set it to something between 80 or 90, close the dialog box, higlight it and try duplicating it (ctrl+d) until it looks solid enough. Then try duplicating the iris and converting it to solid black, set it to a linear fill and try setting the gradient line (using gradient editor tool near the bottom left, or ctrl+F1) to start a little above the iris, and a little below where it starts. Similarly you can try the same with the bottom and a light color. Finally, try setting the glare in the corner of the irises to gradients. You might want to Try using the circle making tool (F5) and approximate the shape of the glare as an oval; it is easier but sometimes looks more fake. then try setting a radial gradient, add a really low stop point (as in 0 to 10 maybe) and duplicate it with control+D if neccessary to get it a little more opaque. Picture attached is my first vector trace to show you your first attempt is somewhat better than mine; had to work the kinks out of my method over a real long time. :3
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