File :-(, x, )
Great Teacher Onizuka Haplo
OK, so here's my first vector, done on Inkscape under Debian GNU/Linux, thanks to this tutorial: http://www.slhess.com/wiki/index.php?title=Inkscape_tracing_tutorial

When I decided to give vectoring a try, I thought "what anime I like and have too few walls of it?". Great Teacher Onizuka instantly came to mind.

So, feel free to comment, I want to improve. The eyes were by far the hardest part, I don't like how they ended up.

I intend to keep vectoring GTO characters. If someone can point me to a web with high-res GTO screenshots it would be very helpful.
>> Anonymous
Looks pretty decent overall. A few of the lines on her hand are really sharp though, so you should go back and smooth them out a bit. Eyes need work too, but I can't talk, since I still can't trace them properly.

Also, the main purpose of vectoring is to take low-res or low quality images and make them high-quality hi-res images.
>> Anonymous
     File :-(, x)
The guide writer here, and happy to see it going to some use. Fucking fantastic job by the way... much better then my first trace. Judging from this output, I probably need to add a section on eyes and line tapering. I was thinking I didn't go into enough depth on rounded tips, (tht is, I didn't touch upon them at all.) I'd say for the eyes try experimenting with gradients a little. You can find options for that in the fill and stroke dialog. Make the pupil a completely round radial gradient, click edit in the same menu, and click add stop, set it to something between 80 or 90, close the dialog box, higlight it and try duplicating it (ctrl+d) until it looks solid enough.
Then try duplicating the iris and converting it to solid black, set it to a linear fill and try setting the gradient line (using gradient editor tool near the bottom left, or ctrl+F1) to start a little above the iris, and a little below where it starts. Similarly you can try the same with the bottom and a light color. Finally, try setting the glare in the corner of the irises to gradients. You might want to Try using the circle making tool (F5) and approximate the shape of the glare as an oval; it is easier but sometimes looks more fake. then try setting a radial gradient, add a really low stop point (as in 0 to 10 maybe) and duplicate it with control+D if neccessary to get it a little more opaque. Picture attached is my first vector trace to show you your first attempt is somewhat better than mine; had to work the kinks out of my method over a real long time. :3
>> Anonymous
     File :-(, x)
>>141303

Thanks for great job! I don't know any sites, but I can post some nonvectorized wallpapers, so maybe you'll want to use them.
>> Anonymous
     File :-(, x)
>>141457
>> Haplo
>>141305

I asked for high-res screenshots because the one I used for making the vector is awfully tiny (http://members.tripod.com/urumi_kikuchi/urumi43.jpg). High-res screenshot for me is DVD size, about 700 pixels wide, that would be really helpful. The sad thing is, I have GTO, but currently it's been "kidnapped" by a friend.

About the sharp strokes in the hand, they're already pretty sharp in the original, I don't know if I should change it.

>>141326

Thank you very much for your tips, I'll try them on my next trace, probably Tomoko. An eyes section would be great in the tutorial, with some nice screenshots and everything. ;)

>>141457

Thanks, I think it's better to make never-seen-before wallpapers from screenshots, but if I see a good GTO wallpaper in low res I'll consider tracing it.