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Anonymous
TEAR ME APART

No no no don't hurt Matsuri!

I meant "please critique my vector."

I'm not sure what to do with the background; I don't think this color is quite right.

Also, resolution requests.
>> Anonymous
looks great.
if you don't like the background... really light blue would look good.
>> Anonymous
I'm really glad someone did this vector, I was thinking about doing it myself, but thankfully someone did a better job than I. As for a critique, I think the lines could use a little less consistency, but it's not that bad. The blushes are good, and I think the background (if you plan on leaving it a solid color) is fine. The bit of her hat that she's holding up with her left hand looks really strange to me, but I don't have the source image handy (on another computer) to compare. Her eyes also look weird, the bottom of her right one especially. Anyway, GG overall Anon.

Speaking of which, isn't /w/ turning into a vector critique board lately? I mean, it's fine when it's one or two, but wasn't it last week or something when the place was flooded like mad with 'em? Well, it's not like I care, just as long as they look nice.
>> Anonymous
i wish i could draw as well as you! :(
>> Anonymous
>>409449
Which places does the consistency hurt the most? On the hat they're mostly uniform, but does that show or should I focus on the other parts of the image?
Here's the source image. I know what you mean about the hat, but I don't know what to do about it. It's just as weird in the source image, probably because it's only seen for a fraction of a second and time is money. I should be able to do something about the eyes though.
Vectors are how many walls are produced (especially here) and people asking for critiques means that a lot of new people are trying to do it, which I think is a good thing.

>>409450
lol I can't draw worth shit. But I am obsessive and I have an eye for detail. That's why I vector!
>> Anonymous
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>>409518
whoops forgot the source image lol
>> Anonymous
     File :-(, x)
Ok, I altered the had and the eye. I tried doing a gradient for the lighter part of the eye, but I'm not sure I like how it came out. Can Inkscape make a gradient that follows a curve?

>>409445
How about a gradient?
>> Anonymous
>>409903
Apologies for the late response. When I'd mentioned the eye, I was referring to the very bottoms - where the color meets the black, it's squared off. I didn't really mind the way they were done previously, since it was true to the original. And to answer your previous question regarding the line thickness, it's most obvious in her arms- the thick lines make them look kind of slabby. But I do approve of the change to the hat. It looks much better now, I think.
>> Anonymous
>>409971
Yeah, I knew that was your main point with the eyes, and I did try to fix it a little. I was just trying something different with the gradient. I'll try to work on the arms and the eyes some more tomorrow, with hopes of declaring it finished soon. What sorts of resolutions do you people like nowadays?
>> Anonymous
>>410224
hm....between 1280x1024ish to 1920x1200 or 2560x1600 is what most people use it seems. i would just look at whats most common.
>> Anonymous
>>410245
same poster. btw. i do like it, very nice.
>> Anonymous
Ok, try number three. I took the gradient out of the eyes. Did you guys think it was better with or without? I also lined up the irises with the bottom of the eye, which isn't true to the source but I think it looks better (now every time I watch Ichigo Mashimaro it'll bug me because they aren't that way). I tried to reduce the line uniformity in the arms; are there any other areas where that could use work?

Any other comments or suggestions? I'll probably fiddle with it a little more regardless. Should I post a new thread for the final? This one's getting kind of old.
>> Anonymous
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>>411052
whoops i fail lol