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Sayonara Zetsubou-sensei #2 Anonymous
Continue this holy thread:
>>408897
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>> Anonymous
the lack of hito nami & kaga ai has left me in despair
>> Anonymous
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>> Not Chii
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Give the guy his dues =/

I know somebody suggested this pic to me, and here it is. Probably my last of him too.

>>409639
I like.
>> Anonymous
>>409564
That is freakin awesome
>> Anonymous
>>409642
Not Chii could you consider doing>>408927?
>> Anonymous
>>409575
>>409572
>>409574
i love these!!!

why aren't there any of the chinese immigrant???
>> Not Chii
>>409647
Hm, didn't someoone do this? Well I don't see it on konachan. I can look into vectoring this.
>> Fafner
Thanks!
>> Anonymous
>>409674
Thanks a lot, really looking foward it
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>>409681
instant win
thanks anon
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>>409642

I don't see how a picture filled with orange belongs in a SZS thread
>> Anonymous
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>>409798
fail res is fail
>> Anonymous
>>409639

This is awesome!!
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>> Not Chii
>>409796
...touche
>> Anonymous
>>409931

life-like texture ;-;
>> Anonymous
>>409639
>>409642
>>409681
Awesome. Thanks.
>> Anonymous
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>>409966
Good job.
Also you wan't to see this bald gay on your desk like wallpaper? NO WAY!
>> Anonymous
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>> Anonymous
bump
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bump
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>> Anonymous
>>409992
WHY IS HE SO BALD?!
>> Anonymous
WARNING: Thread is lacking Meru.
>> Anonymous
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There's a lack of Jun Kudo.
>> Not Chii
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Nami would like to thank you all for your patience.
>> Anonymous
>>410451
original /r/ Thank you!
can you make it bigger? for better fitting full hd screens
>> Anonymous
>>410451
what software do you use for tracing your vectors? learned from any tut?
>> Anonymous
no Meru?
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>>410522
I'm not 100% finished vectorizing it yet but here's the work in progress for anyone who has the time to finish it.
>> Anonymous
>>410526
Lookin' good so far.
>> Not Chii
>>410502
How much bigger for HD? And what res? I may need to go back and redo the linework for that.

>>410517
I use Inkscape to trace and sometimes color. If the tracework gets too complex, I use GIMP to color. Layers are your friend.

>>410526
That'll look nice when completed.
>> Anonymous
>>410526
That's sweet. :)
>> Anonymous
>>410561
Thanks for the info.

If you could deliver a 2560x2000 first, probably looks good enough and don't need to redraw for that lucky enough
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>> Anonymous
>>410526
how do you make vectors like this?
it doesn't look like the average traced image.
>> Anonymous
>>410918
Hard work and guts, obviously.