File :-(, x, )
Anonymous
has anyone got an highter definition version of this?

Or just a similar one.
>> Anonymous
lol pokemans...
>> Anonymous
     File :-(, x)
enjoy your pokemans and gtfo.
>> Anonymous
lol i got a better 1
>> Anonymous
     File :-(, x)
this is best quality i could find
>> Anonymous
     File :-(, x)
what the fuck? are people from /wg/ trolling in here or something? never seen this pokemans hate on /w/
>> Anonymous
>>518923
yeah, well, togepi sucks!
>> Anonymous
>>518923
ignore him, that wall is made of win (win res too)
>> Anonymous
DO YOU ROLEPLAY?

Screenshot: http://img225.imageshack.us/img225/1052/spamoe6.png

Google us! (Site name banned, find it in the picture.)
>> Anonymous
>>519382
I would just leave the arm as is... I still think the crease lines look funny, but it looks better than the original cap. To try and alter his arm would be way too much work, and most people aren't going to notice that it's a little bit awkward.

You definitely need to thicken your lines though. If they've got to be even thickness then at least make them all thicker.

As a personal preference, I think varying line thickness can be a good thing.. i.e. lines around the body will be thicker than crease lines, lines closer to the viewer will be thicker than lines near the background, etc... it's one of the appealing aspects of vectors is that you have and utilize those options, as opposed to using a trace tool in photoshop.
>> Anonymous
>>519427
cool story, bro.
>> Anonymous
>>519427
wrong thread
>> Anonymous
>>518923
yeah, well, togepi sucks!