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Anonymous
Not done yet but we're getting there.
Did anyone found any problems so far?
Do you think the colors are ok?

(Note: i'll remove the borders of the surfaces later.)

This is taking way longer than i expected when i offered to make it...
>> Anonymous
its awesome, cant wait til you are done!
>> Anonymous
looks AWESOME!!
>> Anonymous
Looks like shit.
>> Anonymous
would look better with variable lines
>> Anonymous
The right arm needs a little more work to make it more realistic and the main colour on Allen's cloths seems to have a little too much green and grey included but that could just be my monitors, and finally Allen's hair needs a more brighter grey or a white.
>> Anonymous
>>516536
Will make the hair brighter.
What do you mean with more realistic? Less "waves" (in othe words straighter lines)?

I get the color for his clothes from 3 different screencaps and nothing seems to look right (to bright, too dark...), this was the best i found so far.
If you have a suggestion for a better looking color i'll try it (rgb values if possible, reference bitmap would work, too).

>>516435
Sorry, i don't get what you mean with variable lines. Should i make them bigger?
(Note that they are not fully done yet. For example i didn't add lines to his arm or the hair yet)
>> Anonymous
>>516555
>>516435
It takes way more time, but you draw the lines as borderless shapes. Look at the following to see what I mean. You can see each line is not uniform thickness for the length of the line. In my opinion it makes vectors look nicer but that could just be me.

Just the line art:
>>514193
>>513922
>>513921

Completed vectors:
>>514121
>>514461
>>516304

Obviously you have already done a fair bit on it, so not much point re-doing - but good for future reference
>> Anonymous
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>>516588
Oh, you mean that. I do that, too, but i usually start with the colors.
There are a few details where i won't apply this, though (too small and at one point Inkscape refuses to work as i want i to.)

Pic is the lineart as far as i am right now.
>> Anonymous
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>>516603
Small edit: i try to keep the lines at the same thickeness over the picture. I don't like it when they differ too much.

Also: pic with slightly changed colors.
The hair is brighter and i changed the colors of the cloth a little (a little less green, more red and blue). You can still see the old color at his right leg (i could say that i left it for comparing reasons, but i just forgot that part.)

Now i have a feeling that the skin color is too dark. I'll see what i can do about that.
>> Anonymous
>>516588
I agree with this Anon... I think vectors look boring when someone obvious used the line tool with the same width for the entire thing. It looks like lineart from a coloring book.. just static.

I think the coloring on your vector looks fantastic... but your lines are pretty boring.
>> Anonymous
>>516629
Actually i do draw them as shapes, it's just that i like it when they are the same size everywhere.

I'll see what i can do about that when i'm done with the rest.
>> Anonymous
Where's this character from?
>> Anonymous
D Gray Man
>> Anonymous
are going to be ablr to put the lightning back in the empty black space when you are finished?
>> Anonymous
>>513921

What software is this?

Hopefully something free/cheap..
>> Anonymous
>>517559
Inkscape. Free.
Tutorial here:
http://www.slhess.com/wiki/index.php?title=Inkscape_tracing_tutorial
>> Anonymous
wow wasnt this request made like 2 months ago or sumthin?
>> Anonymous
>>517548
The empty black space is actually transparent, but yea, i'll try to put the lightning in there somehow.

>>517602
2 months already? Wow.
>> Anonymous
>>517602
>>517859
There's no way it's been two months yet. The episode the cap is from wasn't aired but just over a month ago.

In fact, right after someone posted the cap with the request, I recapped it at a larger resolution, and my cap was made June 6th.

IIRC.. no one responded to the first request, but when someone reposted the request, OP took it. Even if OP DID accept the request after the first request, it was someone on or after June 6th so it's been just over a month.
So quit whining, guys.
>> Anonymous
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>>517909
To be honest i can't remember when i accepted the request or when i finally started working on it, only that there where a few weeks in between.

Anyways,>>516536requested a "more realistic" arm, i'm still not 100% shure what he means, but i reworked it a bit (see pic).
What do you think?
(Note: no lines yet, since i don't want to work that out when i have to redraw the shape later.)

Also: according to some screencaps from Ep26 his earring is completely wrong in the screencap. You can already see my first try at replacing it in the picture, behind it you can see the "original" shape of it.
>> Anonymous
>>517971
I like the changes you made to his arm.
Also, wow.. didn't even notice that earrings. Thanks for catching that! I hate it when people do vectors and don't try to fix obvious mistakes in the lineart... take as long as you want, I know it'll be amazing when it's done :)
>> Anonymous
>>517971
Nice job with the arm the only other thing I meant was to add the crease marks for the joints of the arm.
>> Anonymous
>>518330
Hm, i think i get what you mean.
I'll do that with the rest of the lines and report back. Probably not today though.

>>518049
Compared to other screencaps this picture has so many errors, if i wanted to fix them all i had to redraw it entirely...
But i suck at arts, so i only change the easy stuff.
>> Anonymous
Fuck, the anime got to here already? Why? They even fucked up his arm...they aren't even trying to follow the manga anymore are they?
>> Anonymous
>>516163
why is he hoding the TARDIS?
>> Anonymous
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Looking at the lineart, is it just me or would it be impossible to hold his arm in this position?

Any ideas how i can fix that without moving the sword around?

(Note: hair still without lineart)
>> Anonymous
wats this from?
>> Anonymous
>>519093
What? IIRC they did all of this in the manga already.
>> Anonymous
>>519384
D gray Man, as already stated in some earlier post.
>> Anonymous
>>519382
I would just leave the arm as is... I still think the crease lines look funny, but it looks better than the original cap. To try and alter his arm would be way too much work, and most people aren't going to notice that it's a little bit awkward.

You definitely need to thicken your lines though. If they've got to be even thickness then at least make them all thicker.

As a personal preference, I think varying line thickness can be a good thing.. i.e. lines around the body will be thicker than crease lines, lines closer to the viewer will be thicker than lines near the background, etc... it's one of the appealing aspects of vectors is that you have and utilize those options, as opposed to using a trace tool in photoshop.
>> Anonymous
>>519382

How did you get the lines to taper off like that?

Like on his knuckles
>> Anonymous
>>519547
you use shapes to draw the lines, fill them, and set stroke to nothing
>> Anonymous
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Try using this image as an example for the crease marks.
>> Anonymous
>>519425
NOW i get what you mean with varying lines.
I'll rework the lineart today or tomorrow (Though there are a few details where making the lines bigger just won't work)

>>519711
I'll see what i can learn from it and try to apply it on the vector.
>> Anonymous
>>519779
Oh, I completely understand.. if on small detail lines, you make them huge, it looks bad. But some of the major lines WOULD look better thicker.
>> Anonymous
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Ok, lineart part XVI.
Opinions?
>> Anonymous
One of the anons who was whining about line thickness here :)
I think that looks much better.. the line down the middle of his sword should maybe match the lines on the sides of the sword (either make those 2 thicker or the middle liner narrower) but other than that I really do like the changes. Can't wait to see it colored.
>> Anonymous
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Ok, the guy in color.

If noone sees any problems i'll move on to the background.
>> Anonymous
>>520805
the eyes might need a little work
I know it's hard to see because of the blurr but I think his eues are suppose to look more serious
The way it is he kinda just looks annoyed, like he's glaring at someone
>> Anonymous
>>520805
is there any way you can tweak the colors in the sword to give it the metal and stone finishes that were in the original?
>> Anonymous
>>520805
There's a problem with the eyes. The cap has them lined up wrong with his face... they need to be shifted left a bit. Think about how those eyes would line up with his nose...
Also, the eyes seem REALLY tiny. I like that you added so much detail, but the eyes almost look like they belong to different art in that vector.

I am quite pleased with everything else, though.
>> Anonymous
>>520892
Actually the eyes belong to a different screencap.
I couldn't use the eyes in the original because i could hardly perceive them, so i vectored them in a different picture and pasted them in this one.

I'll see if i can find a better pattern.

>>520892
I know it looks funny, but those where the positions they had in the original.
I'll move them around a bit when i found a better pattern.

>>520879
I already tryed to achive a metal look, guess i'll go find some references and see how i can improve it.
But the stone finish (you are reffering to the 4 light areas i guess?), i have no idea how i would achive that* without putting it in from hand, wich most likely would take forever and get me so annoyed that i trow the vector in the next corner and don't look at it for the next 4 months.

(* The only idea i have right now involves the Gimp, and i'd like to keep my vector "pure".)
>> Anonymous
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>>520976
IMO, the sword looks just fine for a vector.. more metallic than most metal in vectors. The most you may need is a glare (which can be achieved without GIMP) but I think some anons are being wwwwaaay too particular

the eyes tho.. that cap has them ALL FUCKED UP. I tried my best to draw where I think they'd look right.. forgive the sloppiness, i just did it real quick with paint
>> Anonymous
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>>521000
I moved the eyes to this positions.

Also i made two pairs. I think the second one looks better. Here you get number 1, 2 will follow in the next post.

I think i need to change the mouht, too, to make that look somewhat correct.
>> Anonymous
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>>521344
And here we get eye pair number 2:
>> Anonymous
>>521344
I agree 2 looks better
>> Anonymous
I think #1 looks better. The eyes look more like an anime character, and like Allen's eyes. (Also showed it to someone else in the room who always watches D. Gray-Man with me.. he said the same.)

Also, I think in #2, the eyes are too small and he looks a bit wall-eyed.