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Anonymous
lol, i actually just started replaying the sequel to this the other day after finishing it several months ago. I had no idea there was even a prequel to it until I saw the name of this thread.
The game (assuming it's anything like the sequel) is actually pretty good. It's fairly challenging while still being fairly fast-paced (at least for the first half or the game or so), unlike a lot of turn-based strategy H-games out there, which somehow manages to be neither. There's also some pretty clever unlockable character customization stuff in there that really enhances the otherwise simple and straightforward set of units (which, AFAIK, are all based on real military vehicles. There are several variants of the M1 tank for instance) You don't really need any of it to beat the game, but it's pretty cool to be able upgrade your helicopter gunships with troop transport capabilities to capture bases, for instance, or have your artillery be able to fire while moving - in a "Wow, wish I had THAT in Panzer General" sort of way.
As for the moonspeak, I think you can get by with very little if any, if you don't mind taking the time to put two and two together. It's pretty much a given that every unit is going to have some basic stats like "attack" or "accuracy", and it's not hard to figure out which is which. Some of the more advance character skills (like the ones mentioned above) and a bit more cryptic and require a little more guesswork - but again, you don't really need them. There's also a nice, but incomplete wiki out there (which is something else I hadn't realized existed until a week ago) for the sequel which has all the mission specs, though not sure if there's one for this one or not.
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