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Anonymous
>>263938 gritty dirty textures on all walls with men stacked in muscle, black people talking like niggers, heavy bloom etc is now japanese style? i said right now these companies (if you can't tell i'm talking about epic) are at top of the graphics industry in gaming so what you're saying is apparently this mainly american art style is actually heavily japanese and that that is the reason i'm saying current US gen looks better than the past US gen? what exactly in the GOW/UE3 art style has been significantly derived from japanese art?
if you want to talk about the technical aspects, japan was much better at pushing poly count and texture resolutions in the ps2 and gamcube. until the real edge of the ps2 life cycle your RE's, FFs and MGS's where the only things really pushing the hardware. and i say this in terms of poly, distance rendering and LOD algorithms etc, not the way they look. to be honest i think final fantasy looked awful but it was technically beautiful. obviously now EA and sony monica are putting out the best on the system, but again this is recent (3-5 years). the xbox is a different story, but at the same time the xbox really wasn't a heavy competitor outside of halo in terms of software sales and it had no base in japan.
tl;dr past generations was japan, this gen (and probably future gens) is the U.S. and Europe.
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