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Anonymous
beyond just being crappy its pretty evident that it was at worst completely unbalanced from the beginning, and patched up to correct such hilarious issues as infinite combos based on basic moves (http://www.youtube.com/watch?v=IMff_y8e4BU) or at best designed to have three or four characters out of 17 possess a decent moveset and the rest just be filler. TATARI, Red Arcueid, Hisui and Kohaku (the latter of whom can play on a team with no loss of moves) all have movesets with moves that are all high priority or break gaurd while everyone else has maybe four or five moves that are useful at all outside of a combo making playing with anyone cool like Len, Neko, or Shiki totally pointless. And then theres the fact that its extremely complex to the point of where its tacked on features become a hinderence to gameplay, with a parry system that is completely useless in even the lightest of competitive play, the "circuit spark" feature which is never ever helpful and wastes your entire special meter at the worst times, and "heating" which is great for healing when you're in control of a match and would never need to heal anyway and useless when under pressure because it exposes you for a second (which is a really long time when it takes a microsecond of not blocking for your opponent to go into killer instinct mode)
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