File :-(, x, )
reno zel
Dear /po/
long time no see! been kinda dead from this board for a while... heres what i just started working on again today.

comments/suggestions do appreciated.
>> IceHaku
wow guy =D
it is being good
only work more on his hair,
try improve more it =D
and a better pony tail too.
at the end the face and some textures =]
But you are in the correct way
TY...
and waiting the final model
>> Anonymous
>>39027
Save all that stuff for later: first you need to work on the joints. Especially at the shoulders it looks like the upperarm just sticks into the torso: an easy solution for a model to use in a game, but physics make this impossible for a papercraft model...
>> chamoo232
it would be better to basicly redo the whole body and use the same head. too many joines to correct
>> zel
>>39027

currently only finished connected all the verticies in the pants and shoes, re-assigned materials so its not 300+ differet colors on the same model, edited one hand.

>>39037
yeap. the picture is kinda misleading right now lol. I just fixed the pants (no more overlapping geometry around the knees).
I'm going to fix each section (ie arm, leg, torso, hip), then attach them and connect it all together.

>>39038
at first i thought so too, but after working with 3ds max for a while its taking me only an hour to fix his lower body. I'll probably do have to redo the head and hair though.


=============
rip model from game= 100%
edit model into something workable =15%
>> IceHaku
another question
I think this model that you are using is the "in battle" template, I think the "wolrd map" version, are better, =D
to fallow the first cloud already posted here.
only a ideia.
>> zel
>>39092
oh i want to make the SD "in the world" version, but i cant find the file to rip from! lol. if anyone can provide it to me, i'll more than gladly make a pattern for that too!
>> Anonymous
where is the guy with some news?