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Anonymous
>>181050 I wasn't talking about her polygonal look, I was talking about the gap there is between video game and papercraft. Even with a game from last century, you can't just rip it, put it through Pepakura, and think you're a great papercraft designer... Look at her shoulders. They aren't there. Yes it looks like that in the game, where the arms move through the body, but for papercraft, you need to take a little artistic freedom and create a better way to attach the arms to the body... And the face... It would look better if it looked like it did in the game. It should, because I suspect it wasn't changed after the ripping, but I think that's a building skills issue, not so much a modelling skill issue.
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