File :-(, x, )
First timing Anonymous
I've been lurking for awhile, and finally decided to try my hand at designing. I'm completely new to 3D in general, but I picked up Sketchup, did the tutorials, and banged out a quick model. It looked pretty alright, so I exported to .3DS and downloaded Pepakura Designer. I noticed when I opened it up, my model was black with red outlines, and the cut edge tool didn't seem to work. So I tried unfolding my model, and well...you can see what happened in the picture.

Apologies, I'm sure this has been asked before, but I never paid much attention since I had no intention of doing my own until now. Remember, I'm new to both these progs, please inform me if I'm making some stupid mistake.
>> Anonymous
sketchup exports just about anything. do NOT use 3ds. autocad joins the faces.

also, that model is horribly designed. less faces would help you a lot, and less drawing tool, more extruding. you're making micro-faces because your draw-lines aren't accurate enough.
>> Anonymous
>>18244
Yeah, I know it's pretty bad. First try, remember? Plus, I didn't exactly spend a shitload of time on this--I'm just trying to get a feel for the programs.

I'll try exporting as Autocad and see how that comes out.
>> Anonymous
Hmm. Exporting as Autocad DXF created an explosion of polygons in Pepakura.

I got curious and tried making a plain box (square tool used to make a square, extrude it, that's it). I exported as .obj (which seems to be giving me the best results so far), and for some reason, pepakura is unable to even do this simple task. It splits single faces of the cube into two triangles. I'm obviously doing something wrong here, as even the basics have failed. I'm guessing>>18243
may be right, but I can't seem to find an option to "join" the adjacent faces.
>> OnionRingOfDoom
On the menu, click 3dModelWindow -> Join Adjacent Isolated Edge
>> Anonymous
I use 3ds max and I get this problem (cut lines that you can't get pepakura to NOT cut) when I either have verticies that aren't joined but occupy the same space, or if I export with textures (no idea why this happens). Sometimes it does it regardless but if I slightly move some verticies around it comes good.