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Anonymous
then at hte top ona the top bar menus, cant rememeber off the top of my head, but go through em, and find hte relax tool up there
choose it, select all teh verts of your piece your stretching ( and not the pelting ring ) then just relax it until it stops changing, o and in the top right of hte unwrapping window, pick that dropdown and put hte checker texture on, sometimes u gotta put it on twice, and itll put a checker pattern all voer your model, so u can see where its stretching, u want as perfect as u can get squares over hte entire thing, and try to keep em the same size
thennn when your done with that part u close hte pelt popup menu, and deselect pelt on the right in your main max window, then itll show that piece selected in your entire unwrap windwo, just do all the pieces one at a time, and fit htem in that blue outlined box,
once your done, jsut export the uv template and u can now texture that in whatever the hell u want, and make it whatever size, ( nextgen games are using multiple 4000x4000 maps btw, 128 pixels is disgraceful ) but do whatevers necessary and when u coloured it all perdy, max will put hte texture on properly, just dont delete unwrap uvw that will be on your model, u do that and its raining blue whales on your head time
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