File :-(, x, )
Anonymous
One more time, with feeling.

How does one extract textured 3d models from a N64 emulator? I have heard talk of "Lemmy's Plugin". Where do I download this plugin, and how do I install it? Besides that, are there any general things I should know?

If I can make this work, I promise some EPIC papercrafts this summer.

Pic unrelated and picked at random.
>> Anonymous
>>131958
Okay, you've got two options. You can use 3D Ripper DX with the nemu emulator, or you can use Lemmy's plugin with 1964. I haven't used the 3D Ripper method, but to use the other method you place lemmy's plugin in the plugins folder of 1964. Entire process of it on Emutalk threads. Google is your bitch.
>> Anonymous
>>131965
Also, its Emutalk NOT EMUtalk.
>> Anonymous
someone please post a dl link for lemmy plug in
>> Anonymous
>>131971

This is a download link.

http://www.emutalk.net/attachment.php?attachmentid=16527&d=108695819

It is made of Google and very modest effort.
>> Anonymous
I have used the lemmy plug-in before, but it always gives me bad textures, such as repeating decals on the Arwing. Anyone know how to get around this. The emutalk thread has no answers, and is quite old and dead.
>> Anonymous
>>131979
It's probably the same reason why Link has 8 eyes and 3 mouths.
N64 is old. Software is old. Possibilities were limited. Not everything is textured. The polygons that are just plain skin are not textured with an image, but are just given a solid skin color. A solid color is not a texture.
When ripping, the ripping software/the modelling software when you load the ripped model file thinks, hey this part is missing the texture, I'll replace it with something close to it. So Link's cheeks that should just have a solid skin color gets his mouth texture, and his forehead gets his eyes texture. And the Arwing gets the emblem all over the wing while the wing should just be a solid color with the emblem probably just on 2 polygons.
This is easily fixed by remapping the textures a bit. How this is done? Manually: refer to the help files/online forums of the 3D modelling software you are using (you ARE using one, right? It's an important step between ripping the model -> unfolding it in Pepakura Designer).
Nothing's wrong with the ripping software, you just have to teach yourself some very basic 3D modelling.
>> F2007
Barack Obama papercraft NAO!