File :-(, x, )
help with pepakura? Anonymous
So I just got pepakura and I'm having trouble getting the textures to apply properly. I took a 3d model from world of warcraft and exported it as an .obj , and also exported the texture. Pepakura *claims* it has the UV detail but it certainly doesn't apply the texture like the game does.
thanks for your help!
>> Anonymous
Can't help but giving a friendly bump. Today, a rat, tomorrow, a murloc!
>> Anonymous
>>45355
You shouldn't try ripping a game model, and then directly importing it in Pepakura.
Get yourself a free, simple 3D modelling program that can open obj files, and first open it in the 3D modelling program. Then you can see if the textures are applied properly, if the model needs fixing (most ripped models do) and once everything is in order, then you can open it up in Pepakura.
I use Metasequoia myself (http://www.metaseq.net/english/index.html) works like a charm with Pepakura. You can open the obj file, then open up the Material Panel (CTRL+M), make a new material and load your texture. Then click OK, select everything (CTRL+A), and in the Selected-menu, Set material to faces to see if rip affected the UV mapping... You can even check and edit the UV Map itself if necessary (at the left, there's a button in the Command menu called UV)
Anyway: very short tutorial on Metasequoia, and maybe you'd rather use a different 3D modelling program alltogether, so I won't go on here. :)
But my main point is: the problem is in the 3D model, NOT in Pepakura: you need to take a step back.
>> Anonymous
     File :-(, x)
thank you very VERY VERY much for the info!
I got metasequoia and after some confusion and turning off of basic mode managed to find the UV editor and am now happily fixing stuff. (you were right about it being the rip btw, which makes sense 'cause the program I used to rip it is mainly meant for just *looking* at the models.)

pic is really quick put-together just to see what it would look like (I havn't really done this before :-D )
>> Anonymous
>>45447
Glad I could help. ;) Should have told you about turning off basic mode, but I didn't even remember that part myself (been using "advanced" mode for so long now...)
I hope you'll be able to create your wanted papercraft now, have fun!
>> Anonymous
can anyone tell good programs for creating .obj files from game files? i thought i'd ask it here and not make a new thread about it..
>> Anonymous
>>45479
You mean ripping the 3D models directly from the game? The best way is to find a special software, written by a fan, specifically for the game you want to rip the 3D model from.
But since all game designers use different methods of compressing and storing their game files, there isn't "one magic program" that can be used on ALL games.
Some programs like 3D Ripper DX (or something like that) can rip stuff from all games that use DirectX 9 (or so they claim ;), but it rips the stuff as it shows on the screen; so you'd need to play the game first to the point where the stuff you want to rip is actually on the screen.
With a special sipper, you can tap directly into the game files, and rip whatever you want. But since these are fanmade programs, there isn't one for every game in existance, and if you want to rip characters, you can usually only rip them in the awful "scarecrow" position they're stored on the game disc...
So if you want to try this: Google for the software you need for the specific game you're thinking of.
>> Anonymous
>>45447
That's pretty good for a rough first try. Are you going to be doing other WoW models once you get the hang of it? Please say yes. :D