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Anonymous
I have problems when I use *.3ds format in Pepakura as well. What I usually do, is: 1. Rip a model/model one from scratch and open it in Metasequoia. 2. Edit the model in Metasequoia (less polygons, no unneccesary "fold lines" etc) apply textures (texturing you need to do on the 3D model, NOT in Pepakura). You *could* texture on the 2D template afterwards, but it's a lot more difficult, especially if it isn't just a solid color but a real texture, that you need to align properly. With *.mqo format, I never had any problems with the textures in Pepakura, they transfer just fine. With 3DS, I've had many problems, so I don't use that anymore. ;)
Check in Pepakura Designer: 3D model Window -> Set texture. There should be a list of all the textures used in the model, and you can "reset" the texture, and browse your harddrive to use any image file you want as the texture. But ideally, this should already have been fixed in the 3D model. If there's no list of textures, exporting to 3ds has gone wrong with the texture. Try another format. Most problems people have with Pepakura are in fact problems with the 3D model. Like all the stuff you circled in OP? Pepakura does not add parts or something, it just "unfolds" anything you modelled. So that's likely "trash" you left behind in your 3D model. There's a "check face" option in Pepakura, which let's you click the part in the unfolde window, then shows you where the part is in the 3D model. See if you can find out where the parts are, then go delete them in the 3D model.
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