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Anonymous File :-(, x)
>>178059
>the textures will most probably get corrupted, like having the RGB channels swapped and such.
I've never had this happen, but I've also never used textures in the traditional sense. I will mention, however, that Sketchup does not feature any texture mesh options other than scaling/rotating/skewing the texture in its block form. This can make applying a texture to multiple faces a real bitch.
>it makes an AWFUL amount of polygons out of every fucking little curve you do, and you CANT make them to be less, making it virtually imposible to unfold in pepakura
Actually, Sketchup does feature an option where you can manually type in the number of sides a polygon or curve will have, or even the length of a line or arc you've drawn. You can also "explode" a curve into polygons, or manually reduce them by hand. That having been said, Sketchup was not build to feature many curved surfaces. As was previously mentioned it was meant more for architectural showcase/design purposes.
Blender is very popular among 3D artists in all applications, but it's infamously a bitch to deal with if you're a new user. Sketchup was actually developed to fill this gap and provide an application for users new to 3D design. There are also a LOT of tutorials available for both programs, though personally I find the ones for Sketchup easier to follow. I've learned a lot about 3D shaping and design from GS, and plan on starting to learn Blender by next year, since I'm now very comfortable with Sketchup.
Best of luck with whatever application you decide to go with!
P.S. - If you decide to go with Sketchup, check out the Google 3D warehouse for pre-existing models. Some of them are quite nice.
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