File :-(, x, )
Textures Charles Bradbury
Alright, I've designed various models in my past, and I think it's time for me to finally learn how to texture. From what I've understood, a model and its textures can not be stitched together, but the model is given directions where to get the texture from and how to wrap it around the model.. The thing is, problems arise when I export WaverFront (OBJ) models with Cinema 4D. Texture compatibility goes all apeshit and I always have to resort to drawing the textures from scratch, once I have the vectored 2D template. It is annoying and time-consuming.
So any tips how to either texture with a final tool that doesn't rely on exporting (like, texturing in Pepakura if possible) or well, point me towards a person who owns Blender or Milkshape or whatever that's not Cinema 4D and see if they could help me out. I'm reachable via AIM as 'Raccoon Sam C' or through MSN Messenger as the address shown in my e-mail.
I've attached the obligatory Raccoon Model I'm designing with its main point being the ease of folding instead of low polycount (well, it has a low polycount but that's not the point).
Don't fail me now, brothers.
>> Anonymous
I use google sketchup and whenever I export in .obj, (Which is the best one I've found to use) All the textures are saved into a separate folder as pngs, so I have to save all those as bmps, gifs, or jpgs so pepakura can use them. When I import the obj in pd, It's textureless, so I have to reapply all the converted textures again by going to 3dmodelwindow>texture configuration.
Not sure if this is the case, but if you've got any curved objects, pd will probably go nuts.
>> Charles Bradbury
Well, I attempted to go for the texture configuration, but it says there's no material data... Any tips?
>> Anonymous
When you export the obj, are the textures being exported, as well?
>> Alright Charles Bradbury
     File :-(, x)
Got the textures partially working. My only problem now is that it thinks those two objects are one. Pepakura's internal object lister says that there are two objects, but I can apply only one texture to BOTH of them, not one to head, one to body. I have both of the textures ready but seems I can only set either one.
It is very devastating.
>> Anonymous
I think one of your problems is that each polygons isn't given it's own teture.
Anyway, you sohuld be able to fix your problem manually. Look through your textures and find the names of the texture that's used and the one that you're trying to use. Open up your .obj in notepad. You sdhould see stuff like
>g Mesh1 Group1 Model
>usemtl Material__8
>v 10.8201 8.4265 -46.4545
>vt 0.46875 0.796875
>vn 0.824334 0.0797467 -0.56
ctrl+f for the wrong material name. There should be 2, replace one with the right one and open up it up in pd. If it's not the right one, try the other.
>> Anosan
zBrush handles texturing beautifully: as in: you can ACTUALLY paint directly on the surface and export a polyperfect texture map that way. I really recommend govong it a shot.
>> Anosan
it also has full .obj compatibility support
>> Charles Bradbury
zBrush is not available for Mac OS X and Cinema 4D's BodyPaint has exactly the same features and remains cross-platform.
>>124339
Thanks..! I'll look into it.