>> |
Anonymous
>>36305I don't know if pepakura can handle that many polygons though... Pepakura can handle *a lot* of polygons, the real question is, can *you* handle that many polygons? What I usually do with big and/or complex models, is break them down into several pieces (with a character for instance: head, torso, arms, legs) and make a seperate Pepakura file for each of them. It's much easier to work with small components than it is to work with one big model in Pepakura. Sometimes, you won't even be able to see what you're doing in Pepakura if you try working on a more complex 3D model as a whole.
|