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Anonymous
Pepakura fucks up. I try and make a papercraft and I get this as a part of it.
>> Anonymous
LOL pepakura, become an engineer
>> Anonymous
Pepakura is not an automatic program. It requires some input by the user. All Pepakura does is take the 3d object and turn it into flat surfaces. It doesn't say anything about it looking pretty at first. You have to arrange the pieces so that it is buildable. I'm not going to go into detail on how to do that because if you're not willing to look for instructions on the website, I can't expect any of your papercrafts to be very good.
>> Anonymous
Guise my papercraft program won't do everything for me bawwww.
>> Anonymous
It would take away part of the fun if Pep did all the work.
Having to rearrange the parts is what helps make this hobby interesting, otherwise more people could do it without skill.
>> Anonymous
>>131666
Pepakura tries to keep the parts together as much as possible because it thinks "the fewer parts, the better." It's wrong about that. Completely.
But as a side note, I see lots and lots of tiny quadrant polygons, which makes me believe the 3D model itself is not very optimized in the first place; I think you're trying to use way too much detail, unless you're making it hueg.
The first step is always to get a good 3D model, and AFTER that, you can worry about manually cutting it up in Pepakura.
>> Anonymous
How do you touch up manually? Or where can I find out how.
>> Anonymous
>>131830
You mean in Pepakura setting the cuts and folds? It's just an icon that looks like a knife, if you select it, you can click the edges of the model and they'll get an orange line meaning they will be cut. After unfolding, you can also right click in the unfolded window to get some extra options, experiment a little, it's so easy, it just takes some time to try everything out.

If you mean how to edit the 3D model file itself, that depends on the software you use for that. But regardless of how that software works exactly, it's a matter of thinking logically "would this be easy to unfold and build in paper?" and changing the polygons accordingly. And of course lots of testbuilding, discovering it can be made even better, going back and changing the obj again, unfolding it in Pepakura and testbuilding it again and so on.
>> Anonymous
I'm not talking about the 3D model, I made my own.
I'm trying to play around in Pepakura but I cant get a simple rectangle right.