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Gollum999
Finally, someone who uses Blender instead of a pirated version of 3ds max. ;)
Well, lets see. Probably no subsurf, it would just make things too complicated. If you want to turn a high-poly model into a low-poly, you can use the "decimate" modifier to get rid of vertices. Or you can do it the slow way: deleting unwanted vertices one by one and adding faces where they used to be. Very slow, but gives a lot of control. Pepakura uses the model's original edges meaning that in your model you must have an (unnecessary) edge down the middle. Obviously, the more organized the model is, the better it will unfold.
That's all I know of right now...
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