File :-(, x, )
Anonymous
Metal Gear RAY request thread continued
>> Anonymous
Third thread, but the progress made since the first is phenomenal
>> Anonymous
To carry on to a third thread, makes this truly epic
>> chamoo232
shouldnt be called a request thread. it should be a progress thread.
>> Anonymous
>>40049
A progressive request thread?
>> Anonymous
JEANIOUS!! n_n

..in other news: bump!~!!
>> chamoo232
template progress is going well. estimated to be 7 pages and about 10 inch high
>> Anonymous
>>40078
That's probably going to be the largest Metal Gear papercraft yet!!!
>> chamoo232
     File :-(, x)
8 pages. close enough to what I was expecting
>> Anonymous
>>40089
This looks like it will be a simplistic model with out too many pieces, and no shapes that are too difficult to make. The pieces are finally falling into place, and soon this model will be finished!
>> chamoo232
>>40110
I just made the head... it was hard but not the worse piece I made. the head is 3 inch long so I still expect it to be about 10 inch tall and 15 inch long with the tail
>> Anonymous
The most difficult place would seem to be where the knee is on the legs with all those converging points.
>> chamoo232
>>40113
no actualy the head is what was worrying me the most. the knees wont be that hard theway I made the template
>> Anonymous
If you keep the templates all on one page like this, you might be able to make it scale to the REX model, but I think that the 10in version still sounds kick-ass
>> Anonymous
>>40111
You can just check this in Pepakura: when you scale the model, you can input a size in cm or a scale. The size in cm (that obviously also changes when you change the scale) is the height of the model (y-axis).
Any 3D pic of this version with the parts showing? Pepakura screengrab?
>> Anonymous
>>40118
I just finished the head with the parts from>>40089and it wasn't that difficult, even at that size. I think that it will get even easier at the normal size. (Also:>>40141is correct, if left at the one page size, the model will be scale with the rex model.)
>> *IMPORTANT* Anonymous
I just finished the torso section, the middle two parts are just fine, but the neck and last section need some reworking. I'll send pics if I can.
>> Anonymous
     File :-(, x)
>>40148
The template is still good, it just needs two extra fold lines.
>> Anonymous
>>40155
It would actually be best if there are no fold lines at all to keep the textures looking sharp.
>> Anonymous
>>40148
The bottom torso part also requires glue tabs to connect to the hips.
>> Anonymous
     File :-(, x)
>>40156
Ah yes, the age old question of a template with or without fold lines...
Obviously, a version with fold lines is much easier to build. Even if you have two versions and compare the version without lines with the version with lines, it's very possible you screw up (although often it's nothing to worry about; just score the right fold and ignore the wrong one).
But one solution in this particular case is the one as indicated in the image I made in MS Paint again. Now I haven't build it msyelf, so I don't know if these folds are needed/correct, I copied them from the other post.
>> Anonymous
>>40160
Those are correct, and you only need fold lines if you don't have the instructions for the model. But as>>40159says, the major problem here is that there are no glue tabs to connect the torso to the lower half where the hips are.
>> Anonymous
>>40162
Yeah, it would be best to have picture instructions and no fold lines.
>> Anonymous
     File :-(, x)
>> Anonymous
>>40160

The torso would also need an additional two fold lines at the bottom to sync with the hips better too.
>> Anonymous
>>40166
I think Chamoo wants no folds, only curves, like on her last Pyramid Head version.
But making a more "organic" looking papercraft instead of crisp folds is not just a matter of just deleting the fold lines in Pepakura... Maybe you really need those particular folds, maybe you can do it with curving rather than folding. I can't really say without building it (and I'm not going to do that I'm afraid, sorry...) or without you taking some good pictures to show what it looks like. Or someone else of course. ;)
>> Anonymous
>>40169
Templates that don't include fold lines do give you more freedom to shape and from the model to how it's supposed to look as compared to what the automatic fold lines that are given.
>> Anonymous
>>40172
The only freedon they give you is to make the folds sharp or to "curve" them. And you can do that when there are fold lines showing too. The only difference is, that you won't see fold lines if they they aren't printed (sounds logical, because it is).
It's not like you can miraculously fold it in an entirely different way: the parts are cut in a certain way and now they need to be folded and glued back together again. There's only one way to do it. You can "cheat" a bit sometimes, because it's paper and it's flexible, but nothing more.
The "automatic" fold lines that Pepakura generates, actually aren't generated by Pepakura: they're just the edges where the polygons of the 3D model meet. So you have all the freedom you want right there (as the designer of course) to shape the model as good as can can, remembering it needs to be unfolded and made in paper later.
As for the "builders": you'll still have to follow the way the designer made the 3D model and unfolded it, but it's up to you to score the folds or not, or even to curve them.
>> chamoo232
     File :-(, x)
>>40141
if I keep it on a single page you will need a microscope to assemble it
>>40142
I didnt used a specific size I just made it as big as I could to fit the pages
>>40159
indeed it does. thanks. its fixed now.
I will make the template with only the real sharp edges. everything that should be smooth wont have lines BUT I will also include a version without texture and all the fold lines.
>> Anonymous
>>40197
Textures look spot on, if anything sharpen them up some more so they're a little less murky, other than that, amazing progress!
>> Anonymous
>>40197
>indeed it does. thanks. its fixed now.
Gotta respect the beta-modelers
>> Anonymous
>>40197
Needs some touch-ups
>> chamoo232
>>40231
no not really. the white are just places that the paer goes over the other. its the tickness of the paper we see. and a digital camera can see alot better than an eye. if I look at it on my desk I barely see the white
>> Anonymous
     File :-(, x)
Glue tabs are missing in the knee area of the left leg
>> chamoo232
>>40252
already fixed :)
head torso and hips done. nothing else wrong so far
>> Anonymous
     File :-(, x)
Nothing to do with the model, but I'm making a memorial to the day that all 4chan become one. It's happening here because all the other boards are utter chaos, and I just so happen to be interested in this model too.
>> Anonymous
>>40237
I think he meant what>>40200said: the textures could be a little sharper/brighter: at least on the picture, it all looks a little like one, dark blurry mess.
The textures may be this dark in the game (you take them off screenshots from the game, if I remember what you said correctly?) but wether or not you see those textures on a lit computer screen or unlit, printed on a piece of cardstock makes a world of difference.
But in the end, it's just a matter of what looks best. I don't think you should try to replicate everything exactly like it is in the game. Make something that closely resembles it, but with brighter textures so it's nicer to look at. The "official" ray model also had nice, bright colors. You guys may think it didn't look anything like the game, but the designer probably thought: "well, it doesn't look exactly like the game this way, but I like it better this way!" ;)
>> Anonymous
>>40237
I also think it's because on that particular part, the pieces of the part are so close together, there are hardly any glue flaps left between the pieces of the part. So it's hard to actually glue and fix them in place (at the back, at the front there are some glue flaps) so the paper is free to shift a little there. But it's not a big deal, you'll always have white showing unless you use the "butt-joint" method often used on airplane papercrafts. People sometimes touch up these white edges with a felt, but I never do. And my papercrafts still look great, if I do say so myself. ;)
>> chamoo232
on the template the texture are alot brighter. its my printer that is really shit. I dont have money for a black cartridge so it use the 3 color one to make darker area. it end up making the thing horrible. but on the template its really better
>> Anonymous
>>40309
Many people have shitty printers. When your print stuff, it always looks different from what you see on screen. Still think could be a little brighter. Why not upload a part (head would be best, so we could compare exactly with your pic) with textures so we can try out and see if the textures need to be brighter or not?
>> chamoo232
>>40313
or I could pass every sheet to photoshop and make 2 template available. most of my parts turned dark green. im almost done building it. I only need to glue the elgs and tail to the body
>> chamoo232
     File :-(, x)
model finished. size... HUGE.
16 inch long from tail to head
14 inch large from arm to arm
7 1/2 inch tall from feet to head.
rstimated build time (depending on your skills) 8-10 hours
template and instructions coming later today
>> tsurai !twePWOilRQ
>>40316
Oh my goodness..
>> Anonymous
>>40316
Waiting for the templates
>> Anonymous
>>40316
The long awaited day has finally ARRIVED!!!
>> Anonymous
>>40316
holy crap that *is* huge
are you only going to release it as pdf, or as pdo as well? So I could scale it to half the size or something, and having the pdo also helps to see where which parts goes. And maybe I could even change the texture if I wanted to if you release it as pdo.
>> Anonymous
     File :-(, x)
I'm very anxious to see how the textures turn out. In the pics, they are too dark I think, but if Chamoo says that's just her crappy printer, I believe her. ;)
I hope they're more like the original model.
>> Anonymous
>>40316
Isn't the MARINES logo on the right arm upside down?
>> Anonymous
This is so freaking epic. I've been lurking this thread for about a week now, and I just wanted to say THANK YOU for all your effort into this project come to life.
>> Anonymous
>>40360
I don't like this short cut
>> Anonymous
Is it later already? ;_;
>> Anonymous
>>40388
It's never later...

<:3 Nyoro~n
>> chamoo232
     File :-(, x)
>>40341
I cant post the pdo. even if I wanted it would be very hard for the simple reason that its 778mb. and its one of the reason why I cant make the texture any better. working on a 778mb file with 512mb of Ram is not fun.
but ill make multiple version available.
normal. one lighter with more contrast. one as instructions with all the folds and one empty if people want to try making theyr own textures
>> Anonymous
     File :-(, x)
give me snake in a box cutout !!!
>> Anonymous
Damn you, chamoo, now I won't be able to sleep, grabbing my PSP every ten minutes and checking whether is it "later" already >:3
>> chamoo232
     File :-(, x)
>> Anonymous
     File :-(, x)
Does this help?
>> chamoo232
>>40400
this could help if it was only a few jpeg files. not its many many pdf and I dont think /po/ will let me upload a 10mb jpg with arar inside
>> Anonymous
>>40404
Why not use rapidshare?
>> chamoo232
>>40410
thats what im about to do it a few minutes when Ill post the template in a new thread ;)
>> Anonymous
>>40413
*Angelic chorus* O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ !!!!!!!!!!!!!!!!!!!!
>> Anonymous
>>40413
*Angelic chorus* O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ O.O :) ^-^ !!!!!!!!!!!!!!!!!!!!!
>> Anonymous
>>40393
OMFG!!! What the hell did you do??? How did you get a PDO file for a model that has so little parts that big????????????? How big are your textures???
Remove the textures from the pdo model
(3Dmodelwindow > Set textures > reset textures) and it'll probably be a lot smaller)
And if that *was* the problem: next time: work on it in Pepakura without the textures, and only when you're finished and happy, put the textures back on at the last moment. I have a pdo that's 5,51 MB (or Mo ;) with textures, and without textures it's only 1,36 MB (Mo).
(PS: 5,51 MB is already quite big for a pdo file (if you do it right, it should be smaller than the pdf; that's why many people release it as pdo and not pdf!) 778 MB is just crazy...)
>> Anonymous
     File :-(, x)
>>40404
rename to rar and open with winrar
>> chamoo232
>>40518
the problem is that the format I work with end up duplicatingthe texture for every face in pepakura. Ialready tried converting to other format but nothing was working I was losing the coordonates or every face was a single piece and pepakura wouldnt join them even with the join adjacent tool
>> Anonymous
>>40522
But still, 778 Megaoctets..?
How big are the jpegs you used for the textures? (all of them combined?) if those are 775 Mo, then you know what the problem is. ;) And the method of doing all the work in Pepakura without the textures applied, and then applying the textures in Pepakura after you're all finished asigning cut/fold edges and tabs, will help run Pepakura faster (you'd be working with a 3 Mo file instead of a 778 Mo file)
>> chamoo232
>>40525
the textures are about 500kb. myltiply that by the number of polygone of the model. I dont why it get THAT huge but it does. I tested many way not to end up like that but its the only way I can do it without needing to do the whole texturing in photoshop on the template. pyramid head v2 was 230mb. the important is that it still work even if it make a big file. if I was leaving small problem like that stop me we would still be searching for the "official" template
>> Anonymous
>>40527
Why would you need to multiply that by the number of polygons? Do you mean to say you use a different texture for each polygon? 500 kB is about half a MB (would be 512 kB) so about 1500-1600 polygons each with a different texture?
So how big is it if you "reset the textures" (all 1500-1600 of them)?

And of course we're still looking for the "official" template, at least I still am! Don't tell me everybody gave up on finding that one??