File :-(, x, )
How to eliminate poligons from a model Anonymous
I have some obj models (convertibles to metasequoia files or 3DS files) but it has to many details.

Someone knows a good way to simplify a model to make a papercraft?
>> Anonymous
There is practically no automatic way of cleanly reducing poligons. How clean the original model is structured does matter to an extent, but chances are you will never get a satisfactory result using automatic caltulators such as MAX's 'optimize'. The best way to go around the problem is to simply build a new model from scratch with the one you already have as a reference. Another is to do use the optimize modifier and clean up the polygon structure, which I do not really recommend.

...but then I haven't really caught up with MAX's newfangled tools ever since version 4.2 (and I continue to use it simply because it's the most comfortable), so I could be wrong =p
>> Anonymous
The best way is to spend a lot of time and effort on studying the model, imagining how you can unfold it best in Pepakura later, and change the parts that don't live up to that standard one by one. Most of the time I use the existing vertices to make the new polygons, so I'm sure they'll join up with the existing polygons.
To create a *good* paper model, there are no shortcuts: you *will* have to spend a lot of time on it. But the good news is, you don't need to do it all in one day: you can spend weeks, months, even years on it. Basically, as long as you need, working on it whenever you have the time/feel like it. ;o)
>> Anonymous
>>36785
whenever i go through and do this on a ripped model, first i select all verticies and adjust the merge vert. setting to merge only verts that are .05 apart. then it is a slow and tedious process. delete unecessary faces and then use poly append to patch the holes go through the entire model this way then, when it is finally reduced sufficently i make a duplicate of the model and figure out which parts would be best as seperate parts (ie, the leg is one piece, and the torso another) and between the two models there is the entire piece. Then go through it one last time and make sure there are not any impossible build pieces, if you have done papercraft for at least 2 months seriously then you should be able to spot a ridiculous piece.
>> Anonymous
xsi has a pretty decent tool for reducing polygon count, post the obj here and i'll try it out
>> Raider
Here it is.
http://www.megaupload.com/es/?d=GCG12H29

If you sucess tell the process to do it ^^