File :-(, x, )
Anonymous
How do I go about ripping models from PS1 games and getting them turned into proper papercraft models?

I just realized how completely badass the Ra-Seru summons from Legend of Legaia would be.

Pic and video related.

http://www.youtube.com/watch?v=KPFCNJXCSzA
>> Notlaw
>>181077
I second this request because I'm too lazy to learn how to make 3d models.
>> chamoo232
ps1 models cant be ripped unless there is a special program for that specific game.
>> Notlaw
>>181213
Unless that is surprisingly easy too do, this thread is screwed.
>> Anonymous !bgREVLN8FU
>>181216
There might be a way to reverse-engineer to do any game. If I knew an quark's worth of coding, I'd try. All I know is 10 PRINT "HELLO WORLD" 20 END
>> Notlaw
>>181217
If you ever find out how to do so, please let us know. But for now, I bid you goodnight /po/.
>> Anonymous
some thouhgs on the matter
some older ps1 games use the TMD format.see tmd2lwo
there is documentation for this format as well, though it seems flawed to some degree

some games use large data images on the disc to store many different files, i.e. wad files in doom or pak files in the quake series. it may be useful to reverse engineer these if anyone was going to do anything.

you could also take the approach of psxplay and scan the entire disc or image looking for specific file types block by block.
>> Anonymous
>>181247
so on the newer games they don't use any standart format?
I do know that the video format of all games is the same(there are programs to rip those), so maybe they still use the same format but inside other files...
I don't have much time to do research on this right now, but I'll try to come up with something
*is interested on model from FinalFantasys and other RPGs*
>> Anonymous
see I'm not sure about newer files. I was poking around inside the data files for MGS and a couple others and found some data that could quite possibly be in the TMD format .I'm having a hard time seeing how the format works exactly from the docs I've read but I dont have any games that have anything in TMD format either so I don't really know what proper data looks like. Otherwise it might not be that difficult to figure out what is what in these giant binaries.

it wouldn't be a perfect solution by far either. you mentioned final fantasy. ff7 has been extensively hacked and had a lot of compressed data, lz77 iirc. so thats another thing to consider. but I'm willing to bet that there are a lot more games than just those with bare TMD files with rippable models.

also regarding textures, who knows. most are almost certainly not TIM files. ps1 does support 8-bit pallet textures though which might shed some light on things if you were looking at these data in a hex editor.

it might also not hurt to see what other known formats are in these data files and see whats left over after that.

and fwiw not all games use standard XA for audio. for instance konami games(bemani, castlevania) use a modified XA format that isn't detectable or playable with standard XA tools. so its really a crapshoot what format anything might actually be in.

another note(rambling), maybe useful to know the vertex formats supported on the ps1 to see what usable data might be available(worldmaps? seems too complex for TMD)
>> Anonymous
info guy here..

final note, if anyone is really legitimately interested in doing this I can provide contact details and we can talk about it. also if anyone can provide raw TMD data I'd really appreciate it. Theres a great many ps1 games that'd make outstanding papercraft and this is an opportunity long past its due. I've got the skills to pay the bills but not the data to make it happen.
>> Anonymous
bump
>> Anonymous
http://psx.rules.org/psxrul2.shtml info galore, I'll be pouring through this, I'll find something /po/ I swear. I'd love to see this happen. Isn't there anyone else out there that has some skills or am I really dealing witha bunch of quilting chiks and non-comp skilled folks?
>> Anonymous
>>181512
hm, as far as I know the konami games ( I only tested castlevania here, there might be others) use a CD-compatible format; if you put your castlevania CD on a cd player alucar says something like"you shouldn't be hearing this, but I guess you won't listen to me anyway" and then you can hear the(a?) songs from the game

and yeah, I don't have much modeling not texturizing skills so I can't be of much help here, but I do study computer sciences and could give a hand on separating the formats from the binaries.
and yeah, ff7 would be good, and maybe ff8 too(the best afaic)
>> Anonymous
bumps
>> Anonymous
>>182200
this is what I was referring to regarding XA. http://www.neillcorlett.com/vb2rip/ I should have specified which castlevania :)

this also applies to movies(not this app specificly), most are in the usual MJPEG format but some are Duck TrueMotion and another format I don't recall.

the castlevania you speak of uses the standard XA format for most things and a couple odds and ends in the SEQ format. Many many games use the SEQ format or a variation thereof. there were two audio tracks, the warning and one song. the music itself is sequenced using samples and played with the PSX sound chip. Thanks for jarring my memory on that one, PSF(ripped SEQ) is a great format and i'm going to go download some :)

"Castlevania: Symphony of the Night 230KB Kode54 Generic SEQ player, no reverb"

See I know a bunch about it in general, but nothing really specific. I'm mostly a sprite/chip tune kind of guy. 16-bit era. I never really followed the new school stuff. I'll be back later with a potentially spam friendly email address and we can chit-chat.
>> Anonymous
>I just realized how completely badass the Ra-Seru summons from Legend of Legaia would be.


This is massivly relevant to my interests
>> Anonymous
this one cannot die
>> Anonymous
>>183332
it won't, don't worry, I'm actively researching :D
>> Anonymous
heck, ANY of the Seru would be awesome. Vera, Gimard, Mule, ect. there's a whole ton of opportunities from this game
>> Anonymous
having a way to rip models from ps1 games will get work for /po/ for years to come

I just wanna see when someone finds out how to rip ps2 games, then hell will come to earth :)
>> Anonymous
>>183476
well... there are apparently already tools to rip from ff7 for pc that I'm going to mess with here pretty shortly.

I'm doing reverse engineering for some things. as it stands, xenogears was handy and I've already isolated the main program loop. give me some time, I'll figure it out.

I think that conceptually ripping from anything should be in some aspects relatively simple. vertex data can only really be represented in so many ways. PS1 seems relatively simple honestly. There is no direct access to the VRAM or GPU so the data can only be represented in a few different ways and still be efficiently useable.

It looks like there is TMD and the Psy-Q formats for starters which are both designed explicitly to work well with the PS1 hardware. Aside from compression I'm not really expecting to see anything too weird.

I'll try to keep everyone posted on my discoveries. I'll have ff7pc looked at here in a day or two. It's very well documented and as I said some tools already exist for it. For reverse engineering things its going to take me more time, possibly months.
>> Anonymous
ok, so I've been messing with the ff7pc stuff like I said I would. It looks like I need to figure out how things go together, each model is horrible seperated into different sections with a basic bone-type assembly. also all field models(the popeye look) have eye texture and nothing more, all colored otherwise. I need to decipher how things go together and I can produce some workable models out of it. I haven't found any battle models yet but I've just barely glanced at whats available at this point. I'll get back to you all in a few days and report what I've discovered.
>> Anonymous
saved
>> Anonymous
more bumping needed
>> Anonymous
saving bump
>> Anonymous
another saving bump

also, does anyone know a program similar to AllmediaGrabber, that supports 3D models? could save a lot of work

for the people that don't know the program, http://www.giveawayoftheday.com/allmedia-grabber-23/
>> Anonymous
>>184498
thats kind of what I have in mind but not any time soon. but there aren't any existing tools like that except for specific apps or app types. that program in particular handles win32 resources.
>> Anonymous
>>185053
yeah, I just asked because, well, someone could know something related
when I have some spare time I'll try to contact the creators of those .xa players from ps1 isos and see if they know something; but first I have to get rid of all these assignments and works...