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Anonymous
>>73835 Textures are not the same as colors. To apply a texture, you first need to make one: they're basically just image files that you tell your 3D app to wrap around your 3D model. Make an image file (not too big, most textures are 32x32 pixels, or 64x64, or 128x128 or 512x512 (but then you're already in the big league...), make the background the color of the body of the slime and draw on the eyes and mouth. Then apply this texture to the surfaces you want (same way you applied colors, but this time choose browse in the material box to find your jpg texture image). The trick is to get the texture to look right (>>73781didn't work before since you were just using colors and not textures, but it should now). Good luck with getting it to look right; making a good 2D texture that looks good when wrapped around a 3D model is a lot harder than you think, but since this is just gonna be a simple texture on a simple model I think you should be able to succeed.
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