File :-(, x, )
Anonymous
hey /po/! know what would be awesome? If some of you designers out there could get this guy's low poly models of Cloud, Jack Sparrow, and Jill Valentine and turn them into awesome papercrafts. Any takers up for the challenge?

http://genz.cgsociety.org/gallery/
>> GoblinGuy
How would I go about downloading these? I don't see any links.
>> Anonymous
id take a stab at altair
>> Anonymous
>>140236
I don't know. I couldn't find any either. you'll probably have to email the person and ask. I think they're the one that provided the nero from DMC4 and the Ninja Gaiden Ryu 3d models for the guy on http://www.bongo-papercraft.net/
>> Kratos
anybody have any luck getting these 3d models?
>> Anonymous
bump
>> Amukunau
Most of them are not usable because of their high polygon count. I would say around 2k is pushing the limit, but his works are at 6k, which is good for games, but definitely not for papercrafts.
>> Anonymous
>>141107
The polycount doesn't really matter; a model with a high polycount can be still be made into an epic papercraft if only it is modeled in a (papercraft)smart way. Likewise, a model with a low polycount will turn into a very crappy papercraft if it's not modeled in a (papercraft)smart way...
The first thing you should look for is not how many polygons does it have, but is it modeled in a (papercraft)smart way? In 100% of the cases (rounded off) it won't be. And although it is very true that most people don't have the skills/patience to re-model high poly models into (papercraft)smart models, it is certainly not impossible: many epic papercrafts were made using re-modeled high poly models.
Maybe you could say that the end-result usually is not hi poly, but for your starting model, it doesn't really matter.