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Anonymous
>>132660 600, 300, 50.000 polys doesn't really matter (well yeah of course it matters). If you model smart enough, you won't notice the polycount after unfolding. And of course it's easier being smart with just 300 polys, than it is with 50.000. ;) But it is doable, just not for most people. ;)
The UV map is the data which stores the coordinates for the program of each point (vertix) so it knows how to wrap the 2D jpeg around the 3D model as a texture. If you make changes to the vertices which Metasequoia uses as a reference point for the texture coordinates, then yes, your textures will get messed up. It can be fixed manually, this is basic 3D modelling that you should teach yourself if you want to use Pepakura: Pepakura needs a good 3D model as a starting point, and to make/edit a good 3D model, you need to know basic 3D modelling. It's kinda hard to explain in words how to fix the UV map manually, because you'll probably want step by step instructions (click this button, then click here, then there...) and that would become pretty long... There are many tutorials to be found with Google.
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