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Anonymous
>I know. You can see the screenshot! the textures seem to match perfectly. Yeah they look fine I Sketchup. But Sketchup is so user friendly, it does a lot of stuff automatically. Textures are mapped (x and y or rather u an v coördinates to tell the program where they are on the polygon) in a uv map. Sketchup calculates these coördinates automatically, so you don't have to. But often, converting things to a different format, messes up the UV map coördinates, seems to happen a lot with the 3ds format and Pepakura. So that's why I use Metasequoia as an extra step. It's a bit more sophisticated than SketchUp (not much), and I texture stuff there (it shows the actual UV map) and fix any errors that the user friendly Sketchup does not let you fix because it thinks it is better than you. ;)
>And how??? Well... Pepakura doesn't open Sketchup files does it? So you had to save it to a different format like 3ds? Instead of choosing save as 3ds, choose save as Wavefront object. Now this is true for the fully registered version I use at school, dunno if your version has these features disabled. I always export as obj, because it conserves the UV coördinates when imported in Metasequoia, as 3ds doesn't (at least not when I try it).
>Oh yeah? Not in my sketchup arrarantly and i have the latest version... http://sketchup.google.com/support/bin/answer.py?answer=36260 Read the Note at the bottom. I'm not lying to you, the surfaces have a back and a front, and it's quite possible you put the texture on the backside by mistake. By front, I don't mean the side you're looking at, but what the computer sees as front. The side you're looking at may in fact be the back. A "frontside" can be right next to a "backside" in a model, so if you just texture the side you're looking at, you're actually texturing one polygon on the front, and the other one at the back, while in the picture it looks fine. It may not be yellow and blue, but that can differ.
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