I used 3D Ripper DX to rip the geometry from the Psychonauts title screen. I will give all my internets to the person who makes a model of the brain logo, Raz, or both!Link: http://rapidshare.com/files/137616849/psyts.zip.html
>>170165Also, the zip includes a .3DR version, an .OBJ version with .MTL material file, shaders, and textures.For those of you who haven't played the game, the OP pic shows the the scene that I ripped.
>>17016543 858 faces... sorry but thats way beyond the limit. my everage model have 150-200 faces
>>170176Oh no, not an exact 1:1 replica! Though I have very little experience with it, you should be able to reduce the # of faces once you import it into Blender.Or you could just do Raz (the little guy on top).Hey, I'm not gonna be picky; all I know is that there is a serious lack of Psychonauts papercraft. D:
>>170165I'll give this a crack, I just finished up the portal gun and posted the link a few minutes ago.
>>170176Shut up and get to it.43858 faces means you better start now.
Question, how exactly do you reduce the number of faces? Is there an option to combine them?I don't exactly play with 3D modeling programs, so yeah.
>>170721I'd guess you just simplify the model by hand or something?
Raz: Lili! An evil madman is building a fleet of psycho-death tanks to take over the world, and we're the only ones who can stop him!Lili: OH MY GOD! Let's make PAPERCRAFT!