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Anonymous File :-(, x)
>>67233 In the UV map, you can drag the corners of the "projected" shape (>>67148step 5) in any shape you want. Drag the corners so the shape will fit around the sushi texture, and not the background. In the picture the black lines is the "projected" shape of the top of the sushi. In the model they're perfect traingles, all the same, but you can distort them in the UV map; in fact, that's what professional game developers do to make the most of a rectangular UV map for an organic shape 3D model. The important thing is that it looks right on the 3D model. You can see this in "real time".
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