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Anonymous
>>121183 Don't use 3ds: it always gives me major problem with the textures. Use obj. Even then, since the makers of the game had to make the most of it, they cheated a bit and the texture map will need a little work. Textures should be extracted to the same folder as the model. Dunno why everybody has problems, you people sure your graphics card/emulator/plugin is up to it?? You're not applying textures with Pepakura. You're replacing an (un)existing texture with another one. Big difference, since applying means you have total control of how/where you apply the texture, which is what you want and what you can do in every basic 3D app, and replacing it means the UV coordinates are preset and you can't change them. They should never had made the 3D options in the new Pepakura version, now everybody thinks Pepakura is a modeller lol................
Joining isolated edges is when you're a bad modeller and you didn't weld the polygons properly (you'll see red lines between the polygons where there shouldn't be). If you didn't mess up TOO badly, Pepakura can try and brute-fix the gaps between the polygons for you. But again, it's better to just prepare your 3D model properly instead of trying to fix the flaws afterwards in a program that was designed to unfold, not to model.
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