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Anonymous File :-(, x)
>>22121 Instead of keeping the whole arm together, I usually break it up in parts (forearm, upperarm, shoulder: basically at the joints where the game breaks them up as well).
To glue them back together in the papercraft, I add white faces (I call them that, because Metasequoia does and I don't know how to call them otherwise ;o) where they get seperated: this usually works better than just tabs, especially in big or complex models.
I move these parts away from each other, to get a better view of the parts in 3D (most of the times, I even save the parts as different files).
But if you keep your model nice and small, it may not be necessary to do this, you can find that out by doing a testbuild. For instance I would NOT break up the upperleg and lowerleg at the knee (keep them as you have them now!!), because these shapes are very easy to keep connected.
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