The thing depicted on the enclosed image was L's face until recently. I opened and closed the head group three times and the textures got, as you see, screwed. Any explanation for what happened?
become an hero
>>103194He didn't say he wanted advice, genius. He said he wanted to know how it had happened in the first place.Way to read the OP.
>>103197idiot, how can we help him if he didnt said what 3d program is using and all the important stuff just with a fucking ugly pic, we cant guess what happend, thats why he needs to become an hero
>>103190you opened and closed the head group 3 times and the texture got fucked. thats what happened.>>103197become an hero is always an acceptable answer. it does not need to be in reply to someone asking for advice.
the problem is it's a bad model done in sketchup, which can't handle textures properly.
>>103209Sketchup can handle it actually. Not going to make this into a tutorial, but I handle 20-30,000 poly models in sketch up all the time and keep the texturing. I occasionally prefer to edit textures in sketchup. (granted that is a rare case. It has a face interface that I prefer sometimes for certain things)The model is kinda poor.
>>103232I'm not saying sketchup can't handle textures... I'm saying it can't do so properly. it has a hard time stretching them, especially across multiple faces.
use metaseqoia