File :-(, x, )
Chocobo paper craft anon
r/ a chocobo madel or any final fantasy 7 models out there
>> Anonymous
Bump
>> anon
[quote]Anonymous 03/11/07(Sun)19:11 No.40250
use the program and rip final fantasy 7 for chocobo model and then make paper model[/quote]
And how would i go about doining that?
>> Anonymous
i think he talking abouth this
pics from http://www.emutalk.net/showthread.php?t=37091 lock intresting but im not good att using 3d program so dont now
>> Anonymous
>>40293

maybe
but i think he is preffering this
http://www.yaz0r.net/modelViewer.php
>> anon
would the 3d ripper dx work with epsxe? and how would it ripp the models? and how would i mke them paper models?

sorry for all the questions
>> Anonymous
>>40458
First question: dunno, it says it works with directx9 applications, and I don't even know if epsxe is a directx9 application... But if it does work: you start epsxe 9 by running the ripper, which then will automatically start up epsxe. Then when the thing you want to rip is on screen you press F12 (default) and it dumps everything that is currently showing on screen in a folder in your harddrive.
Then you open a 3D modelling program and start removing the stuff you don't want, and editing the stuff you did want because it's not very likely it will make a good papercraft as it is.
After that, you open your edited model in Pepakura, tell the program: "cut here" and "fold there" (well, you select the edges by clicking, you don't just "tell the program"...) let the program unfold the 3D model and then you can see if the glueing tabs need fixing (probably).
The most important part is to edit the 3D model, though. A crappy 3D model will never make a good papercraft model.
>> anon
Thank you so much. many internets for you
>> Anonymous
>>40516

epsxe uses plugins to do graphics. I imagine one plugin might use DX9, but I'm not sure. You'd have to go poking around the emulation scene.