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Anonymous
>>73140 With a little experience in 3D modelling, the textures would easily be fixed in a 3D app (easier even than on the template, about 3 milliseconds of work if you know what you're doing, wheras when you're fixing textures on the unfolded template, it can be difficult to make it look alright, so that the textures on two different polygons connect when they're put together). Three small textures screwed up is not that big a deal, almost all ripped models have screwed up textures, sometimes only small things like this, sometimes it's much worse.
>>73141 That's because the way the model is designed for the game, in the virtual world the limbs just pass through the body when they move, they don't need to be connected. For a papercraft you need to fix this in a 3D app, or just don't care about it and think of a make-shift way to attach them after building.
>>73142 Well, hands are difficult, because they're usually the smallest part of a papercraft. Re-model them in an easier way, or live with the fact they will be somewhat difficult.
>>73163 Those "small slivers" of glue tabs occur when the polygons are ALMOST flat, but not perfectly. So they don't really change angles that much. the best solution would be to fix it in the 3D model, so the angles ARE perfectly flat. Then you don't have to cut them apart and you won't have a small glueing tab.
All problems are best solved on the 3D model BEFORE Pepakura. A good preperation in the 3D app will save you this kind of trouble. If your 3D model isn't properly prepared, you won't be perfectly happy with your final papercraft and that's a shame. And then you probably aren't really motivated to throw away all your Pepakura work to start again. ;o)
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