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THI
File :-(, x)
>>80344 I'm still just a student so I haven't had much formal training in organic texturing so I don't know the definitive way, but all I can say is get creative with chopping it up and how to lay parts on the model. It doesn't have to be one continuous texture. For this patamon I'm going delete half and create a cylindrical projection from the face around to the butt. This would give me a flat surface to paint on. When I get those right, I'll mirror it so both sides have the same UVs and I can just do one side of the texture and I can see adjustments on both sides when I make them. On it, I'll paint in the mouth, eyes, color division on the side, and the butt. The wings will all be one color so I can ignore the UVs and squash them down and put them on an orange space. Same with the legs.
Here's the texture and how it's spread over the UVs.
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