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Pixel-Kakashi
File :-(, x)
>>115574
I posted all the info on how to rip models from N64 game a while but here it is again:
This is what you need, the latest version of Lemmy's plug in, you need to create a folder in drive c: called VRML, this is where the output.wrl file and the textures will be dumped to, you can open the .wrl file with Deep Exploration, see>>115430.
As for the plug in, you put the file in the plug-ins folder an then you run the emulator.
[1] Now, you go to "Plug-ins" menu an click "Change plug-ins" or hit Ctrl+P.
[2] You choose "Nemu64 Graphics" option from Video plug-in option. [This only shows up if you put the lemmy plug-in in the plug-ins folder of 1964].
[3] At the moment the model you want to rip appears on screen, pause the emulation (F3).
[4] Click on "Plug-ins" menu and go to "Video Settings" or hit Ctrl+V.
[5] In the options window you mark the "Export VRML" option and click "OK".
[6] Go back to the game, and un-pause the game for a second, you can just hit (F3) two times, that's enough to rip the whole map.
Run Deep Exploration and just open the output.wrl file from the VRML folder in your HDD, there you can just go to "File> Save as..." and export the file as .3ds, .obj and many others.
And as for playing from a Project 64 save file you can do this, open your game in Project 64 and create a save state file and then load it into 1964, you just have to un-zip the file generated by Project 64.
Hope this helps, if you have more questions, except for model fixing [you need to learn how to use a 3D modeling program] you can ask freely.
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