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Anonymous
DOOOOOOOOOOOOOOM

I thought I'd make a model - my first one - and since there is no doom papercraft I made a Diorama the Icon of Sin from Doom II

But when I open it in Pepakura most of the textures are missing and the others are mirrored... HELP =(
>> digerman3
bump for the model oooooh i want to make that
>> Anonymous
I actually think I saw the exact same thing: some guy made this and put it inside an old computer monitor (obviously with the glass and electronics removed) and a little hand on the bottom of the "screen" and some light effects. ;)

Regarding your questions: Pepakura doesn't model anything, nor does it texture anything. If there's a problem with the textures, it needs to be fixed in the 3D model. Did you export to 3ds to open in Pepakura? Try a different format (like Wavefront obj, or Metasequoia mqo, but that's a "rare" format, although it never seems to give any problems with Pepakura).
Also, in sketchup, the surfaces have a front and a backside (blue and yellow by default, can't remember which is front and which is back)
Maybe you've been texturing the back..? If so, invert the surfaces in Sketchup, then try again.
>> Anonymous
any icon of sin ever been made so far? so that i can see
>> Anonymous
>>42760
Like I said (>>42751). But that guy didn't use SketchUp or Pepakura. He just captured and printed the background of the game, glued it to some cardboard and did some measuring and cutting to get the scale and angles right when he placed them inside the gutted computer monitor. He told how he did it one some blog or something (small story, quite simple). I can't find it anymore, though (and it's not like the project was so great to bookmark it: I did not).
>> Anonymous
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>>42751
>I actually think I saw the exact same thing: some guy made this and put it inside an old computer monitor (obviously with the glass and electronics removed) and a little hand on the bottom of the "screen" and some light effects. ;)

yeah I think I saw that as well and got inspired...

>Regarding your questions: Pepakura doesn't model anything, nor does it texture anything. If there's a problem with the textures, it needs to be fixed in the 3D model.

I know. You can see the screenshot! the textures seem to match perfectly.

>Try a different format (like Wavefront obj, or Metasequoia mqo, but that's a "rare" format, although it never seems to give any problems with Pepakura).

And how???

>Also, in sketchup, the surfaces have a front and a backside (blue and yellow by default, can't remember which is front and which is back)

>> Anonymous
>I know. You can see the screenshot! the textures seem to match perfectly.
Yeah they look fine I Sketchup. But Sketchup is so user friendly, it does a lot of stuff automatically. Textures are mapped (x and y or rather u an v coördinates to tell the program where they are on the polygon) in a uv map. Sketchup calculates these coördinates automatically, so you don't have to. But often, converting things to a different format, messes up the UV map coördinates, seems to happen a lot with the 3ds format and Pepakura. So that's why I use Metasequoia as an extra step. It's a bit more sophisticated than SketchUp (not much), and I texture stuff there (it shows the actual UV map) and fix any errors that the user friendly Sketchup does not let you fix because it thinks it is better than you. ;)

>And how???
Well... Pepakura doesn't open Sketchup files does it? So you had to save it to a different format like 3ds? Instead of choosing save as 3ds, choose save as Wavefront object. Now this is true for the fully registered version I use at school, dunno if your version has these features disabled. I always export as obj, because it conserves the UV coördinates when imported in Metasequoia, as 3ds doesn't (at least not when I try it).

>Oh yeah? Not in my sketchup arrarantly and i have the latest version...
http://sketchup.google.com/support/bin/answer.py?answer=36260
Read the Note at the bottom. I'm not lying to you, the surfaces have a back and a front, and it's quite possible you put the texture on the backside by mistake. By front, I don't mean the side you're looking at, but what the computer sees as front. The side you're looking at may in fact be the back. A "frontside" can be right next to a "backside" in a model, so if you just texture the side you're looking at, you're actually texturing one polygon on the front, and the other one at the back, while in the picture it looks fine. It may not be yellow and blue, but that can differ.
>> Anonymous
>>42763
Ah... you meant SketchUp PRO! I see...

looks like I need a registered version of Metasequoia as well...
>> Anonymous
>>42773
Well, I can only tell you what I use and what works for me, obviously. Others might use different programs, free or not, to do the same. Lots of people use Sketchup to make papercrafts with Pepakura, so I'm sure it can be done. Only suggestion I have for opening exported Sketchup files (in what file format whatsoever) in Pepakura, is to make sure the 3D model is absolutely flawless. Most problems in Pepakura occur because there's something wrong with the 3D model.
>> Anonymous
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I just found out that although I could not solve the problems, the templates should work =D

So here you are 4chan... I cannot print in colour right now so I hope someone else does this and takes a photo
>> Anonymous
this is a fail for you little fellow, at least make tha altar dood
>> Anonymous
>>42965
uhm... WHAT?
>> Anonymous
http://www.afrotechmods.com/doom1.htm
>> Anonymous
>>43076
ah, thanks
well mine works without a monitor ;D
>> Anonymous
>>43146
Without a monitor I couldn't see this thread to download the papercraft, so you still need a monitor. Double ;D
>> Anonymous
>>43147
I surf the internet with my brain. Triple ;D
>> Anonymous
To win the game you must kill me - John Romero.
>> Anonymous
>>43160
Oremo Nhoj - Em llik tsum uoy emag eht niw ot
>> built benz
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built.
>> built 2 benz
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i think it would be nicer with a ceiling.
>> built 3 benz
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hey guise. what's going on in this thread?
>> Anonymous
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>>43240
I wanted to keep it simple
btw if I were you i had cutted out the white parts of the radiation suits, the berserk powerup and the megasphere.
here, have a screenshot (done with doomsday, a very good port)
>> Anonymous
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>>43239
>>43240
>>43241
I built it myself today. Why didn't you tell me that there is a missing flap?

Here, I fixed it
>> benz
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I forgot to mention it. I also forgot to mention that the green sides were too short by an 1/8 inch (you can see that in the photos if you squint.) Here, have a model of a seal carrying some sushi.
>> Anonymous
>>43704
thanks

yeah I saw that in your pictures but mine did fit...