File :-(, x, )
Genuine question Anonymous
What is involved in extrapolating and making a 3D model out of Nintendo64 game character (for example) such Animal Crossing?

I guess it must be kind of tricky, otherwise there'd be a kick-ass model of Mario from Mario64 in /po/'s archives.
>> Anonymous
Mm. Animal Crossing for the N64 doesn't work with the extraction method we have, unfortunately. I've tried.

It's tricky because the model ripper we have rips the WHOLE scene out, and not just individual models. Normally this would be just a minor inconvenience, but it also screws up a lot of textures in the process. You're lucky if you can get a clean model with 1964 and Lemmy's plugin.
>> Anonymous
>>133180
The textures are often messed up because of the computing memory saving method of applying the textures by the game designers, not because the ripper rips the whole scene; one has nothing to do with the other.
making papercrafts from game models is tricky because game models aren't made for papercraft: you need to "fix" them, which isn't necessarily very hard to do, but it takes more time than most /po/eple are willing to invest.
>> Anonymous
Games that push the limits of the console involve a lot of crazy graphics hacks that tend to fail when emulated. Low-tech games are more likely to work well.

I just downloaded Lemmy's plugin and tried it with a few roms to see which might work. Mario Golf shows some real promise. Even though Lemmy's botches the levels, it draws the models perfectly.
>> Anonymous
...I didn't even know that there was a N64 Animal Crossing game
>> Anonymous
How does one extract models using lemmys plugin?

1. Copy to plugin folder

2. ?

Go, /po/
>> Anonymous
>>133356
Animal Crossing was an N64 game in Japan, you know it as the Gamecube version.
>> Anonymous
>>133363

1. copy to plugins folder, and make sure you tell the emulator to use it in the plugin settings.
2. Create a folder C:\VRML
3. While running emulator, go into video settings and check "export VRML"

You'll now have a model .wrl file and a shitload of textures. That's the easy(ish) part. It's fixing the models in your 3d software that's the real pain.