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Anonymous
>>59570The real problem is trying to figure how to attach bitmaps or textures to Metasequoia faces. Tip 1, if you haven't done this already: File -> uncheck "Basic Mode" Then Panel -> make the object and Material Panel visible (CTRL+Q and CTRL+M) In the material panel, click new, then double click the new material. I always set Emission at 1.00. You can select any color you want with the "wheel" or any texture you want by clicking Ref for Tex. Then you can browse your computer for any jpeg or bmp you want. Click OK, then select any surfaces (polygons) you want, then click Selected -> Set material to faces. Now if you're lucky, you didn't export as 3DS which usually screws up the UV Map, but as an obj, which usually preserves the UV coordinates on the model, and the textures will end up where they should. If not, good luck to you. In the object panel, select the object you want to fix. Then click UV in the command panel on the left (only visible if you turned off basic mode) and you can actually see if a UV map has been set. If so: lucky you. If not, you could give up, or if you're crazy enough: select only 1 surface (polygon), then go to the UV again. Click Select (only shows you the selected polygon in the UV map) then click Project. You can then drag the corners of the polygon around the UV map to set the coordinates until the texture looks right. Like I said: good luck with that. Hopefully the UV coordinates have been preserved during ripping+converting the models...
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