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Pixel-Kakashi
Ok. Well I did tried to make a ninetails, but the problem with the model are the tails, since they are objects completely apart from the body, they overlap, and I've being to busy with school, (and I'm too lazy to do it) like for fixing it.
As for a tutorial, well, it's not very complicated, I'll explain how I do it:
First you need to create a new folder on drive c: called VRML.
I use 1964 (the emulator) with the Lemd3d8.dll plug in (I think thats its name), you load the game, and when it reaches the point you want to rip you pause it, with the emulator's controls, then you go to plug in options and check the mark "Export frames" or something like that, then click accept and un-pause the game for a second, now you can close the emulator.
Look inside the VRML folder to find an output.wrl file, along with the textures.
Now you need deep exploration to open the .wrl file and convert it to a format you can use, like .3ds or .obj, so you choose save as and then you save it.
Thats all for model ripping, I will not explain how to fix the model or textures, cause that's different for each modeling program.
You DO need to fix the model first, don't try to load it into pepakura directly 'cause it won't be buidable.
So, good luck with those models.
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