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Anonymous
>>69643 The best way is to rip the model in the actual pose you want it to be. But if you just downloaded a model pack, that's not an option, and with some tools for some games, you can only rip the models as they're stored on the game disc, in this standard position (which I agree won't make a very interesting model to build...) The second best thing is to animate the model yourself, meaning you'd have to have fairly extensive knowledge of 3D modeling; you'd have to have a program that can also do animations, know how to make bones and attach them to the limbs of the 3D model, then you could make the character in any pose you'd want. Unfortunately, this is way over the head of most people that just do this for a hobby to make papercrafts with Pepakura... The third best way is to rotate all the bodyparts manually (select all the polygons of the arm, then rotate it). It's the simplest way, but it's the hardest way to make the end result look good, since obviously, a different pose doesn't just mean the body parts are rotated; when people do this, the end result often looks very unnatural, so the trick is to make it look good. It can be done with any 3D modeling program, like SketchUp or Metasequoia.
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