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Anonymous
>>131979 It's probably the same reason why Link has 8 eyes and 3 mouths. N64 is old. Software is old. Possibilities were limited. Not everything is textured. The polygons that are just plain skin are not textured with an image, but are just given a solid skin color. A solid color is not a texture. When ripping, the ripping software/the modelling software when you load the ripped model file thinks, hey this part is missing the texture, I'll replace it with something close to it. So Link's cheeks that should just have a solid skin color gets his mouth texture, and his forehead gets his eyes texture. And the Arwing gets the emblem all over the wing while the wing should just be a solid color with the emblem probably just on 2 polygons. This is easily fixed by remapping the textures a bit. How this is done? Manually: refer to the help files/online forums of the 3D modelling software you are using (you ARE using one, right? It's an important step between ripping the model -> unfolding it in Pepakura Designer). Nothing's wrong with the ripping software, you just have to teach yourself some very basic 3D modelling.
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