File :-(, x, )
Stepping up to [TRY to] rip and make models Nova Greensocks
I've finally decided to try developing models instead of waiting for ones to be made. So...
My goal: To take character and item models from roms of Zelda OoT and MM and, of course, make papercrafts. I did it a long time back with field models from FFVII [with no color/texture; you folks here are better at it than I am!]
Unfortunately, I haven't a clue as to where to begin, but I know it can be done. Any help with ripping models and all that stuff would be very appreciated!
[Hmm... If I recall, I made a colorless Tifa field model, but I had to take the stance from a frame of walking animation... Dunno if that applies anywhere else]
>> Pixel-Kakashi
This may be helpful

http://www.emutalk.net/showthread.php?t=21092
>> Nova Greensocks
Thanks! Again, any help at all is appreciated!
>> VonJimmy
Some models have already been made.
http://members.home.nl/saarloos/zeldamodels.htm
>> Nova Greensocks
I know. I'm not making Link or Zelda [kid forms, at least].
Actually, I want to make the NPCs! XD
>> VonJimmy
Some of the NPCs would be cool.
>> Anonymous
I can't remember if any of the bosses would work well. I was actually playing with what they say on the emutalk link above, and it works but you need to invert the normals I think....and some textures were definitely screwed on the few things I tried.

Bosses might be cool but all I can think of is the spider. That and having to actually play until you get to the part you want to rip.

-not OP
>> Anonymous
really all you need is an emulator that utilizes direct X and then get the direct X ripper which will pull both geometry and texture maps from game play. It get everything so it is very complete, however sometimes going through the extracted data can be tiedious
>> Nova Greensocks
Never thought of making bosses... I was mostly thinking NPCs and smaller enemies. Or Ganondorf XD
But, I can't seem to get the VRML thing to work from my emulators. It might be this old computer, though; that plugin froze up the emulator everytime. Someone said to check the video plugin settings with 1964, but the versions I've tried don't have a VRML option.
I'm almost completely new at ripping and flattening textured models, so if anyone wants to help/collab; no problem X3
I'll look into this more later [it's probably just my computer acting up]
>> Nova Greensocks
>>46861
Hey, I'll take what I can get. I wouldn't mind if it took hours upon hours to go through all the data [that's what I did when I dumped the entire FFVII PC game data, but I've since forgotten how I did it in the first place XD]
>> Anonymous
Well the way this process works, it dumps each frame, so you go to where in the game you want the model from and switch it on for a frame. So it isn't very hard to find the model you want, but you have to play through the game to get it.

I don't know what to suggest if you have a problem. There are two versions of the plugin on that emulation thread, you want the one a couple posts after the first one. Then you want to make a folder called C:VRML after that I used 1964, played until I got where I wanted, went and turned on the option to dump, waited for it to move a frame or two and hit pause. Then I opened the file in 3dstudio and saw how it looked, leaving 1964 open in case I wanted to do anything else.
>> Nova Greensocks
Yeah, I know about the frame thing. I wouldn't have any problems or complaints about having to play through to get the models I need; it's just that when I DO get to that part and go to the video input tab, there's either no option for VRML dumping, or the rom won't load in the first place with the VRML plugin.
I've got the C:\VRML folder. It tried dumping from the intro, but then the emulator froze up and shut down.
I think I used 3DS before... I'll try it, anyway [I'm in NO way good with this stuff, but if I tinker with anything, I can get results as with the FFVII models from a few years ago. I gave up because I couldn't texture/color them XD]
Basically, I think... as long as I can get the dump, everything else shouldn't be so hard/annoying. ...it's probably this computer XD
>> Nova Greensocks
Alright! I've gotten a little further. I got the output.wrl loaded into 3DS; just testing, so it's from the intro to MM [Happy Mask Salesman and the mask]
I see 3 views of a wireframe and a small solid view that I can't zoom into very well. Obviously, I don't know much about this, but HEY-- I'm learning XD
I need to figure out how to texture, cut away certain items [or just select ONE model, you know?], and export it for pepakura [assuming I find the right version of pepakura that I need].
If I'm successful with this urge to create, I'll make more Zelda papercrafts than you'd probably even want XD
>> Nova Greensocks
     File :-(, x)
Here we go. I got the practice model in 3DS and brought it over to Pepakura. Still can't texture, though. Any help? XD
>> Wolf
You'll want to download UVMapper (google it), it's a free program & will make your texture maps for you... You'll need to convert the 3ds to an obj file though, pretty much any of the free translators will do that for you.

If the model already has a texture map, UVMapper will seperate it for you so you can do the texturing... If not, it gives you plenty of options to play with. It's also a great program for deviding up models into groups, which makes running it through pepakura alot easier...

Wolf
>> Anonymous
Do you think you would be able to rip the models of all the masks? I keep trying to, but I guess my computer just doesn't like emulators very much. It would be awesome if you could. Thanks.
>> Anonymous
Didn't someone make a papercraft version of the clocks in the game?
>> Nova Greensocks
>>46905
Can't the textures be taken from the game and "put back on" the model?
I'm terribly new at this, but very quick to learn.
Also, it sounds like I do need a translator of sorts; I can only save as .3ds to send to pepakura.


>>46908
Of course. That's one of my biggest goals, in fact!

>>46910
Did they? I haven't heard of it.
I was here a few weeks ago, requesting somebody to. Maybe you're thinking of me before I decided to try for myself? XD
>> Commander Funk
Hey guys...I want to try my hand at this zelda papercraft too. But I can't seem to find the MM or Oot ROM anywhere. And I've been combing through google for a good hour or two.

I own the games, like twice, so can someone be so kind as to point me to a viable download...somewhere out there.
>> Nova Greensocks
>>46916
Mm, I want to think I got mine from www.freeroms.com but I could be wrong...
The downloads worked GREAT there at one time, but now they don't seem to work at all.
>> Commander Funk
>>46921

That was one of the first places I was directed too and it didn't work out for me...:(
>> Wolf
If you want, you can email me the 3ds model & I'll convert it & run it through the mapper for you... Only takes a few minutes. :)

Wolf
>> Nova Greensocks
>>46929
Would you like to collab? It appears I'm no good at texture mapping XD
I'm using the mask salesman because he's the first character model seen in the game, and Link's been done. Testing this all out ['cause I know with that rucksack, balance would be IMPOSSIBLE XD]
>> Anonymous
Im sort of in the same boat, id like to try and rip some models from some of the Rareware games but i need to find some utilities to let me rip/convert them to editable formats
>> Nova Greensocks
>>46933
Do what I did: Follow the link Pixel-Kakashi posted in>>46828X3
>> Nova Greensocks
Agh, out of nowhere, nemu64 crapped out on me. It only gets to the select-a-game menu now.
*shrug*
Which version of 1964 had vrml dumping? Does 0.9.9? I have that one, but I can't seem to find the option in the video input options
>> Commander Funk
>>47083

I finally got the rom and downloaded Nemu, 1964, and project 64, as well as the Lemmy video plugin. I had the same problem you have: Nemu wont work anymore. And while 1964 does sort of work, the video is WAAAY messed up. There's like misplaced textures everywhere. Project 64 is the best but I can't figure out this whole VRML dumping thing....

Does anonymous have anymore specific instructions or am I just being stupid and will eventually have to figure this out on my own?
>> Nova Greensocks
>>47155
No offense, but project64 [not for playing, but for when it comes to the kind of stuff we're trying to do] sucks.
You can't get the vrmls from project64.
Nemu worked fine for me at first, but now, it's... being stupid XD
And 1964... it sounds like it should work, but I don't know which version we should be looking for [as far as vrml dumping goes]
>> Wolf
All fixed & sent back to ya! Let me know how it works out! :)

Wolf
>> Nova Greensocks
>>47167
Can do! Still, I'm no good at texturing; I really need to figure out how to take the textures from the games. Obviously, I can get the needed models with no problems, but...
Well, I know that plugin is to help in taking out the textures, but it freezes one emulator up, and doesn't seem to work at all on the other.
Either way...
Once I figure out the key to taking and re-using the original textures, the rest of this project should be pretty easy, right? XD
>> Nova Greensocks
>>47167
I noticed the hair's facing the other way now. Did you flip the entire model? XD;;
>> Pixel-Kakashi
Hello again!

This might be useful for the texture dumping
http://www.pj64-emu.com/blog/2007/3/660-texture-pack-support-retrospective-%11%11-part-i.html
>> Nova Greensocks
>>47222
Ah, thank you very much!
I'll be sure to try that as soon as I get home.
If I can put A [model] and B [texture] together, we'll have a huge Zelda collection soon! X3
>> Pixel-Kakashi
>>47224
I forgot to say, you need Rice's plug in for Project 64
http://www.emutalk.net/showthread.php?t=39868

It does works
>> Anonymous
great! but please don't rush things people! /po/ does demand *some* quality, nobody needs crappy templates put together in a haste to beat another person to it to become famous on /po/...
>> Nova Greensocks
>>47228
My models will be exactly as they appear in the game. I'm not rushing; I just got tired of waiting and want to try this on my own [and likewise post all good templates]
>> Anoniempje !tT6cNWqI0g
>>47246
YOU APPLIED RULE 0!
If it doesn't exist, make it your self :)
>> Anonymous
>>47246
if/when are you gonna do an oot ganondorf? i have link and zelda but no ganondorf :-( there lonely :-P
>> Nova Greensocks
>>47250
I've been planning to make 3 Ganondorfs, actually. That is, if I can get the hang of this.
One will be the first time we see him, another will be later when his hair is longer and he's playing the organ, and the last one [[if I can]] will be Phantom Ganon on his horse.
Remember, I'm a deadly combo of a rabid papercrafter+zelda fan+person who wants to get things done. >XD
I'm still enjoying any help I can get [especially with texturing]
Otherwise, I'm nearly at the "Ready to release these things" point. I just need to texture them [to tell what goes where] and test-build them.
Hmm, my only other problem might be in keeping all models in scale with one another. I've only been randomly enlarging them in 3DS right now.
>> Nova Greensocks
Ah... yeah, I can't dump textures with project64 because I don't have the version needed [1.7]. It's only available to members. I'm only able to work with what I have, being some emulators and trials of 3DS max 9 and pepakura designer. I don't have the full versions XP
>> Anonymous
I think this thread would be a very worthwhile one to save once it is marked for deletion or is beyond the "ageru" post count limit. There is a lot of useful information here, from places to go to figure out uvmapping, textures, and ripping game models for papercraft purposes. It also seems to be a pretty good thread for finding out which users on /po/ who aren't anonymous can be asked about certain things with creating papercrafts. If this goes on much longer, I may actually start figuring out what the heck I'm doing.
>> Pixel-Kakashi
Ok, ok, I didn't explained myself correctly, you don't need project64 version 1.7, you need 1.6 and Rice's plugin
>>47227
>> Pepa Craft
How fast do your game rippers work? like fps. or game emulators?
>> Nova Greensocks
>>47295
Ah..
Alright, I'll give it a try later tonight.
My computer's been acting wonky lately, not sure why... Maybe it's getting old. The only good emulator that let me rip the models before is acting strangely. But, I might just reformat later; been needing to, anyway. Gotta back everything up first, of course.
If I get the knack, I'll probably need to get the full versions of all these programs, though. Anyway, I'll be around later [provided this thread is still here; it's getting rather lengthly now, isn't it?]
Thanks again for all the help!
>> see email
Please, PLEASE keep me updated on this. I've been working on a Clock Town de_ map for CSS, and having the ripped full town would be fantastic for scaling issues.
>> Nova Greensocks
>>47496
I can't get the entire town; each part has its own seperate scene.
And I still can't grab the textures; either the program won't work, my emulator won't be nice, or my computer's just being stupid XD
>> Pixel-Kakashi
You won't believe what I just found, Project 64 version 1.7!!!

http://rapidshare.com/files/28249142/Pj_1.7.rar.html

You need to install 1.6 and copy the files from the .rar to the installation folder, then open the new .exe then go to settings and choose the plug-ins then go to configure graphics plugin and in the advanced tab choos dump textures, now you are ready to dump the textures, they will be inside a folder called textures-saved inside the project 64 1.6 installation folder.

Happy dumping!
>> Anonymous
>>47504
Good find! Though it seems that this version is only given to people who donate to the P64 cause. I feel kinda bad about using it without adding to their worthy coffers...
Wait a moment....
Okay, guilt gone! Thanks Kakashi!
>> Nova Greensocks
>>47504
Ahhh~~ Thanks very much! Now I might actually be able to finish the ones I've started on!

I also see that many others here wish to do the same thing. I can't wait to see everyone else's ripped model papercrafts! X3
>> Anonymous
Bump for posterity
>> Anonymous
Hey, this is a great thread. Very informative and helpful. Thanks everyone!
>> Nova Greensocks
Yeah, I've gotten swamped lately; it's almost time for finals. Guh...
I'll have more time to concentrate on this stuff in a couple weeks. Dunno how long my trials will last, though.
Later!
>> Anonymous
>>47497
I've managed to rip all the textures, and if you can get each segment I will stich them together. What kind of model output are you getting?

(tl;dr etc)
>> Nova Greensocks
>>48004
I'm a total noob, but... I take the wrl files, select the model I need, delete everything else, and save the file as .3ds
I should note, I'm ripping from Majora's Mask [in case I didn't state that before]
I'll rip from OoT once I find where I saved the rom XD;;
I'm also wondering, I don't know how to make sure each model is in scale with the next.
I have a thing for making models rather big [sometimes near-lifesize], but since these are "trophy figures" ... you know?
I'm trying to get the main characters/NPCs from Majora's Mask, and likewise, the main characters from OoT [Ninjatoes' models are good enough, so Adult Link, Adult Zelda, the three different Ganondorfs if possible, MAYBE Ganon [XD], the sages,...] You know, all that good stuff. XD
>> Nova Greensocks
>>48031
My emulator's been rather wonky lately, though. I couldn't rip anymore models after the opening scene in MM. I'm thinking of saving everything and reformatting, though-- like I said, this poor computer is getting old!
>> Pixel-Kakashi
>>48031
If you are going to use pepakura, then don't worry about the size of the model, pepakura will always make the model fit in one page, then is up to you to scale it up or down.