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Anonymous
The best way is to spend a lot of time and effort on studying the model, imagining how you can unfold it best in Pepakura later, and change the parts that don't live up to that standard one by one. Most of the time I use the existing vertices to make the new polygons, so I'm sure they'll join up with the existing polygons. To create a *good* paper model, there are no shortcuts: you *will* have to spend a lot of time on it. But the good news is, you don't need to do it all in one day: you can spend weeks, months, even years on it. Basically, as long as you need, working on it whenever you have the time/feel like it. ;o)
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