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Anonymous
Sooooo, its been many weeks of HD crashes, life crap, and other various setbacks that have continued to stall this project. But I just wanted to let you know im still pluging away at it. Before you know it you will have your very own Alice set of Alice, Bill and the Cat. Just bear with me it will be done before BSG starts up agian.
>> Anonymous
     File :-(, x)
you probley noticed that the uv coords on her sholders are screwey. Thats due to Max's terrible boolean opreations and the cause of much anoyance to me. No worries it will be right for the export to pepakura.

and now I sleep...

Oh! ya, a friend of mine wants to make a Cloud sword for holloween any one have a link?
>> Anonymous
Nice, /po/ always welcomes newly designed papercrafts!
Everybody likes (anime/game) characters, allthough for first-time designers, it would probably be better to first get some experience doing some simpler models, but hey: wether you learn it on a Borg Cube or a character model, in the end it makes no difference.
I guess the hair on this one will be much easier to make than the anime-style "spike-hair" on many other ripped game models, so that's a plus! ;o)
The fingers look a bit thin for a paper model, what are you doing with those?
>> Anonymous
Im figuring on splitting the forarm down around the thumb and fingers and back up the other side splitting the hand and forarm into 2 pieces. This should give strength to a fiddly section of the model. Im hopeing that the folds wont be too small to work with but I wont know untill I finish cleaning up the mesh (I still have a lot of extra verts to remove/weld left over from booleaning the intersecting shapes). As soon as my cleanup in max is done ill bake the textures and cut up the model into a few configurations then export to 3ds for Pepakura.

BTW, the stupid uvw jumping issues in last post are solved. It was just another in the long line of glitches within max that require thoughtfull workaround.
>> Anonymous
I love you.
>> Anonymous
http://forums.cosplay.com/showthread.php?t=82923

heres a link to a nice turtorial for a buster sword

keep up the god work
>> Anonymous
>>23751
Thanks, though I fear he might hurt himelf with it though. 0_o' Ive seen him almost go to the hospital a few times after over enthuseastic parting. But ill send him the link anyway I just need to remember to bring a video camera.
>> Anonymous
>>23732

That is awesome. You are awesome.
<3
>> Anonymous
Any one know of an AC Cloud sword in paper or that old ultra crappy dxf file that was floating around beforre? ooh or even better than that there was a site linked from here that had a thread on the proper dimentions for clouds advent chlidren sword.
>> Anonymous
>>23746
Seconded.
>> Anonymous
>>23734
just re-read your post...
Lol, The hair is the hardest part of this mesh. It intersects not olny the body but the sholder poofs as well requireing the dreaded boolean operations that cause tons of extra verts along the seam. Though it will be easier to put it together than a spiky haired character.

>>23746
>>23801
Aww... thankx

still no leads on the advent children sword hua...

pics in next post.
>> Anonymous
what program is he using? and can you save it to a type of file so papakura can do its thing on it?
>> Anonymous
>>23834
from the looks of it, he's using "Autodesk 3ds Max 8 - Stand-alone License". A bit overkill perhaps to use such a professional 3D modeller for a simple (need-to-be-low-poly-)paper model, but if that's what you're used to it's better than learning how to use a new 3D modeller.
And I'm sure 3ds Max can export the file to a Wavefront *.obj, AutoCAD *.dxf, 3D Studio *.3ds or Lightwave *.lwo (but not Metasequoia *.mqo...;o) filetype to use in Pepakura (://www.tamasoft.sakura.ne.jp/pepakura-en/productinfo/func5.html)
>> Anonymous
>>23831
Yeah, I was talking about building it, not designing it. I don't actually use "boolean operations" myself. But then again, I don't use 3ds Max (way too professional for what I'd use it for). I just use the "knife" command in Metasequoia, cutting the intersecting parts "free-hand" and then re-modelling them.

Btw: does she have a "bum" under her dress? Because most of the times, the game designers don't even bother, since you won't be able to see it in the game (so why waste time modelling one?) But you'll need something to attach the legs to...
>> Anonymous
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>> Anonymous
     File :-(, x)
ouch... cutting by hand... thats no fun. this way it cuts instantly but you have rough areas that need cleaning. About 1/2 hour work time total.

hey, I might need to pass this on to someone else as im needed back over at BTRL and RL stuff is getting kinda crazy.
>> Anonymous
>>23962ouch... cutting by hand... thats no fun.

It's not as bad as it sounds. ;o)
Metasequoia is very easy to use (as long as you remember to hold down the CTRL key so you can select the EXACT vertices ;o) to edit an existing 3D model for papercraft purposes.

It's only hard when you have to the modelling yourself; it's not so easy to model a convincing bum... ;o)

Too bad you're kinda low on time (I am too...). But I figured you were doing this just for the fun of it, so there's no time limit, right? But it's your call of course if you're getting bored of it and want to turn your project over to someone else.
>> Anonymous
>>23962
upload the files and i will gladly continue where you left off
>> Anonymous
Oh no, did this die? I wanted to see it finished!