File :-(, x, )
HeadMaster TFA 2nd Anonymous
Figured i'd try again, after been blasted yesterday! (worse than cancer and aids?? come on!) :)

still need abit of shape tweaking and texture maps for the eyes/mouth/circuit details!
>> Anonymous
eh.
better, but the head purple part looks like it extends a bit to for back, and smooth it out. this cartoon doesn't have too many basic shape type objects ie. curvy
like smooth out the bottom to make the neck thing kinda curve out like in the pic, and the object is way to fat. you can easily stretch it out vertically with 3ds max (i think that is what you are using).
>> Anonymous
sage for failmodel of failformers animated
>> Anonymous
     File :-(, x)
>>141886

Something like that? i didn't use the smoothing tool, cuz i figured if it was going into Pepakura, it would be easier to build. but you right about it been to fat and to base of the model.
>> Anonymous
Don't even bother unless you can make one that transforms.
>> Anonymous
     File :-(, x)
With texture maps.
>> Anonymous
     File :-(, x)
>>141914
Nigga, what the fuck!?
>> Anonymous
sage for failmodel of failformers animated by failjanitor
>> GoblinGuy
>>142307
Hey that's pretty good. Only thing I would change is the black part on the chin needs to be a little bit thinner. Less pointing-outwards, you know. But not by much.
>> /po/Janitor
>>142307
Not really close. The whole thing should narrow more downward and flare out a little at the bottom "neck" part. Neck should also have a minuscule vertical axis curve but visibly curve outward for the bottom flare stated. The cheek edges should curve to the chin more sharply.
The top of the head should be a bi-directional curved dome.
But, if you actually refer to the reference you posted you might actually see where you're failing at this.
>> Anonymous
>>142328
yeah, will alter the chin!

>>142333
think i know what you mean! will do!
>> Anonymous
     File :-(, x)
Dude, it needs to transform. We dont fucking want anymore masamune crap transformers that don't transform