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Anonymous
I'm going to start making some basic models, and I think I'm going to use Google Sketchup. Is there much difference between the Free version and the Pro version?
>> Gollum999
Can't answer your question, but I've heard that a lot of people have had troubles when using sketchup for papercraft. (like random faces disappearing, for example)

If you are looking for a good free program, go with Blender. Just export as .OBJ when you're done, and you'll be fine. Or you can choose the illegal path and get a keygen for 3DS Max.
>> Anonymous
I think the pro version has more landscape tools and architectural tools. You won't need any of them for papercraft.
>> Anonymous
>>177968
OPhere, I do have Blender and I think I probably have 3DS Max somewhere on this PC. I just like the look of Sketchup as it's quick and easy to use.
>> Anonymous
>>177971
Don't let the tutorials confuse you, Bitch's hard to use.

For starters, here you go some comon glitches:
It doesn't know wich face you are refearing, if you are clearing seing a face, but there are polygons further in the screen (like, behind the polygon you are trying to select) most likely the program will chosse randomly among them, making it almost imposible to select just the front one, the one you are directly clicking.
Bitch doesn't know wich side of the face to aply the textures, and being as hard as it is to select the correct face, its even harder to select the side.
the textures will most probably get corrupted, like having the RGB channels swapped and such.
it makes an AWFUL amount of polygons out of every fucking little curve you do, and you CANT make them to be less, making it virtually imposible to unfold in pepakura
and the list goes on...
try blender, I haven't tried it personally, but its really popular and I havent heard any complaints
>> Anonymous
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>>177960

You can only export 3D models in .kmz format, however this is an acceptable format in Pepakura Designer so that's ok.

It can be tricky to use, but it's much easier to learn GS than some other 3D programs.

However Sketchup does not deal with textures very well, especially on curved surfaces. While it can be done, there are a few tricks you need to know.

Textures moved from Sketchup to Pepakura are even worse. Either take it easy on them or paint/draw directly onto the model. The Arc and Line tools make that fairly simple to do.

Blender vs. Sketchup is a lot like Photoshop vs. MSPaint. Both are meant for two entirely different things and one has a lot more capacity for detail than the other. That doesn't render one totally unusable, but it doesn't mean you can go pro drawing portraits in Paint, either.
>> Anonymous
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>>178011

These are not "glitches," these are common problems with new users who are not familiar with how the Sketchup interface works. Once you become more familiar with the tools and the GUI this won't be a problem.

>It doesn't know wich face you are refearing, if you are clearing seing a face, but there are polygons further in the screen (like, behind the polygon you are trying to select) most likely the program will chosse randomly among them, making it almost imposible to select just the front one, the one you are directly clicking.

Commonly fixed by adjusting the camera angle or viewing faces using the "X-ray" option to see what polygon/edge you're selecting. This can be inconvenient, I'll admit.

>Bitch doesn't know wich side of the face to aply the textures, and being as hard as it is to select the correct face, its even harder to select the side.

Now this is just BS. Use the Select tool (space bar) to highlight the face you want to texturize first, and then (without moving the mouse) apply the texture/color. Again this can be inconvenient, but shortcut keys are your friend. What this person is probably doing is what relates to their first statement. They're probably painting the wrong polygon. You cannot paint the opposite side of the polygon that you're facing without being at some funky angle. Even if this happens, Right clicking and selecting "Reverse Face" fixes this.
>> Anonymous
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>>178059

>the textures will most probably get corrupted, like having the RGB channels swapped and such.

I've never had this happen, but I've also never used textures in the traditional sense. I will mention, however, that Sketchup does not feature any texture mesh options other than scaling/rotating/skewing the texture in its block form. This can make applying a texture to multiple faces a real bitch.

>it makes an AWFUL amount of polygons out of every fucking little curve you do, and you CANT make them to be less, making it virtually imposible to unfold in pepakura

Actually, Sketchup does feature an option where you can manually type in the number of sides a polygon or curve will have, or even the length of a line or arc you've drawn. You can also "explode" a curve into polygons, or manually reduce them by hand. That having been said, Sketchup was not build to feature many curved surfaces. As was previously mentioned it was meant more for architectural showcase/design purposes.

Blender is very popular among 3D artists in all applications, but it's infamously a bitch to deal with if you're a new user. Sketchup was actually developed to fill this gap and provide an application for users new to 3D design. There are also a LOT of tutorials available for both programs, though personally I find the ones for Sketchup easier to follow.
I've learned a lot about 3D shaping and design from GS, and plan on starting to learn Blender by next year, since I'm now very comfortable with Sketchup.

Best of luck with whatever application you decide to go with!

P.S. - If you decide to go with Sketchup, check out the Google 3D warehouse for pre-existing models. Some of them are quite nice.
>> Anonymous
I tried making a basic model in Sketchup, then exported it and used pep to unfold it. Unfortunately, you can't apparently save projects unless you buy a fucking pass. Any way around this?
>> Anonymous !bgREVLN8FU
>>178235
*coughcough* Keygen *ninjapirate* duh.