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Pyramid Head Version 2 chamoo232
new 3d model. bigger template. alot less box looking.
>> Anonymous
/r/ing it
>> chamoo232
>>30508
its still a work in progress. so no /r/ cauz I still have alot to do on him
>> Anonymous
bump for template. plz.
>> Anonymous
>>30520
oh shit. nvm.
>> Anonymous
looks really disproportionate :/


do a movie version ;D
>> chamoo232
>>30524
what do you mean by disproportionate?
>> Anonymous
>>30525
I think he means the pyramid on the new body looks too big. I thought the same, at first glance, but now, im thinking maybe the body on the old one was just too big. I dont know, just a thought.
>> chamoo232
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>>30528
there is not many good clear screenshot. but from all those I have I made the head the most accuratly as possible.
>> Anonymous
Since when did PH use the buster sword?
>> Anonymous
>>30535

it looks fine from what i can see too, I can't wait 'till this is done
>> Anonymous
so.... any idea when it will be finnished?
>> chamoo232
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>>30561
maybe in a few days. I started texturing it. once texturing is done I need to make the template and instructions and such
>> Anonymous
a different pose would be wicked if you can pull it off

(by differnt i mean not the same one we have with the first model)
>> chamoo232
>>30618
there really isnt any different position possible... on all screenshot I see he just walk with with his heavy knife. instead of a different pose im planing to make alternate part. the spear and maybe the movie PH head version
>> Anonymous
Hey Chamoo232 I have a question, how many models are in your megaupload file and can you make a list of which ones are in there please?? and any ff models in the near future?
Luvya and thanks
>> chamoo232
>>30623
there is 15 models in the pack I posted last week.
lots of half life model. a few kindon heart and metal gear and the old PH. maybe I could do new FF models if I get some nice ideas
>> Anonymous
>>30619
you should make an alternate texture for the torso as well, for the movie PH.
>> chamoo232
>>30706
I migh change the texture in shotoshop a bit but im not doing a new texture for movie version. texturing is what take me the longest time to do right now and im not doing it twice
>> Anonymous
OOOOooo.... looks hot. I cant wait.

(what does it take to get a /po/ sticky?)
>> Anonymous
How about some ff sumons? a bahamut or an odin will look good or maybe some waltz wizards of the ff9 and a shiva from the ffX my good that will make you my personal Goddess (Oh! my Goddess XD)
>> Anonymous
>>30762
We had one, but then it got deleted.
>> Anonymous
I would like Auron from FFX. He is my favorite FF character and it would make me feel really good to have a papercraft of him to build.
>> Anonymous
     File :-(, x)
do that.
>> chamoo232
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texturing is going well so far. almost completed actualy. only the arms to finish and the hands and boots.
>> Anonymous
>>30812
You sir have made my day!!!

Good show!!
>> Urashiman
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>>30838
the head is to big.
scale it to 97% please
>> Anonymous
>>30849
Negative, the head is just fine. Have you played the games? His head is HUGE!
>> DJ DTHTRP (aka dj-Mara)
this is welcome news the day after my semester ended. kudos, chamoo. X)
>> Anonymous
>>30849
Isn't the model a rip from the games?
>> Anonymous
>>30838
fuck yes. I cant wait to build this...
>> Anonymous
Should I print the old one on A4 or A3?
>> chamoo232
>>30849
seriously you see any difference with just 3% smaller?

>>30865
you can print the old one on any kind of paper as long as all pages are scaled to the same size. the new one will be a pdf so it will be easier to print
no its not a rip from the game. the only way I know to get a ps2 game model is the save file models and silent hill2 saves have a recorder thing for the save file.

>>30873
>> Anonymous
Where can I download Pyramid Head Version 1?
>> Anonymous
>>30879
Yeah, but wasn't it designed for one size of paper from the very beginning, like many other models?
>> chamoo232
>>30885
it was made for A4 paper kind but im sure its possible to just scale the model to other size as long as you keep the same ratio
>> Anonymous
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>>30883
<---click it
>> Anonymous
>>30894

Thanks.
>> chamoo232
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1 arm fully textured. other arm is half done. only the hands and boots left to texturise and after I can start the template
>> Anonymous
>>30954
yay! progress!

you might consider doing this sorta thing for a living? you're pretty good at it.
>> Anonymous
>>30961
If you want to make a living out of designing papercrafts, you need 3DPaper.com or ChokipetaKOBO quality papercrafts, not the kind of stuff /po/ fanatics come up with (no offense).
Besides: you need to do original stuff, you can't take a game character make a paper model out of it and sell it for money. Not legally anyway (as in: for a living), since you don't have the copyright of the character (let alone if you also use a ripped game model instead of modelling your own).
And even then: I'm pretty sure Chokipeta also has other incomes. You won't get rich from making paper models (people will just scan and share your models on boards like /po/ instead of buying them from you ;o).
>> chamoo232
>>30964
and also considering the fact that this is my first texturing atempt and that it take me a hell lot of time to do 1 model... lol. I better get a job instead
>> Anonymous
>>30619
alright alright.
though i do think this could be a cool photo to base on >_>
>>30535
>> Anonymous
>>30965
I just thought, if you had a good imagination, you could do designing for say, a video game or something? It was meant to be a compliment on your 3D modeling skills.
>> Anonymous
sorry, im a bit of a noob here. wondering what programs you use to make this?
>> chamoo232
>>31062
the easiest ptogram I could find and get used to work with and that can export to format pepakura can open... google sketchup. it work alot better than my previous program and I can texture stuff in this program