File :-(, x, )
2 Papercrafts: BEANS & Rockets box! Megafatboy
I found a way to extract the files from steam game (hl2 tf2 portal) and i can view the textures. I exported the textures and make a papercraft via Photoshop. Well if you remember in the "darker" areas of Aperture science there were cans. One of which is labeled "Beans".
The other papercraft is one of the rocket boxes used to gain more rockets in HL2.

Beans can(.doc):
http://www.mediafire.com/?0q1kfy2bt1n
Rocket box(.KMZ): http://www.mediafire.com/?3jhjgnkxwks
>> zer0
nice job thnx much
>> Anonymous
     File :-(, x)
What the hell is wrong with the Beans can?
Anyway, I hope i kinda fixed it.
>> HugoCraft
So how do use a .kmz file???? I know it opens up in google earth. But I'm used to just print the parts and making it!!!
>> Anonymous
>>119256
"Using" a kmz file in terms of papercraft, is (one of) the step(s) BEFORE you just print the part and make it. It's a 3D file that needs to be unfolded (and usually edited, although many people "forget" that step unfortunately). Most people that try this use Pepakura Designer for that. AFTER that's done, THEN you can print and make it.
>> HugoCraft
     File :-(, x)
Okay I got Pepakura Designer and opened the .kmz and just auto unfolded it since its my first time using the designer and this is what I came up with.
>> Anonymous
     File :-(, x)
Auto-unfold is fine for plain boxes, although personally I'd make the tabs bigger and move two of them.
Right click in the development (unfolded) window and try out all the options there and in all the menus (should take you half an hour) to see what everything does.
>> Megafatboy
Anyone have comments?