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quick and easy fix
Anonymous File :-(, x)
>>25083 really easy quick fix, just select the faces that have 'problem' and right click on it, then go to material attribute.
aftr you figure out which material it is (might be worth your time to rename it?) then go look for the material you want to replace it with. (first select the faces that needed replacing), then go to material attribute again, and find the material to replace it by right clicking on the icon, and say "assign to selected" and there you have it.
On a side note, a big ROFL for the UV map.... as in there isnt one! or there is, but they just fail :P
From what I've seen from the file, it seems that they were trying for 'realistic' shading by assigning EACH POLYGON its on specific material, so like cloud's forhead is a different material/color from cloud's jaw, thats why in the render it looks so f***ed up. Suggestion, dont even bother using the material file. There will be a lot of work to fix the whole model already is, so its a lot better if you make new material and texture after you fixed it. and to my experience, its a lot easier to make the template if you have already a texture on it.
Hope that helps!
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