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Anonymous
>>42313 In Pepakura, you can check how tall the model will be: in the scale development box you either input a scale, or a size in cm. The size in cm is the height of the built model. I think 15 cm is more than enough to build even the small parts like the hands. On some of your early releases, the template lay-outs could be a little more efficient, on Ray it was much better already. The less pages (yet still big enough to build) the better obviously. I know, it's a matter of finding the balance between getting as many parts as you can on one page and placing them next to each other in a logical way, two things that sometimes clash. You'll find a way. As for the simple, solid textures: I don't really know if it's really necessary to make accents like the green stripes on the pants, and the red bow... If you ask me, it isn't. The exact way he looks in the OP picture, with those exact colors and no further accents, he looks great! The version with the green stripes etc is just one version from one game. In KH he looks different already. You'll be simplifying the textures, I think you shouldn't simplify them, then do extra work again to make it look like the original again... The simplified version will be based on Vivi from FF9, just with other/simpler clothing, it needn't be the exact clothing from FF9... Keep it as simple as possible, like I said: just replace the "real" textures with 1x1 pixels colored bitmaps in Pepakura, the program will do the rest.
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