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New midna P-craft thread. Anonymous
Wee!
Here's my curent progress update:
Finished the leg and the filler texture. [See picture]
Now I'll start work on the back of her head the hair. I hope google has screenshots of her with the cape hood off. [I think she took it off before she went back to the shadow realm in the last cutscene] Anyways, I'm plodding along and making progress.
FYI, My deadline is August 15th.
>> Anonymous
>>66126FYI, My deadline is August 15th.
No need for a deadline. If it still needs work after August 15th, please do.
>> Anonymous
Want. >.>
>> Anonymous
pic that shows polygons? (you know, with the lines showing?)
>> Anonymous
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>>66146
Lol, after that date, I'm off to crazy nerd college.
[And the loss of my free time and privacy]
I just want to get it done as a final send off of summer.
But if it doesn't get finished, I will keep working on it. [Just not as hard. Work before pleasure you know]

Gotta work on the hair and her head tomorrow.
>> Anonymous
>>66171
Trust me, you don't want to see that.
But I'll post it tomorrow when I'm awake and lucid. Just prepare yourself for "highpoly" screamers and their ilk.
>> Anonymous
>>66173
Actually that was exactly the reason why I wanted to see it. Because when designing a papercraft, it's not always wise to spend a lot of time and effort to make the "butt specularity" look very good in the 3D model, since it's likely to be very difficult/impossible to make in paper form when you do...
In fact, it's best to make it very simplified, instead of having many small polygons.
Texture looks very nice, and of course you want to finish it by the end of the summer, but like you said, /po/ likes good papercraft, and if you don't have a lot of time work on it, then you don't have a lot of time, simple as that. Only work on it when you feel like it, else you'll just get frustrated and then nobody wins. ;)
>> Anonymous
>>66174
I understand what your saying and if you look at the older thread, you'll see that I have already modeled a simplier mesh based off of the original model.
But after seeing the Sara papercraft, I realized that I can go highpoly, I just have to tweak pepakura into considering most of the edges as paper curves or soft bends.
I will get rid of the faces with supersmall areas, but for the most part, I'm staying with the original mesh.

I've created enough papercrafts to know not to push myself too hard. Don't worry.
>> Anonymous
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>>66319
You mean setting "fold lines that are almost flat"?
It doesn't work that way; it hides the lines on the templates so you don't see them, but the polygons are still there... and if there are lot of them (meaning the polygons constantly change angles a little) at a certain point, Pepakura says: this really has to be cut or you can't shape it to a 2D template anymore. It really does depend on how many polygons you give the model: too many, and you may hide the lines, but not the polygons.
As you can see it helps a little (as long as the polygons don't change direction too much, but when you're doing a round shape, there comes a point where one end of the shape is 45/60/90/too many degrees of the first one...) and Pepakura will try to manage this with a lot of small 1-2-3 degree angle folds. And those are the worst ones.
But in the end, you'll find out what works best yourself. Maybe you can fix Pepakura's behaviour doing this, or maybe you'll find a whole different way. I just hope the model won't be too difficult in the end.
>> Anonymous
Man...every time I see sexy midna, it makes me wish I had the drive to finish Twilight Princess
>> Anonymous
>>66431
I beat it in under a week. It's not that hard.
>> Anonymous
bump for deliciousness!
>> Anonymous
Can I see what it looks like so far.