>> |
Anonymous
1)Are you experienced with papercraft parts? Do you know what a buildable part looks like, and what unbuildable parts look like?
If you can answer "yes" to all of these, proceed. If not, you might want a bit more of experience.
2)Can you look at a 3D model, and, just by sight, unfold it with your mind? Not the whole model at once, but can you "see" parts of the model, even when the model hasn't been unfolded?
If you answered "no" to this, which you most likely did, you are a pepakura beginner.
So basically with Pepakura you're going to want to know a few things first. One is that the more polygons you have (faces), the more complicated your model is going to be, and increases the risk of the model being unbuildable. Google Sketchup is a fantastic 3D program for creating fantastic-looking 3D models. This usually comes at a price. High polygon count. It's still possible to make sketchup models into papercraft, but keep in mind that you'll be making this thing out of paper. Nothing too complex.
Second thing you're going to want to know about are open edges. These are edges of a model that don't have anything to connect to. Imagine, if you will, a hollow cylinder. The two "circle" edges at each end would be red lines in Pepakura. They have nothing to connect to, so Pepakura places red lines over those edges to tell you that there are no points to connect. This is a common hurdle with many models, though there are several ways to work around it.
Please be patient while I type up some more information. :)
|