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Metasequoia help please Anonymous
I`m trying to make paper craft sushi so i used a cylinder and colored the sides black.I have a picture of sushi but I can`t get it to appear on the top and bottem of the cylinder.
Here`s a picture of it.
>> Metasequoia help please Anonymous
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Here`s a picture of the sushi.
>> Anonymous
>>67078
what designer are u useing?
>> Anonymous
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>>67084
Hmmm...
>> Anonymous
>>67087
......ok thanks for making me look like a dumbass.
>> Anonymous
>>67087
lol
>> Anonymous
>>67087
First one's on the house.
>> Anonymous
>>67078
I don't know how to get textures up either. Or how to draw with metasequoia, because I need to erase something. I just draw in sketchup then export to metasequoia.
>> Metasequoia help please Anonymous
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I googled sushi then copied it into paint.Then I loaded it up in Metasequoia.But is there anyway to move the image around.I just can`t get it on top of the cylinder.Ive even moved it around in paint but it just won`t go on top.
>> Anonymous
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Step 1: don't use the free LE version: it doesn't have a UV edit option: http://www.metaseq.net/english/index.html
Step 2: CTRL+M and CTRL+Q for the object and material panel (I know you already did but this little tutorial is for everyone).
Step 3: in the material panel click new: in the new window you can choose a solid color with the wheel, or browse for a jpeg texture in the box conveniently labeled tex(ture). Set emission to 1 so you can see it better.
Step 4: Select the faces where you want to have the texture and in the selected menu click Set selected material to faces. Since you're modelling from scratch so you don't have the UV map set yet, it looks shitty.
Step 5: in the file menu uncheck basic mode. Then in the command box click UV. Make sure the correct object and material is highlighted (or they won't show in the UV map). With the proper faces selected, click Project in the UV Edit panel and it will project the shape of the selected faces onto the UV map. You can drag the corners to where you want the texture to be and see the changes on your model.
>> Anonymous
>>67148
Thanks, a LOT.
I'm actually working on something more complex.
>> Anonymous
>>67154
Say I have one half of something, like a face, and I want the other half the look the same, just reversed, is there a way I can do that without just trying to match it?
>> Anonymous
>>67186
Dunno if there's an easier way, but I just drag the corners of one side to the same/mirrored cornerpoints of the other side.
In the UV view, there's a button called selected. If you click it, it will only show you the UV information of the faces you selected. So select a face where the UV map is set properly, then select the face you want to mirror the texture on, go to the UV map and drag the corners.
>> Anonymous
>>67188
I've spend all day in here just making a mess trying to learn all this on my own. I learned more in the past few hours. I'm pretty set for now, now that I figured out that setting the range of the magnet really helps. Metasequoia is proving to be better than upsketch.
>> Anonymous
>>67191
Well, SketchUp is much easier (more intuitive) to use than Metasequoia, but maybe a little bit too easy...
I also like Metasequoia better than SketchUp; although it's a little bit more difficult to model from scratch than it is in Sketchup, it's better suited to prepare the model for papercraft IMHO.
Just by making a simple model first, and just by trying all the functions out once, is how I learned to usue Metasequoia (and basically every software I use).
>> Anonymous
>>67194
I just drew it in Upsketch, it's a face so I made a 7x8 block square and a triangle under it with six blocks. I'm molding it in Metasequoia. That seems to work nicely. But it'll need to learn how to draw in Metasequoia when I do the rest of the body.
>> Anonymous
>>67195
I just noticed I said upsketch instead of sketchup. I require sleep.
>> Metasequoia help please Anonymous
The sushi I want to be round but with the background it comes out square i wonder if thats a problem to.Is there anyway I could get rid of the background so it fits on top.
>> Anonymous
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>>67233
In the UV map, you can drag the corners of the "projected" shape (>>67148step 5) in any shape you want. Drag the corners so the shape will fit around the sushi texture, and not the background. In the picture the black lines is the "projected" shape of the top of the sushi.
In the model they're perfect traingles, all the same, but you can distort them in the UV map; in fact, that's what professional game developers do to make the most of a rectangular UV map for an organic shape 3D model. The important thing is that it looks right on the 3D model. You can see this in "real time".
>> Metasequoia help Thank you Anonymous
Thank you!!! you`ve all been a lot of help.