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Cubone Cotton Eyed Joe
I have the equipment to be able to skin the cubone model floating about. There are a few things that are baffling me about designer though; when I assign the textures, they appear on the inside instead of on the outside; and that I can get parts that would be buildable, but the parts are too huge. What can I do/can anyone help me? thanks muchly :)
>> Anonymous
> when I assign the textures, they appear on the inside instead of on the outside
That has nothing to do with Pepakura Designer: the fault is in the 3D model, it is inside out. Pepakura Designer is not a 3D modelling tool (although it does have some rudimentary 3D modelling options in the 3D view). It is just an unfolder; any problems you have with the 3D model, should be fixed in a 3D modelling app. In this case, turning the model the right way out (inverting the polygons).

> the parts are too huge
After unfolding it, go into the 2DPatternWindow menu, click Scale up/down Development by specifying value. Input either a scale, or input the height (Y-axis) of your model in cm.
>> Anonymous
Flip the faces, numbnuts. I can't remember off the top of my head how to do it after it's imported, but when bringing a model into PD it should ask you how you want the model done, flipped faces, direction, et c.

And you can also scale how large you want the pieces in PD as well. It's in Configuration, the paper attributes menu, or some shit.
>> Anonymous
>>91666
?
You sure you're not thinking of Metasequoia..?
>> Anonymous
>>91666
Back, I just double checked in PD. It's not Configuration, it's "2DPatternWindow" you can either scale the model up/down 10% at a time, or recalculate the parts, and specify value. You can choose the size in CM there.

And to flip the faces, that should be somewhere in "3DModelWindow"

>>91667
I've never even used Metasequoia, so that would be a no.
>> Anonymous
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>>91668
I asked because whenever I open a non-MQO file in Metasequoia, I get this screen, which let me do all you described, but I never saw it in Pepakura Designer though...
But I dound the Filp faces feature in Metasequoia: in the 3D model Window menu, then Change Coordinates and then Filp faces. Well, that's what it says on my version. ;)
>> Anonymous
Funny why there should be a flip polygons feature in Pepakura, apparantly many designers mess up their inside and outside... ;)
>> Cotton Eyed Joe
Hokay, I've flipped the faces, and what I meant by huge parts, is that the right side of < is one piece, I have no problems with resizing it. I have sketchup/am able to get metasequioa, do I have to edit it in there?
>> Cotton Eyed Joe
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>>91772
woops forgot the pic
>> Anonymous
>>91774
If you mean making the parts smaller, just right click>>join/disjoin face. You can seperate and join where the fold lines are. Study other papercraft parts and get a good understanding of what good, buildable parts look like before you release anything, though. You don't want a papercraft that's impossible to build.
>> Jen
I think it would be helpful to state what version of Pepakura Designer everyone's using or is used to. Each release tends to have very necessary upgrades from the previous version. I think it's the most recent version that allows the user to make decisions before importing the model, but I'm not sure.
>> Anonymous
>>91805
it's the current and previous version as far as I know cause I've had both and they both have that feature.
>> Cotton Eyed Joe
V 2.1.6

And thanks, i'llwork on it tonight after i stick my new 'fex together :D
>> Ilucifera
Joe for the size click 2d pattern >scale up/down development by specifying value there u just fill in how big u want it to be in cm
>> Cotton Eyed Joe
>>91905
The part needs to be split up, it'd have to be tiny and unbuildable to make that part work.
>> Ilucifera
Sorry i think i know what u mean now
If u need to make real changes you have to use a 3d program cause pepa can remove an edge but that takes away the entire poly so it ruins the model its still just an unfolder no more no less (sorry no easy buttons for this)
>> Cotton Eyed Joe
>>91907
So I see. I've been able to clean up parts of it like it's eyes, horns and belly, elsewhere... :(

Does anyone want me to upload it to see how it's going/criticisms?
>> Ilucifera
Its over a 1000 polygons u have to slim him down Pepa dont like Hi-poly models
>> Cotton Eyed Joe
>>91919

How would I do that?
>> Ilucifera
simplify the shape of the model for instance his hands have way to much polys by the fingers
delete them and rebuild the shape (that is what pepa cant do it only deletes a vertice and u are left with a hole) with your 3d program
I have only had milkshape for 3 days so i dont claim to be an expert there are a lot of tutorials on the net cause again there aint no easy button....we just have to learn this 3d modelling it has a lot potential for papercrafting
>> Ilucifera
Maybe there is someone on /po/ that could enlighten us?
maybe ninjatoes ? I think he uses ripped game models for his FF figures
>> Anonymous
>>91919
The latest version of pepakura can handle over 2000 polygons
>> Cotton Eyed Joe
>>91923
I think he does. I'll get in contact with him. Anything in particular we want said?

>>91926
my copy of designer says it will take a long time to load over 500 polygons, it doesn't really though.
>> Anonymous
>>91926The latest version of pepakura can handle over 2000 polygons
That doesn't mean you should use all 2000 of them... Usually, the simpler the model, the better the papercraft, or rather the better the balance between detail/simplicity, the better the papercraft.
>> Ilucifera
It would be useful to know how designers like ninjatoes work. Imo u either build ur own 3dmodel (or rip someone elses and make it pepa proof) or the old fashioned way by drawing and scanning But with so many available 3dmodels (games/net) u dont have to start from scratch anymore I would like to learn some 3d modelling though to alter the boring "arms wide" pose most game models have Ninjatoes latest has a much nicer pose
>> Anonymous
>>91938
They work the same as everybody else: make/get a 3D model, then take it to a 3D model program and fix all the bugs it has, then use Pepakura.
Only they take the time needed to do it better, most /po/eple ironically are very impatient.
>> Ilucifera
Yeah they think pepa is miracle program if it was that easy we would all be making our own
(no more requests) Some on po will succeed if they put in enough effort
>> Anonymous
>>91919
597 to be exact.
>> Ilucifera
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Nope u are wrong
A polygon is a closed plane figure bounded by straight line segments. The line segments are called the sides of the polygon, and the points at which they intersect are called vertices. A polygon has the same number of sides as it has vertices.
>> Cotton Eyed Joe
>>92052
He's correct however, thats how many there are...
>> Anonymous
>>92052
"sides" are more commonly called edges.
>> Anonymous
>>92052
template?
>> Cotton Eyed Joe
Okay. Milkshape is my prob atm. can't figure out how to select edges or faces or anything. Help plox?
>> Anonymous
>>92161
You can't find anything on
http://chumbalum.swissquake.ch/ms3d/help/index.html ..?
>> Cotton Eyed Joe
>>92163
did not see that... -_-'
>> Anonymous
>>92174
Did you look..? ;)
>> Anonymous
so let's get to real business.
when is this gonna be ready?
>> Cotton Eyed Joe
>>92176
yes, I did... just not very well...
>92222
No idea.