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Remember this bolter thing ? M.
Well, I'm still working on it. I got to build a part of it - the head - to work out what kind of horrible thing PepakuraD does to a model when it unfolds it, which let me change a few things.

Changed the trigger, made it a little more narrow. I'm also trying to add some sort of inner structure to support the weight of the whole thing fromthe inside. I've put my hands on a decent texture for it, so it should look a nice, black matte kevlar-ish texture for a fresh out of the factory bolter.

For those interested in size matters...The testbuild you can see in the picture, if I had finished it, would have been 2 feet tall and a little over 3 feet long. Can you spell BADASS ?
>> M.
And no, that won't be the final size. I just wanted something big to be able to see details really big. Pepakura's 1:1 scale makes it 1 foot high, a little over 2 inches wide, and around 20 inches long.
>> Rosethornn
heee, that's awesome. can't wait. ^.^
>> Anonymous
awsome Fantastic I can't wait!!!!!!!!
>> Anonymous
>>43835
Pepakura's automatic unfold options aims to keep the parts together as much as possible, and it has lots of troubles when it has to cut up round shapes to 2D parts.
So you can either try to fix it in the development window, or assign each and every edge in the 3D view as either a cut or a fold line, so the program knows exactly what you want. But there's always some work left in the unfolded view.
And I'm sure you had fun building it that big ;) but if it's really a testbuild, it's best to do it the same scale the final model will be. Otherwise, what are you testing? You want to see the details very big, fine, you see them nice and big. But now you still don't know how they will turn out in the end. Will they look good, and will they even still be buildable when they're scaled down? From the looks of it, I don't expect too many problems, though. Have fun testbuilding further! ;)
>> M.
>>43936
And having fun definitely is the point :) Thanks for your input though !
>> M.
>>43936
I've learnt much from your advice, by the way ! For some reason, Pepakura did change a few things here and there that need be taken care of from the model.

The sad thing being that one change has an effect on another part, and so on...It's really tempting togo back to paper, pencil and ruler designing.

On a related note :http://zip.4chan.org/tg/res/73891.html#73891
>> M.
So a few posts ago I said the above prolly wouldn't be the final size. that it was just a test build for the fun of it.

Bullshit.

The model I made today, with the size I had in mind, was all too tiny. Modifications made it much easier to build, but scaling it down impacted on it like the fist of an angry god. Trial and error...

So yeah. Bigger model. Which is good I guess.
>> Anonymous
>>44519
And that's why testbuilding should be done at the scale it will finally be. ;)
But anyhow: how "tiny" would it be? Scaling up the thing usually does help in making tiny parts easier to build, but I think in this case, the only "right" scale would be a 1:1 scale, or at least a scale close to that, so you could "play with it". That was the power of the project of the project I think, so making it twice that or something, the scale of your first testbuild: it might be easy to build, but it would take away some of awesomeness if this model with the simple shapes it's made up off, will need 20+ or even 30+ pages...
My tip for today: keep it simple and as small as possible, close to a scale where your hand (or rather the hand of a kid) can hold the grip and pull the triger, and don't make it a "megabuild". Small papercrafts with less pages are often much more fun than having to cut 20 pages of parts and glueing flaps...
>> M.
>>44627
That's the problem. The 1:1 scale is the one that brings us to this huge model you can play with. 50 pages :p Not 50 *complicated* pages mind you, it's just that the pieces are so big they're split between several pages.
>> Anonymous
>>44881
I'm a little confused now?
Is your testbuild in>>438351:1 scale?
Becuase yes, that would be a bit huge, and 50 pages is a bit much for a simple-shaped model like that; the best papercrafts are the 1-3 pages ones. Although 1-3 pages may prove impossible, 50 is a bit much. What if you make it half that size? From earlier pictures, the grip looked about the same width as the "barrel" if I remember correctly and I don't think I'd be able to hold the grip in my hand if it's the width as>>43835. I think this is what you should aim for.
>> M.
>>44953
Once again my problems with vocabulary are causing trouble ! The build in>>43835is 1:1 in that it's as big as a "real" bolter would be (which is what I was aiming for in the first place). That's the one with 50 pages.

The second build was half the size of the first and amounted to 20 pages. I must confess I'm kind of frustrated with the whole thing at that point !
>> Anonymous
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>>43835
Is indeed kinda crazy big... Do you have a picture of the grip, how big that will turn out? If you can put your hand around it like on a real gun, then that's what I call "scale 1:1". It's hard to tell since>>43835is of the other end from the gun, but it looks so damn big I'd never be able to put my hand around the grip if it was anything like that size... (it's resting on a standard A4/US Letter cutting mat, right?
If that is a "1:1 scale" like I call it, and it does turn out that big, there's two options obviously.
1) you just release it as it is, that big, 50 pages.
2) you make a smaller scale, less pages, and consent with the fact it's not a 1:1 prop anymore. That would be cool of course, but the Bolter looks good enough to just look at. ;)
>> Anonymous
Y HALO THAR.
i really can't wait for this, it's gonna be so badass. a few suggestions/ideas, though. i think it would be neat if you included a rung, or hitch on the bottom of the grip, so you could hang a crux terminatus off it or something. also, you should texture a 'used' one, too. in retrospect, i suppose this could all be done post-production, but hey. figured i'd say it.

TL;DR- awesome. can't wait!
>> M.
>>44959
Texturing it is going to be fun too - imagine 50 pages of big, textured parts. You can prepare eulogies for your printers already.
>> Anonymous
>>44958
You'd never be able to put your hand round the grip of a 1:1 bolter. Space Marines are huge, they're thickly armoured exo-skeletons.

There's a 1:1 scale statue of a marine outside Games Workshop HQ in Lenton, and it really is massive. If you were gonna do a 1:1 bolter it would be this big.
>> M.
>>44988
That's what I figured when I went to the Games Workshop in my hometown the other day. They have a Space Marine stand up, and the gun is pretty huge as well.