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Anonymous
>>135954Metasequoia's wire program can reduce polygon count, though That is NOT the way to reduce the polycount for papercraft lol. ;) When people on /po/ say: too hi-poly, they (well, the ones that know what they're talking about lol) mean it's not suitable to be made into papercraft as it is. To fix that, you need more than the wire tool in Metesequoia: you need to re-model it while planning ahead about how the polygons will connect into parts for the final papercraft. It's where most people mess up: they only start thinking about that when they load the model in Pepakura. That's okay for them of course, they learn not to make that mistake again, but hopefully now you don't have to make that mistake to learn not to make that mistake. ;) >>135973says model it from scratch, it's often intimidating for noobs to try that, but in the end, if you start with an existing model, you often end up doing that replacing more than half of the polygons anyway, so start from scratch so you have complete control and can plan far ahead accordingly or use an existing model so you don't have to start from scratch, it won't make much a of a difference: both take a lot of effort and both are very doable for anyone willing to spend a fair amount of time on it to teach themselves the skills needed.
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