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Anonymous
>>42804 It never seizes to amaze me how you can get a pdo file over 400 MB big... On "big" models I usually cut them up into parts (arms/legs/torso etc). Not because of disk space, but it's easier to see every nook and cranny in Pepakura that way when selecting which edges to cut and which to fold. In Metasequoia, the entire model would be 203 kB (yes, I mean kB, not MB: that's how basic a Metasequoia 3D model for a papercraft is) and the legs alone would be 30.4 kB. Then I do the work in Pepakura in an untextured version, which is 125 kB, and when I'm satisfied, I apply the texture (which is a 1,42 MB jpg; that actually is too big, but since it's still small enough, I live with it ;) and the final textured Pepakura version is 1,60 MB. When I add all bodyparts in textured Pepakura version, I reach a grand total of 40,4 MB. And the model is a hell of a lot more complicated than the Vivi model. You said before the sheer disksize causes your model to "freeze" in Pepakura sometimes, maybe you should try and find out what's causing your files to be so damn big? It's a lot more fun modelling paper models when Pepakura isn't freezing up on you every time you rotate the model... ;)
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