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Anonymous
And to make things ridiculously clear, here is basically what I do.
New -> materials -> textures, new texture, clouds, change it to blue.
Now I have a blue clouded cube. Export as 3ds, pepakura doesnt get it.
New-> extrude the shit out of the cube, making a man -> edit, seams -> object, faces, uv map -> export to photoshop -> import back -> object mode, materials, texface on -> export -> pepakura model is blank, but if I load up the photoshoped UV map in its there, but doesnt stay with the file like it does in the .blend format
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