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Anonymous
As far as your first model goes: The first pic is better off than the second one as far as having larger pieces connected to others. You don't want all those little single faces straggling about. To get rid of them, go into your 2D window and hit CTRL+N to bring up "Join/Disjoin Faces". Now go to all those little pieces sitting all by their lonesome and double-click their edges so they join other faces. Do this to create larger sub assemblies. Try to imagine how you're going to build the model, make the main chunks into their own pieces.
As far as textures: If you imported the model and it gave you a message like "Flip faces? Y/N?" then you probably need to go back into your 3D program and flip the models faces around. I'll let someone else get into more detail on this, as I still struggle with it myself. =S
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