File :-(, x, )
New 3d software Anonymous
Has anyone heard of or have strata foto 3d? It looks like it would make papercraft creation so much less time consuming
>> Anonymous
It sounds a bit like magic to me: make a couple of photos from different angles, and somehow this computer program can calculate the distance to every point on the surface of the photographed subject so it can create a 3D model out of it. But it must be working, or else they wouldn't sell many copies of their program... ;o)

Keep in mind however, that there's no such thing as magic: I'm sure it's not as easy as they make it sound, taking a couple of photos using their "special photo mat" and presto, instant win!
And besides, having a 3D model isn't the same as having a good papercraft. You guys make the same mistake over and over again: getting the 3D model is just the first step. You can't escape having to learn the basics of 3D modelling and the ins and outs of Pepakura.

Haven't tried this program though (never will either, so can't tell you if it works, but like I said: I'm sure it does.
>> Anonymous
well guy i have designed many papercrafts most of which were commisoned. I understand the many ins and outs of papercraft creation and understand that a good 3d model is not the be all end all in papercraft creation however, being able to generate a good 3D model drastically reduces the amount of time needed to be spent on the project.
Yes the model is not the end of the project.
Yes you need to modify, edit, lower poly count, clean unmanifold geometry, make sure all vertices are merged with their partners, and then re-edit the model
BUT YOU DON'T HAVE TO MAKE THE MODEL FROM SCRATCH!
>> Anonymous
It's amazing to me how many self rightious people post on these boards
>> Anonymous
Bump for great justice.
>> Anonymous
heres a link of the process in mov file
http://www.strata.com/podcasts/061306_mov.asp

hey guys, after i took a look at the features, there are several key things that will make this automated model UNfavorable for papercraft making.

1) Although it can accurately make a real life object.... well that means first you need to HAVE this real life object. I dont know about you, but one of the main reason for me to make papercraft is that i DONT have it, thats why im making it out of paper.

2) ok, heres the important part:
The automated proecess creates a model with uneven polygons and making it a much more complex shape than it really is. remember guys, in papercraft the simpler the geometry the better (in most cases)!

To elaborate on that, I'll have to give an example. mind you, i've never used this program, but this is what i think will happen from watching that video:

Say you have a roll of toilet paper that you took photos of and went through the automated process. what will probably happen is instead of a uniform cylindar made out of quad-faces, it will probably be made out of tris that goes all over the place, so when you take it into pepakura it will cut up the cresed areas and add more detail than need, so you will spend more time on cleaning up the model... perhaps just as long as building it from scratch.

Now this is speculation, I havnt tested it myself, but I can see that as a great way to have a 3D reference for when you do make the model. It would be really helpful for people in the animation industry that still create maquettes of their characters. This way all the porportions will be mapped out correctly and the only thing left is to rebuilt it with good geometries mainly around the joints and moving areas.
>> Anonymous
>>25985
Temper, temper... There's really no reason to get mad, though.
You're absolutely right, you still need to "modify, edit, lower poly count, clean unmanifold geometry, make sure all vertices are merged with their partners, and then re-edit the model" which still takes a lot of time: I think ESPECIALLY with this kind of software. It's like>>26029says in his "toilet roll" example: it's not magic, you won't get a perfect cylinder with this program, you'll get an estimate of what the program thinks is on the pictures.
You're right, you won't have to start making the 3D model from scratch, but I think that would be better actually... That way you'd be in complete control to make a 3D model that you know will be suited to unfold in Pepakura easily.
Many of us aren't experienced in 3D modelling, so we go for the second best option (ripping models and editing them), but since you ARE experienced in 3D modelling, why go for the *second best* option?
If you want to do things good, it takes time. If you want to make a lot of money fast, designing papercrafts on commission is not the way to go I'm afraid...
>> Anonymous
>>25985
what papercrafts did you design? examples?
>> Anonymous
with blender you can use reference photos from 3 angles, then make a window for each corresponding to the angle of the photo, then drag the vertices into place as a start. this sounds a lot better than letting the computer do its stuff..

but often you have to edit photos slightly, as the lens of a camera distorts images (see fish eye photos as an extreme example).

i suppose, either way, if you use photos to make a 3d model, it will be too complex for papercraft.
>> Anonymous
>>26054
all depends on the level of detail you give to it. you can always use a photo for the texture.


anyone interested in how to model/texture lowpoly for papercraft guide or are most of you just requesters?
>> Anonymous
>>26158
Most of us are just requesters.
But why do people always ask "are you interisted in this or that?" Just post it here, or provide a link or whatever, and those that care, will read it, and those that don't won't. Why do you guys seek acknowledgement so much, like you want people to say: "you're my God, I love you so much, you're the greatest person alive for providing this!!" first before providing what you want to show us???
People here are crazy enough to hand you their babies and internets anyway, no matter what stupid stuff you provide, so if people here tell you you're great, that doesn't really mean anything............

So, now that I've said what I wanted to say, you can continue and provide your tutorial if you like.
>> Anonymous
>>26162
lol interesting way of putting it :P then again i rarely do tutorial even for my drawing stuff, ;) so unless someone is genuinly want to learn to make the patterns, i'll just keep making them for myself and for profit, woot.
>> Anonymous
>>26164
So you're saying that you don't really can't be bothered to make a tutorial, unless somebody really really really really REEEEAAAAALLLLLYYYY wants you to?
My advice: if you have a choice (like you have with this), only do stuff you really want to do.
So don't bother. We have Google.
>> Anonymous
well of course! most of the time people here post request at a whim. I wonder how many times to the requesters actually print them out and build it? so the same goes with tutorial. most of the time people just want to know the process, but not actually use it themselves.