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dai
File :-(, x)
Well, due to the lack of updates, I'm just going to mention where I am with updating this-
I have cleaned up the model in max, since when you import it from obj, half of the faces are facing the wrong way and you get a rather ugly looking model (no offense pongoo, I know it looks good otherwise!)
SO, everything is cleaned up in .max format, and I am currently working on setting up a bone system for posing, and setting up basic textures.
I hope to make it a bit higher poly for the sake of those of you who are doing the custom skinning stuff.
When I've finished all of the updates, I can re-release it in a few file formats, at request (the character bone system will only work in max, though.)
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