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Anonymous
>>23157i mean, its stilly to think to "RIG" a paper model, rigging automatically means in 3D program No it does not automatically mean that, only in your mind; it's not like it's the "official" term for editing a standing 3D model into a sitting one...
>>23157how the heck do you rig it in paper????? Exactly! that's what's all the confusion is about. I agree you can't do that, and you agree you can't do that! Again, you're agreeing with me and acting like you're not, what's up with that??
>>23157Just so you know, why it would be easier to edit the already working model of Cloud: the whole model itself already isnt attached! as in, his arms, legs, and body isnt even welded to the body (yayy for squeenix's first try). And it will be the same for a sitting cloud model that has been ripped from the game. It will be made using the same original "scarecrow" model that has been used on the standing model.
>>23157personally i think its easier to pose the finished-edit cloud instead of RE-doing whats already done. Sigh... That's the flaw in your logic! It's not already done! The STANDING model of Cloud is (almost I hope) done. You'd have to WORK ON IT to MAKE it into a SITTING model, since all the edits that were made on it were for the STANDING model!! A bent leg connects to your hips differently than a straight leg, so the connection will be different too. YOU WILL HAVE TO CHANGE THOSE CONNECTIONS ALL OVER AGAIN, YOU CANNOT USE THE SAME CONNECTIONS!!! That's why it's NOT EASIER to use the standing model: you'll have to change the whole pose of the model, and then you'd also have to change the connections. If you rip a sitting cloud model, you can SKIP THAT FIRST STEP. How can that not be easier than what you're suggesting???
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