File :-(, x, )
Kaguya !!jk04jzDexg3
i will give another 3d model....
just in case if someone interested to making this....

fujioka haruhi from ouran host club.....^^
http://www.4shared.com/file/15313319/4a86e00/haruhi_ouran_koukou_host_club.html
>> gizmogal !MmLOyiCYJs
sweet! is the chair included?
>> Anonymous
>>59199
Yes. Files are in Metasequoia mqo format, btw.
>> gizmogal !MmLOyiCYJs
>>59201
oh... right. ><;
>> Anonymous
umm, how do you build this? T.T
>> Anonymous
1. download model
2. open in Metasequoia
3. ????
4. post finished PDO on /po/
5. Recieve bacon
>> Anonymous
if i had a full version of both of those programs i would do it
>> Anonymous
>>59221
i do, and i will
>> Paper Witch !!Cgu+cfuG8aQ
>>59167
I am still quite curious, do you build all of these yourself?
>> Anonymous
can anyone post up her pangya penguin papercraft? the old thread seems to have fallen off the page
>> Kaguya !!jk04jzDexg3
>>59227
not all, ^^;

>>59233
http://www.4shared.com/file/18186938/5adfeb4a/dolphini.html
>> Anonymous
Thanks! :)
>> Anonymous
Thank you for this model. Does anyone have tutorials on how to use Metasequoia? I downloaded it and opened up the model, but I don't know how to slice the model into pieces and basic things like that. Thanks for any help!
>> Anonymous
Bump
This is great ^^ could somebody post a .pdo of this, though?
>> Anonymous
Wahoo! Nice!!!!
>> Paper Witch !!Cgu+cfuG8aQ
>>59540
Hasn't been made yet but I unfolded it last night just to have a look and I'll do this one next :0
>> Michael Eh?
I've had a bit of luck breaking down metasequoia models into arms and legs and such. particualy the ROK files from one site which the faces are all misaligned. The real problem is trying to figure how to attach bitmaps or textures to Metasequoia faces.

Maybe we should ask for 4chan/3d/ so tips an such be passed along.
>> Anonymous
>>59570The real problem is trying to figure how to attach bitmaps or textures to Metasequoia faces.
Tip 1, if you haven't done this already: File -> uncheck "Basic Mode"
Then Panel -> make the object and Material Panel visible (CTRL+Q and CTRL+M)
In the material panel, click new, then double click the new material.
I always set Emission at 1.00. You can select any color you want with the "wheel" or any texture you want by clicking Ref for Tex. Then you can browse your computer for any jpeg or bmp you want.
Click OK, then select any surfaces (polygons) you want, then click Selected -> Set material to faces.
Now if you're lucky, you didn't export as 3DS which usually screws up the UV Map, but as an obj, which usually preserves the UV coordinates on the model, and the textures will end up where they should.
If not, good luck to you. In the object panel, select the object you want to fix. Then click UV in the command panel on the left (only visible if you turned off basic mode) and you can actually see if a UV map has been set. If so: lucky you. If not, you could give up, or if you're crazy enough: select only 1 surface (polygon), then go to the UV again. Click Select (only shows you the selected polygon in the UV map) then click Project. You can then drag the corners of the polygon around the UV map to set the coordinates until the texture looks right. Like I said: good luck with that. Hopefully the UV coordinates have been preserved during ripping+converting the models...
>> Michael Eh?
Thanks for the tips on including texture maps. I've had a chance to take a look at the model and it's gorgeous though those trying to papercraft this character might want to turn off the 'Lines' object in the object menu before passing onto Pepakura to process.
>> Anonymous
>>59662I've had a chance to take a look at the model and it's gorgeous though those trying to papercraft this character might want to fix the model a great deal in Metasequoia like deleting all the double polygons, simplifying the model a hell of a lot more, fixing details that are to small and so on before passing onto Pepakura to process.
fixed ;)
>> hollowkaede
If I recall correctly, there are two hair version in the model
just in case if someone make this into pepakura, I request for the long version one ^^