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dai
File :-(, x)
how exactly did you extract it with intact textures? since the latest updates to the game, my WoW Model Viewer died, and the latest fan update wonks up the exports. I've managed to get the data out as far as models, but to get them to a workable state I need to do a LOT.
pic related, murloc with 1,500,000 poly count build straight from the ripped model. Learnin' me some Mudbox. (ignore teeth and feet, they're stand-ins due to the origin model using a flat plane with transparent textures.)
also, working on your texturing problem. I think the best solution will end up being re-working the entire thing in photoshop, unfortunately. Hey, maybe this will be a good way to test out mudbox's painting abilities...
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