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Anonymous
lets see, if you wanna learn how to, maybe this helps you.
1.draw it, only previews, nothing of perspective proyections, better in free time and far away from computer, in class or bus. When you seat at computer tou will hace a good approach.
2. Simple model and simple tool, when you build 3D object try to have not so much polys and details, or you make the job twice, one from model, and other reduce poly count. I reccomend metasequoia.
3. in beginins dont use textures, when you make the model and built in paper without texture, you can sear a texture and make a new one, even you can paint the test built.
4. make it BIG. fot a pipe one page works fine.
5. divide the model in parts that fits naturaly, better in 3D model to fit well later, cillindrical shapes are a bit hard to joint if you use oly tabs, add a entire face. Personally I hate cut near acute angles or small pieces.
I hope this helps you ^^
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