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Anonymous
>>189701
tha's an issue then. You'll have to actually break the objects where they intersect each other. Luckily... you're using MAX9 :-)
You're going to want to detach all of the seperate objects into their own little peices if they're not already. Once you do that, you can do what they call a "Boolean". It's a headache of a process to get right, but it'll do EXACTLY what you want it to. It also takes some playing around with to get it right, but any amount of effort invested will pay off in the end.
The Boolean tool is located under your create geometry tab over on the right. If you look where it says "standard Primitive" you'll notice there's a drop down menu right there. Click that, and change it to "compound objects". Boolean is under there. It's a basic concept tool that allows you to take an object and "remove" or "add" another object into/from it. (imagine taking an ice cream scoop and scooping out a sphere of ice cream, or taking a cube of clay and pushing a straw through it leaving a hole) That's essentially what Boolean does. What you're going to want to do, is find the objects that intersect, and Boolean them into a single object. You'll loose your textures and all due to this, but your model will be correct and you can add your matts later.
Select the object you want to boolean. under the boolean button, click "select operand B". This will ask you to select the SECOND object that you want to add/subtract from your first. Once you select the second object, you can go fiddle with the Boolean options to the right and figure out which one works best for what you need.
Note that it is PROBABLY a good idea to copy all of your objects off to the side before you start the boolean process in case of any major fkups.
hope this helps.
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