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Anonymous
>>45117 Well obviously, I disagree with you: by basically making the upperjaw and lowerjaw run parallel and the "back" of the jaw at a 90 degree angle, you create a very "square", boxy looking head... It doesn't have the "tension/power" it could have and that I see in the reference picture (it's more than just the "different angle" I think). But hey: you say you're happy with the design, and that's all that really matters of course! At this stage, I can imagine you wouldn't take a step back again and change the design.
>>45200 It's different for all people. Some can build anything, others can't. Vivi (your only model I built, so I can't comment on any others) had good parts (the hands were easy to build, while they're often the most difficult parts) and some difficult parts (especially the neck, where you seemed to delete some fold lines that you shouldn't have: deleting fold lines for a smoother look doesn't always work when working with polygon models unfortunately). And it's often the way the model maker cuts up the parts: for instance I would've done the shoes different (by cutting them up like you did, almost every polygon needs to be cut out seperately; not necessarily difficult, just more work).
Anyway: this one will be difficult to build I think, but if anyone can do it, then it's the designer of the model that knows how to fold every little nook and cranny. ;) I'm positive it will look great in your room!
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