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Anonymous
>>26596I have to play with how pepakura deals with textures a bit more.
Well I've heard people having problems with textures when opening their 3D model in Pepakura, but personally, I use Metasequoia to edit the 3D models (cutting, connecting the edges, applying textures etc) and I never had any problems (maybe because they're both originally Japanese programs? ;o). Anyway: put the textures on the 3D model BEFORE you take it to Pepakura, in your 3D modeller. Then, if you open the file Pepakura, the textures will be there. You can't change where the texture is situated in Pepakura (that information is locked away in the UV map co-ordinates by your 3D modeller), but you can change any jpg/bmp texture into another in Pepakura. But again, any real texturing should be done BEFORE Pepakura. That's easiest, anyway.
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