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Anonymous
>>57225 I think you're being a little confusing: I think you're talking about the number of polygons, not so much the number of pieces/parts (although they're related of course). If you have the same number of polygons, it doesn't matter if you cut a model up in 10, 20 or 30 pieces: you'll have the same amount of cutting and folding to do (since each polygon needs to be folded and joined to another polygon, the number of edges doesn't dramatically decrease: each time you join two parts the number of edges decreases by the staggering amount of 1, so it doesn't make much difference). The real difference comes when you reduce the amount of polygons, and that's a choice of the designer. This one has a lot of polygons, because it's very detailed (I took a look at the templates, didn't build it yet of course... and even all the fingers are seperate fingers!) I made many papercrafts, small and big, difficult and easy, and I never found the layering of the paper very distracting from the beauty of the model. I don't even color the white edges, since I don't mind them (I use 110 lbs cardstock, fairly thick). But I think the trick is you shouldn't want to examine your finished papercrafts at point blank range under a microscope to actively seek out all the imperfections, you should place them on a shelf or wherever and then sit in your chair, doing whatever it is you do and from time to time look up and admire your work from a distance of over 3 feet away. Then you'll be all like: wow, I did a great job, damn that looks good! instead of: dammit I hate that edge underneath his left foot!!
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