File :-(, x, )
Anonymous
Hi /p/.

ITT: Brixshat-inducing perspective. Architecture involved or otherwise.

Pic shot with Konica Minolta Centuria 400.
EXIF data available. Clickhereto show/hide.
Camera-Specific Properties:Camera SoftwareAdobe Photoshop CS2 WindowsImage-Specific Properties:Image OrientationTop, Left-HandHorizontal Resolution200 dpiVertical Resolution200 dpiImage Created2008:11:09 16:31:16Color Space InformationsRGBImage Width700Image Height467
>> Anonymous
bump
>> Anonymous
meh the concept is alright, but the execution doesn't work. overall it's boring and looks like you dropped your camera or suffer from epilepsy.
>> Anonymous
>>292072
OP here. I must say I agree, I could have done a better job. >292054 wasn't me, by the way. How could I have made it better? The actual building's walls are tilted by the way. The wall those people are working on is at around 45 degrees, and so is the windowed edge of the building, but in the opposite direction.

Longer lens maybe? A camera inclination that actually makes them seem upright?
>> ac !!VPzQAxYPAMA
     File :-(, x)
Closest I've got. A friend of mine told me that this shot made his brain hurt.

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>> Anonymous
>>292093
Nice!
>> Anonymous
>>292086
>>292072here
>A camera inclination that actually makes them seem upright
This is what I would experiment with. Having some sort of reference horizon is generally a good thing.
>> Anonymous
>>292093
FUCK IT'S FLIPPING IN MY BRAIN
>> Anonymous
>>292104
The keyword in what I said was "seem", even though the subject might not actually be. Are you suggesting that I attempt to do something similar while keeping a horizon, or are you just telling me to 'stick to horizontal'?
>> Anonymous
>>292120
>The keyword in what I said was "seem"
I can read, thankyou

>do something similar while keeping a horizon
This is what I meant. Generally speaking, a composition without some sort of horizon (implicit or explicit) is less visually pleasing than one with one. Now this doesn't mean it has to be a horizon by a traditional sense, by all means go abstract with all the angles/lines in that building.