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Allyson
Tail Whip->Tackle is really good, because after 2 or 3 of them you can start doing over 100 damage a hit to bosses, and it keeps going up because tail whip keeps lowering their defense. They've never lived to the point where tail whip will stop doing anything.
Eevee doesn't really learn a lot of new moves but in Pokemon Mystery Dungeon it doesn't really matter. My moveset for Eevee is Tail Whip linked to Tackle, Helping Hand, and Hidden Power. Helping Hand is a good thing to pass a turn with when you start a boss fight, because the bosses always start a space away from you, so there's a turn that needs to go by. The attack/sp. attack boost for all of your team members in the same room can really help, especially since you're going to be knocking down the enemy's defense with tail whip/tackle the next turn to add to the nice amount of potential damage you're building up >:3 hurhur
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