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Anonymous
Well, to fix your lineart you need to know WHY it sucks.
Line width is crucial. Thicker lines can represent closer objects, lines farther away from the light source, or be used to accentuate shape (for example, making the bulge of a muscle on an arm thicker).
You're putting those texture lines in for no reason. I know what you're trying to do, but it just looks messy, dirty, and confusing.
You need a lot of work on your anatomy. Something's wrong with the number of joints in her pointer finger, her right arm is too short and has no shape or joints, her left arm is foreshortened poorly and is too thick, her left shoulder isn't even attached to the chest, it's sticking off from the body, the boobs are balls glued to the chest, her torso is too small, her shoulders are too thin, her stomach dips in too much, her hips are skewed, her right leg is misshapen- there's more, but I think I made my point.
Your perspective is horrible. Her, the chair, the background, and the console in the foreground are all at different angles. Drastically different ones, they're not even close.
Brush up on the basics. There's stuff in there that shows promise and some skill, but goddamn, you really need to study the very most basic skills. Linework, value, shape, perspective, and anatomy. Then get them to work together.
Now you know.
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