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Anonymous
Could anyone help me please. I don't quite understand how limbs work, as you can see above. I have no real sense of.. well 3D at all. I just can't grasp how parts "go together" in a 3D sense on a 2D plain.

So is there any tips in getting the scale on limbs right?

Pic above is example, the bosy works well on a \ sort of angle, but I just can't get the limbs on the same angle.. so.. help please?

Thanks for any replies! ^_^

Oekaki post(Time: 39 min, Painter: Shi-Painter Pro, Animation:View)
>> Fundamentals first sciboy
Well the simple reason you're having trouble with it is because for the most part you have little idea what you're doing.

It's essential you get a good grounding in basic perspective so you can draw 3d objects without the guidelines, after that you want to learn the human structure so you can use it at your will.

The first you can easily find books or google tutorials on, remember to practice it until you can draw geometry in perspective freehand that afterwards match up to the guidelines, it helps to work with your entire arm not just your wrist.

There's plenty of books on anatomy but you're lucky this crazy mofo has produced some 178 video tutorials on it FOR FREE.

http://the-structure-of-man.blogspot.com/

Start from lesson one with a pencil and paper ready however i can not emphasise the importance of mastering basic perspective before you start it'll help you a huge amount with the anatomy lessons since the human body is a 3d object, a complicated and dynamic one at that so the last thing you need is basic 3d slowing your progress.

Hope that helps.
>> Anonymous
>>44882
Op here, maybe I should point out I'm fine when it's 3D, it's just the 2d problem I have. I sculpt and paint 3D things all the time, but I can't seem to convert this to 2D
>> captain !v/rTh0HxaQ
     File :-(, x)


Oekaki post(Time: 5 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
>>44886
I did that, I get the general idea, but I can't convert the 2d stick figure into 3d in my head
>> sciboy
This isnt' sculpting and painting we're talking about, it's drawing.
All the mistakes i'm seeing from your sketch is based on those two things, you being able to do it in your head isn't going to make those issues disappear.
>> captain !v/rTh0HxaQ
     File :-(, x)
something like this?

Oekaki post(Time: 4 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
     File :-(, x)


Oekaki post(Time: 3 min, Painter: Shi-Painter Normal)
>> Anonymous
well since this thread is here anyway, maybe someone can explain to me how the crotch/torso interacts with the legs. ive been trying to figure it out but its hard as fuck.
>> Anonymous
     File :-(, x)
maybe he doesn't know how horizon points work?

Oekaki post(Time: 7 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
>>44881
her left arm shouldn't be sprouting out of the base of her neck. try connecting it to her left shoulder.