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Anonymous
Hey /i/

I'm programing a RTS atm, and I'm thinking about making it zombie themed

not just zombie themed, but loli zombeh themed

Is this awesome y/n

Oekaki post(Time: 24 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
y
>> gwinbee !6s9C/EJaD.
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i drewed a zombie loli

Oekaki post(Time: 14 min, Painter: Shi-Painter Pro, Animation:View)
>> Anonymous
Yes very. Just make it so they can eat human lolis and turn them into zombie lolis.
>> Anonymous
Well I mean, it's not like there are any zombie RTSs so do you really have to into a niche of that first?
>> Anonymous
>>95543
exactly =D
>> Rickz0r !AvrvnsSyog
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wut

Oekaki post(Time: 14 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
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I hope that's loli enough. I seem to be unable to draw small children.

Oekaki post(Time: 46 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
>>95727
this is wery loli enough, zombie lolis should be handled as guro sub-genre
>> Anonymous
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"Cleaned up" version.
For fun and panties.

Oekaki post(Time: 18 min, Painter: Shi-Painter Normal, Source:>>95727, Animation:View)
>> Anonymous
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Alternate version.

Oekaki post(Time: 13 min, Painter: Shi-Painter Normal, Source:>>95727, Animation:View)
>> Mac !vv/Nr3MYLo
How about a zombie loli TBS? I'm sure Nippon Ichi would snap it right up.
>> Anonymous
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>>95750
Thats what I started making it as, but I talked to my friends, they didn't like that idea

I'm thinking about making turns optional, because of lags and stuff

So far in the game I have units walking around, so its about the time to start rendering art =D

The thing is at the moment I'm using bmps for 2d sprite units. after 200 frames the size comes to 5 mb :/

Oekaki post(Time: 10 min, Painter: Shi-Painter Normal, Animation:View)
>> Anonymous
>>95736
nekid better