File :-(, x, )
Motoko 34-san
Blarg.

I started working on this in the morning, and I've been working on this off and on. I might do another one like this soon.
>> Anonymous
The thumbnail looked delicious, but it was disappointing in full view, save for a few spots on the skin shading. Would have been much better if you'd have put as much effort into everything else as you did the skin.
>> Mac
Mad props for Ghost in the Shell.

>>32038
That's true, but the same can be said for a lot of oekaki and art in general. Working big and shrinking down = better looking art, generally.
>> Mac
P.S. In before THANKS, CAPTAIN OBVIOUS.
>> Anonymous
her collarbones and her knees/shins are hawt, but the linework on the hair is a bit parkinson's...
>> -(:)
>>32046
THANKS, CAPTAIN OBVIOUS
but I always hated shrinking down my art :{
>> Mac
>>32064
As in digital? B-but . . . the extra-fine detail!
>> Mac
>>32067
Addendum: because I understand shrinking down non-digital stuff, from a scan or what-not, because you can sometimes lose stuff. But digital shrinking is nearly always a win.
>> mmacross
yeah, the thumbnail looks 300 times better.
But props for doin' the Major. more!
>> Sec
Penetration plz. Thumbnail looks ways better as said before, but still a solid work.
>> -(:)
>>32068
lawl, I don't do non-digital ;_;
I don't know, I zoom in a lot when I draw, and then sometimes I don't even like it as much at full-size because I have been looking at it zoomed the whole time. :{
I should just draw in flash from now on lulz >:|
>> lawd NSC
Hair is poorly done but everything else is just wow! bump!