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>> Akiba
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>>351594
you sir, are fucking epic as all hell, and win...

thank you especially for all of the ones with johnny sasaki...
>> Anonymous
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>> Akiba
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.....................
>> Anonymous
where did you get these?
>> Anonymous
>>351634
http://www.konami-data.com/pr/metalgear4.php
>> Anonymous
Sasaski reminds me of Snake Eyes for some reason...
>> Anonymous
konami, it seems, understands the importance of HR images to consumers
>> Anonymous
>>351596

whats up with their feet?
>> Anonymous
>>351600

God, bloom is horrible.

How the hell can parts INSIDE his ear be lit up? Why must they destroy otherwise good-looking 3D with these crappy effects?
>> Anonymous
craptacular textures, all.
>> Anonymous
>>353257
>>353260

baawww, grafix
>> Anonymous
>>353265

Oh no, I like good graphics. How fucking bizarre.

What I don't like is getting my good graphics ruined by some bullshit lighting.
>> Anonymous
>>353272

I don't think there's anyone who doesn't like good graphics. But writing this game's graphics off as bad just because of a minor graphical inconsistency is idiotic.

Your expectations are waaay too high.
>> Anonymous
>>353257
There are no crappy effects lighting inside his ear.
All I see is specular shine on the backfacing surfaces in his ear, i.e. there is a light source somewhere behind him and to the right. This is consistent with the light on the right side of his jawline.
>> Anonymous
>>351600

those are some bitchin' specs... must have
>> Anonymous
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>>353281

The graphics are good. They would be _better_ if they weren't riddled with crappy bloom-effects.
>> Anonymous
>>353354

From the way you're using it: Do you even know what bloom is, Chaz? Because it sounds like you don't at all. Maybe there are some minor issues with his ear, maybe, but if there are then they are not caused by bloom.
>> Anonymous
>>353354
this made me weep
>> Anonymous
>>353354
>>353403
Yeah it's definitely NOT bloom, its either self shadowing issues, a weird lighting equation they are using or possibly a purposely added rim lighting effect (which has becoming increasingly more popular with developers over the past year, as it subtley highlights characters.)
>> Anonymous
>>351598
Did anyone else chuckle at the warning label on their groin?
>> Anonymous
HAHAHAHAHAHAHAH fucking HALF-LIFE 2 had better texturework than this shit!
Grainy building textures=rofl

After hearing it dropped to 15fps in firefights I was at least expecting some nice graphics, but come the fuck on this is pathetic!

So glad I never bought a PS3. Haze, and now this. Sheesh.
>> Anonymous
A lot of people are bitching and moaning about the graphics of some fucking STILL images.

youre not going to notice it when your engaged in the action and story, its unbelievable how many faggots think that perfect graphics = great game.

15fps where did you hear that?! some internet blog forum? How many gameplay vids of MGS4 have there been do you see any of them running as low as 15fps, use your fucking head you dumb shit.

FYI not a ps3 fanboy, In fact im a pc fanboy, if there is such a thing..
>> Anonymous
>>353504
yeah...jeez why not paint a big fucking target there.

quick gaise aim for its crotch!!!
>> Anonymous
>>353834
Well, the demos from CES were reported to have massive framerate drops during firefights. Basically, the only thing that ran well and looked great were the cutscenes. Who woulda thought...
>> Anonymous
>>353834
lol because pre-rendered videos of MGS4 = actual gameplay? tool.
>> Anonymous
Can I ask something? Seriously? WHAT THE FUCK IS UP WITH SCENES BEING ALL ONE COLOR? This game is full of blue and brown, but not mixed it's either all fucking blue or all god damn brown.
>> Anonymous
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>>351606
does anyone else think that looks like it says duel solid eye system?
>> Anonymous
Seriously, guys, it's not bloom! It's just because the normal mapping on his face don't take into account any shadows he casts on himself. Bloom = bright atuff glows. Light = stuff has light on it.

lern2tech
>> Anonymous
Know why this looks so "horrible"? Because faggots never go and stare and HR images for something to whine about, since MGS4 is so hyped up faggots try and look for something to whine about when this could've been done with any game to the same or even worse results.

The graphics are fine.
>> Anonymous
>>354152
Which shows how much you know. Of course it's not bloom but your reasoning is totally retarded, normal maps are nothing to do with shadowing, you can render objects with self shadowing with normal maps.
>> Anonymous
>>353933
Hey, awesome! I thought the two had something in common when I first saw them.
>> Anonymous
I wonder how Raiden lost his jaw...
>> Anonymous
>>354320
fell off from sucking too much dick
>> Anonymous
wow dude youre fucking hilarious, you should be a comedian or something...


dipshit.
>> Anonymous
you guys are comparing shots from different stages in development. Notice how in some you can read the really small print like "solid eye" on snakes eye patch but in others you can't read big text? If they have the power to do the small stuff, why would they skimp on the big stuff?

Also it could have MGS3 graphics and you should still be happy if it had good gameplay!