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Anonymous
>>185342 FF? The same? Try again. I don't agree with the fag from before saying all GTA's are the same, but I certainly don't agree with this. FF has been trying something new every game, and while the changes aren't as dramatic as say, Zelda, they are there.
FF2 introduced concrete characters and a new leveling system. FF3 introduced on-the-fly job classes and separate EXP for jobs and levels and summons. FF4 introduced story-decided concrete classes for each character and the ATB system. FF5 introduced multiple worlds, along with the first permanent long-time-party-member death. FF6... got in depth story-wise. Actually, while I love FF6 to no end, it really didn't do anything but take everything good from the other games and put it all together. FF7 used the Materia system (and was the beginning of Nomura working as lead character designer... we all know where that goes). FF8 and 9 I can't speak for. I know one of them used the Junction system, but having played neither, I can never keep them straight. FFX used the Sphere Grid and removed the world map, trying out a more linear progression. FFXI was online, duh. FFXII used the Liscense Boar and Gambit system and majorly changed the way you battle enemies. Also, it got rid of crappy love stories as the main plot (finally).
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