File :-(, x, )
ilikecheese !f.vguIddlE
This particular image was created with POV-Ray 3.6 using radiosity. The glasses, ashtray and pitcher were modeled with Rhino and the dice with Cinema 4D. The entire image took 560 hours to render.
(Wikipedia Image of the Day, Aug. 2, 2006)
>> Anonymous
560 hours, holy shit.
>> Anonymous
technology is improved in 2008. crysis can render that in real-time. you can also destroy it
>> Anonymous
If you're going to render such a large picture, why not make it like 8000x8000
>> Anonymous
or maybe over 9000?
>> Anonymous
560 hours and it still looks fake as hell.
>> Anonymous
Reflection on the glass 3rd from the left is too straight, reflection does not work that way

the mortar between the tiles is too smooth

the white reflection on the pitcher in the back is... square
>> Anonymous
the ice cube ruined it. otherwise its top notch.
>> Anonymous
Not only radiosity but focal blur too. That probably accounts for a lot of the render time.
>> Anonymous
>>305273
agreed, cube is sorta nice looking but doesn't fit with surroundings. Designer or software probably doesn't model that type of intersection very well.
>> Anonymous
this thread sounds like the PERFECT opportunity for pretentious dorks to criticize another person's work! WELL DONE INTERNET
>> Anonymous
Fuck that, I could do it in 20 minutes in PAINT
>> Anonymous
>>305325
because criticism is wrong and stupid? or because you just a retard in general?
>> Anonymous
>>305325
>pretentious
Haha, shut up.
>> Anonymous
all the bokeh is square instead of round

what a failure of a picture, I'm pretty sure we were capable of better in 2006
>> Anonymous
ITT: Failfags criticize something in order to give the impression that they could do better.
>> Anonymous
>>305169

Well, if it takes 560 hours to render a 2000x1500 image, guess how long it would take to render on over sixteen times as large.
>> Anonymous
>>305163

so fucking false
>> Anonymous
>>305377

you sicken me.
>> OP Author? Anonymous
Hey Cheese - were you the original artist?
>> Anonymous
Rhino = fail

POVray = fail

Cinema 4d = fail

man up and do some dificult organic modeling, that image should not have taken 560 hours to render unless the author bumped up the reflections to something higher than what he should have IE: 2-3


Honest to god, how does someone even get around making shit like this in ancient backwater programs that do things at a snail's pace.


what a waste of time
>> TK_Fulgore !rUN4PdHz4U
this entire thread is fail, especially OP's pic. it doesn't look real. reflections are too crisp and the ice looks fake as shit.
>> ilikecheese !f.vguIddlE
>>306028
no, I'm not the artist, I just started going through the Wikipedia image of the day archives. After doing a bit more research, it appears to be made by Gilles Tran (http://www.oyonale.com) in 2003

>>306036
It was made in 2003. Old picture was made with old software. Make you feel good about yourself calling somebody else's work a waste of time?

and everybody else who whined about the pic: STFU and post some content. You want to complain in other threads about the lack of new content, maybe this is why nobody posts.
>> Anonymous
>>306817

As a photographer I'm pretty impressed by the image. I'm also confused why one would replicate a carefully studio lit photographic still life?

Personal challenge or assignment? Considering the time invested this medium appears perfect for outdoor natural light where control of light and shadow are harder to control.