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Anonymous
actually nowadays aren't the 3d properties stored IN the textures, rather than the models? they extract the physical properties from the high rez model, store them in the textures for bump mapping, and then slap those textures onto a lower rez model. then when the whole thing is rendered, the textures are the only thing displaying the 3d data so something like that huge beast can be displayed on a less capable computer in real time.
bad-assitude is all that thing puts out.
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