this is taking unexpectingly long , can kind anon give me some pointers ?
you want anything to look pro it's going to take a while to get it right.
>>152073nice tracing work, how do you achieve the variations in line thickness within one line, if you know what i mean, the thinner ends of some clothing lines.. is there a tutorial on that matter?thanks anon!
>>152251most common way is to "double trace" it, duh
Nice!>>152251Like mentioned, double trace or it can be a stroke converted to a shape. Depends on the circumstances but the latter is good as it can guarantee a uniform thickness and is a bit quicker.
Spoiler: Brushes (press F5)
http://www.virtualinfusion.net/showthread.php?t=348Use this.
>>152252>>152257>>152284>>152329Thanks Anonymous!
>>152329this is great and all but its a photoshop tutoriali found this onehttp://www.gomediazine.com/04/18/2007/from-sketch-to-vector-illustration/expcept i didnt knock out the black, hence the black blob on my ink layer, i wonder if that made it take longer
Don't use CMYK fag, you're only posting this to your faggy animu blog, so just do RGB. Also more RAM, better CPU, etc.
>>152329Is there something anime-oriented like this for illustrator?I've only seen crappy-photoshop and inkscape ones
>>152427this man has a good point, listen to him
Yes please!Illustrator tracers please post your links
The live trace tool makes things so much easier. Once you get to the shading part...experiment with the gradient mesh tool. Thats how the pros do it.
>>152811live tracing anything but b/w images sucks!