File :-(, x, )
PAWN Necrachid Anonymous
http://www.deviantart.com/deviation/37657713/
>> Anonymous
     File :-(, x)
http://www.deviantart.com/deviation/37657782/
>> Anonymous
thats pretty stupid
>> Anonymous
>>178066
lets see you make, uh anything??? in 3d
>> Anonymous
>>178066
AND NO TEAPOTS!!!
>> Anonymous
     File :-(, x)
here
>> Anonymous
>>178068
So if you couldn't do something yourself, don't judge it? Nice logic faggot.
If things worked like that, no one would ever realise the flaws in things and get any better.
>> Anonymous !EAhlGj0Y6Y
Seeing as im an Animator for 3D animation, does that mean i qualify to criticize it? If so:

Its kinda cheesy to me. Not too hard of a difficulty. Theres so many parts that can be duplicated and resized. There lacks a certain finesse about it. Not to mention that it overuses the glow (cliche) and has neither a decent color map nor a bump map. A dirt map wouldnt hurt either. The presentation of the model could be better too... gray = boring
>> Anonymous
>>178031
congradulations you can create, but not anything worth looking at
>> Anonymous
Now if the guy would just continue the damn comic...
>> Anonymous
Aside from the impossibility of having a skeleton of an arachnid, its cool
>> Anonymous
     File :-(, x)
Just started modelling this last week.
Does anyone have know why those patchy bits are showing up around the back there?
I'm pretty sure it's something to do with final gather.
When I animate the camera, the patchy bits seem to follow the camera, not the actual surface of the model.
>> Anonymous
>>178492
Increase the number of Final Gather points.

Make sure the normals are facing outside. Might also be duplicate faces.
>> Zyjek
>>178492
About the normals: Just recalculate them. But also, when you pan/spin, do the weird patches flicker? If so, you've got a duplicate part. Remove it.