File :-(, x, )
source Anonymous
looking for the source or the name of these spheres
>> Anonymous
looks like a collection of broken black holes
reference: Diebuster 6
>> Anonymous
dunno, but i bet if you whistle, they'll stand up along the wall and blow a big hole in it for you
>> Anonymous
thanks for my new wallpaper ;)
>> Anonymous
looks like 3d software to me
>> Anonymous
those look like bowls, as in bowling, as in the one with a jack
>> Anonymous
kinda looks like bacci balls
>> Anonymous
i dont think its 3d software, if you look at the img you can see the reflection of the person takein a picture
>> Anonymous
     File :-(, x)
>>87171
Its pretty obviously a render. These two areas give it away.
>> Anonymous
>>87180
Happens when you move the camera a bit when taking the photo. Need a pretty steady hand not to accidently create them.
>> Anonymous
>>87188
Please explain how a camera can cause curves to be made up of multiple line segments and cause a lack of anti-aliasing.
>> Anonymous
>>87193
You're pointing out the blue and red "after image"s that are there, right?
>> Anonymous
tripod?
>> Anonymous
Balls are touching.. its gay.. Thread over
>> Anonymous
>>87194
He means the edges of the black parts which are not rendered as smoothly as they should be or would appear in a photograph. You can see polygon edges.
>> Anonymous
very interesting, and good point i still think this whould make a great product for something, paperwaight?
>> Anonymous
also there seems to be a lip and the ornge and blue bands are set moreinto the ball then not causeing this polygon effect?
>> Anonymous
These would be cool if used in some sort of room design, like in a den with a bar, an HDTV, and a computer displaying 4chan.
>> Anonymous
>>87200
LOL POLYGONS
SOMEBODY SHOULD HAVE USED NURBS

NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS NURBS
>> Anonymous
>>87237
I prefer subdivision surfaces myself
>> Anonymous
>>87171
Professionals opinion is that this is 3d.
As quite obvious, spherical map is used to simulate reflections on spheres, and what ever you want can be used as spherical map.. IE. a picture of cameraman.
>> Anonymous
what really gives the picture away is the single few centimeters long glowy stripe thing right in the middle of the pic. the depth-of-field blur is not correctly applied to it which is a user mistake
>> Anonymous
>>87237

NURBS get tesselated before rendering anyway.
>> Anonymous
Everyone here is n00bs, can't you see it's just a lot of Samus in Morph Ball mode? Geeez..
>> Anonymous
>>87277
Not as much as these polygons. You can clearly see the eight segments the spheres are divided into.
>> Anonymous
This is a render I can tell by a few of the polygons, and having seen quite a few renders in my time.
>> Anonymous
I actually do not see the reflection of the camera. I see the reflection of the ceiling.

It's possible that the camera was "hidden" in the really dark parts of the reflection, but this smells like a render.
>> Anonymous
Not a pic. It's 100% graphical. Check deviantart.
>> Anonymous
>>87661
indeed, these are everywhere there. there's a tutorial on how to make this in 3dsmax i'm fairly sure. besides having seen these everywhere, the wonky depth of field was the largest give away for me.
>> Anonymous
REQUESTING SOURCE FOR SPHERES LOL