File :-(, x, )
Vectors MDG
Continued Vector Thread...

I tried to save in pillow-size (read:fucking huge) but somewho Illustrator wouldnt let me...
Any idea to fix this ?
The only way I can save a 12k+ vector is to save it as svg first, then open the svg with inkspace and let inkspace do the export.
However, if I do it this way, the png will end up... well ... a bit pixalated, as if it wasnt anti-aliased or something...

Any tips to save super huge pngs ?

(Also gogo Yoko vector!)
>> MDG
     File :-(, x)
heres a pic of what i mean
upper = ilus
pic below = inks png
>> Anonymous
>>133062
if you vectored that, someone already made a damn good vector of it already
>> Anonymous
>>133081
vectoring a vector?
THAT'S MADNESS
anyway, don't do it...someone already did
>> Anonymous
>>133065

Huh. Looks like Inkscape isn't antialiasing the edge where image touches transparency, whereas Illustrator is using partially translucent pixels to antialias the transparent edge.

Just export without transparency and see what happens.
>> MDG
>>133086
nah its not mine, its from negativezero, i wanted to save it bigger, but it doesnt look not as good as png than as svg :/
>> MDG
>>133089
how do i do that in inkspace ?
theres no transparency option at all it seems
>> Anonymous
Inkscape never gives me that kind of trouble. Maybe it's in a setting somewhere.
>> Anonymous
Can we please have that thing posted as svg or png =3
>> MDG
>>133106
png doesnt work as stated above
http://rapidshare.com/files/25019211/floe.svg.html
lol this svg broke 573 chan... doesnt work there or so it seems...
btw. awesome advantage of svgs : even 100+ mpixel images dont eat gb of ram in your browser ! :]
>> Anonymous
Random shot in the dark here, but is anyone here willing to take a request to make a vector for me?
>> Anonymous
>>133143
Of what?
>> Anonymous
     File :-(, x)
in PNG
>> Anonymous
     File :-(, x)
>>133167

Of Signum.
>> Anonymous
     File :-(, x)
>>133065
exported from inkscape, I don't see any jaggies there
>> Nightlands !GR1R.oFZ5w
     File :-(, x)
>> MDG
     File :-(, x)
>>133232
lol it was my imageview software which caused the jaggies! (irfanview doesnt seem to correctly display transparent pngs)

Lets test this with a random haruhi vector :
(p.s. yeah there are minor errors in there :( , the author optimized his vec to ~2k ish... blowing it up to 10k ish causes some lines to not fit 100% anylonger)
>> fluke
>>133238
hahaha Thats my vector, you must downloaded my ai file? Blowing it up that much really brings out the minute errors hehe
>> Anonymous
>>133428
Where's the AI? Anonymous is interested
>> Anonymous
     File :-(, x)
Hey, a continuation of the vector thread! sweet! I'm almost finished!

<--- Preview

For my First trace evar, I'm quite proud thus far.
>> fluke
>>133430
my blog http://www.pacific-state.net
>> Anonymous
>>133432
nice, must look how to do those soft shades (like the dark parts of her skin
>> Anonymous
>>133436

right click -> stroke and fill -> stroke Style -> Blur %

that's easy, what I wanna know is how do I vary the line thickness?
>> MDG
     File :-(, x)
>>133437
same menu ;)
sry 4 ger edition, but should look the same
>> MDG
>>133439
forgot smth
although its easy to blur a shape in inkscape...

you cant reimport the svg back into illustrator (lolz ?)
the shape will loose the blur ! =(
>> MDG
>>133437
ah another thing...
one cool (well sometimes bad) feature of inkscape is that it automatically adjusts the line thickness if the image is resized!
(illustrator doesnt do this... )
has advantages and disadvantages... well the haruhi vector would have looked horrible then ... ;)
>> Anonymous
>>133439
No I mean tracing lines of irregular thickness.
>> MDG
     File :-(, x)
>>133446
one way would be to double trace the outline, making a shape of the outline not a simple stroke...
however theres a nifty option in inkscape, see screen
using this convert option lets you handle the thickness of a drawn line...
>> Anonymous
>>133446
you trace both sides of the outline if you really want to get the "hand drawn" look... vs. just tracing an single outline and applying a uniform stroke width to it --> that method really looks traced; less work but not a nice results.

I made a little demo image a while back - I'll see if I can dig it out of my archives and post...
>> outline trace Anonymous
     File :-(, x)
>>133476
OK, not the file I was looking for but sort of shows how one would trace both sides of the [black] outline... this is a Speed Racer trace [using Illustrator] I've been working on for a while now... the red lines are the traced vector lines on top of the color scan image... I generally use a bright stroke color like lime green or red so I can see what I'm doing... easy enuff to change the color later...
>> outline trace cont. Anonymous
     File :-(, x)
OK, here's something I whipped up... boiled down to 3 steps... assumign you already know how to draw/trace with the pen tool and manipulate the node points and the "curve adjustment handles" etc. blah blah blah...
>> Anonymous
>>133062
dont use 'save for web'
instead export it as a png.
>> MDG
     File :-(, x)
>>133587
This IS the error message for exporting it as png!
The errormessage from save for web looks like :

;)
>> Anonymous
bump
>> Anonymous
use svg
>> Anonymous
>>133442
actually illustrator does scale strokes, its an option in the prefernce menu that must be turned on.
>> Anonymous
>>133686
oh good to know
>> Anonymous
>>133122
"svgs" and "100+ mpixels" doesn't even make sense together. Default size just a flag at the top of the svg.

Anyway, I'd consider firefox's implementation braindead and just plain wrong, since it's impossible to scroll without re-rendering each screen. I'd _rather_ the whole image be rendered and held in memory than this bullshit, painul to view even on a core 2.
>> Anonymous
>>133693
well but this way you can open 1000 10k*10k pics without killing your memory...

And if default size = main image size then you have millions of pixels which should be rendered somehow...