File :-(, x, )
v Anonymous
this is taking unexpectingly long , can kind anon give me some pointers ?
>> Anonymous
you want anything to look pro it's going to take a while to get it right.
>> Anonymous
>>152073
nice tracing work, how do you achieve the variations in line thickness within one line, if you know what i mean, the thinner ends of some clothing lines.. is there a tutorial on that matter?

thanks anon!
>> Anonymous
>>152251
most common way is to "double trace" it, duh
>> Anonymous
Nice!

>>152251

Like mentioned, double trace or it can be a stroke converted to a shape. Depends on the circumstances but the latter is good as it can guarantee a uniform thickness and is a bit quicker.
>> Anonymous
Spoiler: Brushes (press F5)
>> Anonymous
http://www.virtualinfusion.net/showthread.php?t=348

Use this.
>> Anonymous
>>152252
>>152257
>>152284
>>152329

Thanks Anonymous!
>> Anonymous
>>152329
this is great and all but its a photoshop tutorial

i found this one

http://www.gomediazine.com/04/18/2007/from-sketch-to-vector-illustration/

expcept i didnt knock out the black, hence the black blob on my ink layer, i wonder if that made it take longer
>> Anonymous
Don't use CMYK fag, you're only posting this to your faggy animu blog, so just do RGB. Also more RAM, better CPU, etc.
>> Anonymous
>>152329
Is there something anime-oriented like this for illustrator?
I've only seen crappy-photoshop and inkscape ones
>> Anonymous
>>152427
this man has a good point, listen to him
>> Anonymous
Yes please!
Illustrator tracers please post your links
>> anon
The live trace tool makes things so much easier. Once you get to the shading part...experiment with the gradient mesh tool. Thats how the pros do it.
>> Anonymous
>>152811
live tracing anything but b/w images sucks!