File :-(, x, )
Anonymous
Super giant Super Metroid map made from well...being in game.
>> Anonymous
>.jpg
>> Anonymous
>>413887
Don't care, still made of awesome and fuck yeah.
>> Anonymous
>>413889
The jpeg artifacting is very noticeable. It could probably be compressed to a small size with lossless compression, since there aren't a lot of colors.
>> Anonymous
>>413890
Could be but I know nothing of image processing/compressing and this was saved from god knows where a few months ago.
>> Anonymous
>>413894
dont worry man, he's just some lonely virgin nerd who graps at anything that will make him feel better about himself
>> Anonymous
     File :-(, x)
>>413886
>>413887
>>413889
>>413890
>>413894
>>413899
*CHO!*
>> Anonymous
>>414158

Nearest-neighbor scaled equals DOUBLE NIGGER FAIL
WTF happened to the original
>> Anonymous
>>413890

Agreed. PNG was made for this shit. Take the hint, Anon.
>> Anonymous
bump..
>> Anonymous
Nearest neighbor scales without interpolation - it's fine for images that are pixel based, particularly at (relatively) low resolutions like the SNES. If you want a a less-faithful upscaling with some anti-aliasing, then you'd want bicubic.