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Kazeph
File :-(, x)
>>83755 Although the story about the green tint being used in the game may well be true, the reason those images are excessively so is because whoever saved those images initially didn't convert the colours to RGB correctly. Plus it's not uncommon for game companies to release screens above a resolution that is supported by the system the game is being released for. The MGS3 screens for instance were released primarly at a res of 3000x4000.
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