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Anonymous
>>131884 Oh yeah, I forgot to mention a few pointers.
When you start tracing, either have a xbox-hueg bitmap source or blow up the image; at least 4000 pixels wide if not more. When your trace is finished you will downscale this to whatever desktop width desired - this will have the effect of naturally smoothing the jagginess.
Do NOT, under ANY circumstance, use edit > stroke along lines. That is the sign of an utter tracing newbie. Go ahead, use that pen tool to create shape layers instead.
I've been imitating that guy who did those jawsome Negima catch traces (negativeZero?) to good effect. I ctrl-click the outline layer, expand by several pixels and fill into a new layer, then adjust opacity to around 5% and perhaps gaussian blur just a tiny bit. This blurs the outline further and adds a barely perceptible dark "halo" around it. I also do a copy-merged of the entire image, paste to a new layer on top, adjust opacity to 10-25% depending on image and experiment with gaussian blur to add a barely perceptible smoothening. I believe -0 does something akin to that, but that's just my assumptions based on studying his/her traces (though outline smoothing step is clearly perceptible in some of the works).
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