File :-(, x, )
Anonymous
Mmm cgi
>> Grinder
     File :-(, x)
>> Grinder
     File :-(, x)
>> Anonymous
     File :-(, x)
some original work
>> Anonymous
>>404160
nice
>> Anonymous
>>402909
looks good but too unrealisticly clean
>> Anonymous
>>404160
Pushing some shit around in poser then clicking the 'make art' button !=original
>> Anonymous
What programs do you guys use to make these?>>402909
>> Anonymous
i believe the first picture is a demo pic from Autodesk 3D Studio Max...not sure about the rest though
>> This is... Anonymous
From the Ray Tracing thing that is going around. They say games in the near future will drop the current rasterization technique to use ray tracing.
>> Anonymous
Is POV ray
>> Anonymous
>>405648

Intel says games will drop rasterization in favor of raytracing. Simply because raytracing requiress fuckin' massive amounts of CPU-power, resp. Intel's GPU "Larrabee" is designed for just that.
Honestly, it's bullshit. Raytracing might be ok as long as you leave out shadows and ambient lighting, but when you turn that on, the number of rays to be traced rockets through any roof and your framerates sink like the Titanic.
Enjoy your raytraced games looking like Quake I while rasterizers produce near photo-quality...
>> Anonymous
>>405632
nope, 1st one is pov-ray
3dsmax can't do stuff that well
>> Anonymous
>>405671

Meh, me being stupid again, typing faster than thinking... Can't leave shadows out of a raytracer, it comes naturally with the method.
What I meant was surface maps on objects, bump maps, displacement maps etc..
>> Anonymous
>>405676

Depends on the renderer being used. You don't have to use the built-in 3dsmax renderer...
>> Anonymous
>>405677
from what i hear it'll work fine, as long as they improve floating point calculations on gpu's
>> Anonymous
>>405678
yeah, but try exporting 3ds to pov, its terrible
>> Anonymous
>>405676

Mental Ray can though... certainly a lot better than POV-Ray
>> Anonymous
use V-ray in 3ds max to get things like the top one
deals with raytracing a lot better.
>> Anonymous
>>405625
seriously, poser is the most overused piece of shit ever. every human model looks like the same person with different hair
no wonder the pedos love it, it takes no skill to use
>> Anonymous
halp!

I must do some realistic-enough looking sky, similar to these time lapse vids ( http://mx.youtube.com/watch?v=OHcpIeNEFQs )

I am using blender 2.46
>> John
What's this an intelligent conversation on 4chan ?

Either way question, I'f I were to go to a film school after I graduate from HS what would be the best major if I wanted to do this kind of stuff for a living , cgi and special effect for movies and such ?. and is this career a financially stable one ?
>> Anonymous
>>405880

My advice, and it's worth exactly what you paid for it, is to go to school to learn the tools, not to get a degree in anything. Once you can use the applications and processes, your badass demo reel will get you more work than any letters after your name.

Keep in mind that this industry is very competitive in the early stages of your career. Only if you are really talented will you float to the top. Otherwise, prepare to spend the entirety of your career modeling tea cups and animating environmental damage, that sort of thing.

Practice, practice, practice, and constantly push yourself beyond your comfort zone artistically, and you'll do fine.

Oh, and since this is 4chan: fag.