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Anonymous
>>576205 The monster appears at the 2,000 m (1.24 mi) mark and pursues the player downhill. Further down the hill (2030 m) another monster also gives chase, but uphill. An angled route while playing in "fast" mode avoids both of them, but afterwards the distance starts counting down from ?2000 m. The world loops around on itself, and everything outside the boundary of the piste triggers the monster. However, if the player returns within the invisible border, the monster stops.
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