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Anonymous
With Valve's recent announcement of Portal coming so close on the heels of the release of Prey, some have accused Valve of copying an innovative and trendy gameplay element, much like many developers rushed to include variants of Half-Life 2's own "gravity gun" in their games. However, Portal seems to have been in development for some time; at least since the hiring of Narbacular Drop's developers, thus before the release date of Prey, long delayed and thought to be cancelled, was publicly announced.
To counter this criticism, it has been pointed out that although Prey does feature portals, they are not under player control, do not take into account momentum, and are not as integral to the gameplay of Prey as they are to the gameplay of Portal. Prey is also not the first game to feature portal technology, but it does use a more advanced portal system. Previous games, such as Descent, Unreal, and even Quake, all featured them in functional forms. However, all their portal technology consisted of respawning the player at another point in the map something akin to dying and respawning in multiplayer whereas Prey's and Portal's portal system form a rip-in-space doorway to another part of the map.
wikipedia bitch
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