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Starcraft Gifs Anonymous
ITT somebody called for an exterminator.
>> Anonymous
WIN
>> Anonymous
fail for blizzard ripping warhammer and turning it into retarded shit.
>> Anonymous
its a known fact that they both ripped off the book Star Ship Troopers. get your fact straight u warhammer neet.
>> Anonymous
oh right, cause powered armor and bugs equals warhammer. Retard.
>> Anonymous
And how exactly did they rip off Warhammer? They said Starcraft was really just Warcraft in Space.
>> Anonymous
Warcraft fucking ripped warhammer fantasy tardbanger.
>> Anonymous
Nobody cares about Warhammer.
>> Anonymous
Multicoloured xenomorphs, swarming, hive mind, Zerg==Tyranids
Psi, uber tech, arrogance, MYSTERY, Protoss==Eldar

Hydralisks==Hormagaunts
Ultralisks==Carnifexes
>> Sigma_100
You guys are all fucking retarded. I don't know why I'm bothering to post; I guess 'cause I've got nothing better to do right now... But Rob Pardoe, president of Blizzard, had originally wanted to do a game based on Games-workshop's worlds, but GW said "fuck you guys". Pardoe and blizzard then decided to counter-fuck them and do their own thing, and thus warcraft/starcraft were born. So YES there are similarities, but it's only because GW had to be dicks to blizzard in the first place. Joke's on them though huh?
>> Anonymous
>>346630
Yes, because everyone knows what Starcraft is, but only about 65% of the populace knows what Warhammer is, mostly people who only know it by name.
lol.
>> Anonymous
STFU and post some more Star craft Gifs!
>> Anonymous
STARSHIP TROOPERS RIPPED OFF STARCRAFT
HOW COME NO ONE IS TALKING ABOUT THAT!?
>> Anonymous
cause the fact it was a book before starcraft and the movie came out
>> Anonymous
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Nobody cares. American Dad rips off Family Guy which rips off Simpsons which is made by the same guy who does Futurama which contained episodes featuring actors from Star Trek, which kind of sounds like Starship Troopers, which was a shit movie based off Starcraft, which was a spinoff of Warcraft which was a rip off of Warhammer, which was based off of Dungeons and Dragons which uses a 12 sided die, there are 12 days in the Roman calendar, the Romans killed Jews... GASP.

JEWS DID 9/11.

(also, Starcraft gifs lol)
>> Anonymous
Corrections for:
>>346670
Starship Troopers was a book first, okay
12 months, not days
Jews didn't do 9/11... But, Streisand had a hand in it

STFU
>> EchoingTruth
See...you guys don't get it. Fantasy is FANTASY! Jeeze...it all pretty much exists in the same place anyway. There's ALWAYS minotaurs, there's ALWAYS gnolls. There's ALWAYS elves...Starcraft took Warcraft, which took Warhammer, which took LotR, which took the whole FANTASY MOLD...Starcraft...is SciFi FANTASY MOLD...jeeze....
>> Cats777 !ZMTjkDFhqY
Intro

I believe that Blizzard Entertainment plagiarized Games Workshop's art and ideas for their games "Warcraft" and "Starcraft", respectively. Each of the games between the two companies have a lot of strikingly similar visuals, ideas, and attitudes. Some people think this is a coincidence, since a lot of Sci-Fi and fantasy stories borrow from the same sources, such as The Lord of the Rings, Starship Troopers, mythology, and even legends. However, I think there is a little more to the story, since the characters in Starcraft and Warcraft are a little too similar to be considered different, and Games Workshop also predates Blizzard by almost 15 years.
>> Cats777 !ZMTjkDFhqY
Paragraph 1

First off, the aesthetics of all the characters and races in both series of games is almost identical. According to Adam Swiderski, a PC game reviewer, “…that [Starcraft’s] offering’s races and units were heavily influenced by Games Workshop’s creation” (1). Many other people feel the exact same way as he does, and will usually always cite the following examples. In Warhammer 40K, a Games Workshop game, the humans, also known as the Space Marines, wear overly bulky space armor and carry big guns. Granted, that does sound very generic, but Blizzard's competing game's human race, also known as the Terrans, look just like the assault variant of the Space Marines. However, the biggest aesthetic face lift in the whole game was the giant bug-like monsters called the Zerg in Starcraft. Many years earlier, Games Workshop had an almost identical race of giant monster bugs called the Tyranids, which was copied in Starcraft by Blizzard. Both races share a hive-mind like almost all bugs do, and only live to kill and eat things. Before the Zerg were a thought, however, the Tyranids were killing and eating the inhabitants of entire planets during the tabletop games. Each of these bug races are almost 100% identical. They both have praying mantis type giant scythes as weapons, multiple legs, giant mouths of serrated teeth and grabbers, and all share a hive mind. About the only thing that could be said about them being different was the fact that the Zerg are mainly brown, while the Tyranids can be almost any color.
>> Cats777 !ZMTjkDFhqY
paragraph 2

The aesthetics weren't the only thing taken, however. While some of the races have their own little quirks from game to game, the overall story and attitude of the races are the same. The Terran in Starcraft don't try to emulate the Space Marines, which is a good thing, but they are about as generic as generic gets. However, another race of aliens from Warhammer 40K has Starcraft counterparts that have similar powers, stories, and even attitudes, even if it doesn't look exactly like them. The Eldar from Warhammer 40K are an ancient psychic race of tall warriors who are dying out. In Starcraft, there is a race called the "Protoss" which resemble the Eldar in most ways other than aesthetics, but they are similar in stature and a lot of people could say they got their looks from another Warhammer 40K race called the Tau, because of their facial features, as well as their body color. The two races might not look the same, exactly, but they sure act the same. Both races from both games have a sob story about how their home planet got destroyed and how they are dying out and each have supernatural psychic abilities. As for certain Eldar and Protoss vehicles, it’s really obvious at what went down. The Eldar had their vehicle "The Wraithlord" introduced into the game around the late 1980's and it was pretty much a walking coffin powered by the spirit of a warrior inside. Some of them were even powered by gravely injured or dead warriors whose psychic powers were great enough to move the machine on their own. "The Dragoon", the Protoss counterpart of said vehicle, looks almost the same as the Wraithlord, except it had four legs instead of two. The Dragoon was also piloted by a dead warrior, spirit, or powered by immense psychic power by a barely living Protoss warrior.
>> Cats777 !ZMTjkDFhqY
paragraph 3 (part 1)

While Warhammer Fantasy have the most clichéd monsters and creatures in existence in it, I can't really blame them for being unoriginal in that aspect, but they all at least have their own "Trademark" art style and direction for their respective depictions of mythical creatures and etc. Much unlike Blizzard, who pretty much took Warhammer 40K's and Warhammer's designs and ideas and slapped their label on it. However, there are many, many people who believe that Blizzard asked Games Workshop if they could make a game based on their universes, and Games Workshop refused, and since Blizzard already had an almost full game done, they changed around a few names and titles. In a recent interview from OGX by Craig Dalrymple, Mark Jacobs, who is involved the production of the “Warhammer Online” project and a Vice president of Electronic Arts, has said that “Games Workshop and Blizzard talked about doing a Warhammer based RTS prior to that [Warcraft] and the deal fell through” (1). I'm not trying to say Games Workshop is the most innovative company in the world, and that they could do no wrong, but their intellectual property and art design was taken by Blizzard
>> Cats777 !ZMTjkDFhqY
Paragraph 3 (part 2)

Its hard to be 100% original nowadays anyway, since every modern conception of something came from somewhere else, sometime else. For example, robots, or the idea of any living material being, can be, according to Carlos Parada, traced all the way back to myths about Hephaestus (The Greek god of metalwork) from Ancient Greece regarding “Bronze people and fire breathing metal bulls he created” (1). There is always a possibility that that can be even traced further back! Also, giant bugs aren't anything new, either. Back in the 1950's, the book "Starship Troopers" was made and the story was about some Marines trying to survive on a giant-bug infested planet. Also, a lot of people criticize Games Workshop of copying Tolkien, but about all he did was popularize certain myths and even he copied and took ideas from older ideas. My point being, it’s almost impossible to be totally 100% original in this day and age.

Conclusion

In conclusion, even though they aren't 100% original themselves, I believe that Games Workshops games aren’t quite as derivative and unoriginal as Blizzards two games, Warcraft and Starcraft. I think that there is enough evidence in all of their games and that their intellectual properties are close enough to be considered copying.
>> Anonymous
well i guess everybody needs to get over it for now since the op wanted gifs not a dumbass arguement.
>> Anonymous
>>346687
FUCK.OFF.TOLSTOY.
>> Anonymous
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OP here: this made me lol anyway.

So does anyone have anything else relevant to my interests?
>> Anonymous
Cats777, STFU and post moar hentai.
>> Anonymous
>>346688
Ah, but we all know the Dragoon isn't being powered by the Protoss inside; it's the other way around!

And the two extra legs were thrown on for added stability as it performed fancy barrel rolls in the cinematics.
>> Anonymous
>>346686
tl;dr
>> Anonymous
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This discussion is similar to Disney ripping off a Japanese movie called Kimba the White Lion.
>> Anonymous
>>346688

I was the one pointing out similarities, and you're not helping with the Tau or Wraithlord thing. A wraithlord looks fuck-all like a dragoon, and the Tau weren't invented when Starcraft came out.
>> Anonymous
Starcraft ripped off Aliens.
>> Jhoh! !9J6Xe7Aqf.
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Starcraft was cool and all but Dawn of War is still more swee.
>> Anonymous
>>346622
Ding, ding, ding. This man is a winner!
>> Anonymous
Don't say another goddamn word. Up until now, I've been polite. If you say ANYTHING else - ONE word - I will kill myself. And when my tainted spirit finds it's destination, I will topple the Master of that dark place. From my black throne I will lash together a machine of bone and blood, and fueled by my hatred for you this Fear Machine will bore a hole between this world and that one. When it begins you will hear the sound of children screaming - as though from a great distance. A smoking orb of Nothing will grow above your bed, and from it will emerge ten thousand starving crows. As I slip through the widening maw in my new form, you will only be catching a glimpse of my radiance before you are incinerated. Then, as bubbling tears of dark pitch stream down my face, my dark work will begin. I will open one of my six mouths and sing the song that ends the Earth.
>> Anonymous
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people steal. act surprised when it happens, rite?

GW failed really hard for turning down a hueg business opportunity with a proven game developer. Funny how all the WH video games put together can't match the sales of any one of Blizzard's games.

Blizzard failed even harder by pooping out three more WC-related games and starting development on D3 before toying around with the idea of SC2 and then realizing that (1) there are a finite number of gamers and that SC2/WOSC would take gamers away from other profitable Blizzard games and (2) SC fans felt pretty fucking rejected and shat upon and somewhat hostile after nearly a decade with no new SC and then the whole SC: Ghost debacle.
>> Anonymous
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um.
>> Anonymous
Penny-Arcade reference FTW.
>> Anonymous
>>347116

thats from Penny-Arcade.com
>> Sigma_100
God damnit. I just fucking made a long-ass post and it got swallowed up. Fuck you all!

I will sum up what I said though, since I'm bored:

1) I should have clarified my comment at the end; I didn't mean anything about blizzard or GW being better than one or the other, I just meant that GW lost out on a BIG opportunity.
2) Cats7777, either you're a stupid bastard that didn't read what I posted, or there is some hidden satire hidden 'twixt the MASSIVE FUCKING ESSAY you wrote. I'm going to give you the benefit of the doubt, and go with the latter.
3) Jhoh, DoW is great, but starcraft is still #1 in my book; at least until relic comes out with tyranids, and then... We'll see.
4) Hahaha penny arcade reference!
>> Anonymous
/r/ Ghost, Firebat and Hunter faces from HUD.
>> Caps
The only reason this topic is debated is because all the Warhammer tweens are so fucking bitter that Blizzard took their very simple, un original concepts and then proceeded to make two of the best selling digital franchises in the world, while the the Warhammer bods sat around moving their lead men across green felt.

I mean honestly, how original was Warhammer exactly ? Bloodthirsty Orcs, Arrogant lordly Elves, Mundane yet powerful Imperial Humans, Chaotic Evil.

OH YEAH I HAVENT SEEN THAT BEFORE IN TOLKIENS WORK. Whoops.

Sorry Warhammer, but you just dropped the ball.Welcome to the digital age, maybe youll regain some prowess with Warhammer:Online.
>> Anonymous
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Sup.
>> Anonymous
>>347349

I'm not disagreeing with the whole, nothing here is original thing, but Warhammer is a damn fine game, and Mark of Chaos could possibly be the next great fantasy RTS.

Of course, Dawn of War is king of the futuristic RTS games at the moment, IMO.
>> Anonymous
>>347349
I will justify BLATANT PLAGARISM with retarded generalities. Oh and suck the juicy cock of Blizzard while I am it it. Mmmmm cliche's so delicious! BETTER FAP TO CHIX IN WOW NOW

Oh wait! I forgot, I race of space insects with a 'mind' that controls each colony is totally un-orginal! I can think of a billion different times I've seen it before.

Because the Zerg are so totally amazing and original and not at all a blatant rip-off becuase Blizzard was too lazy to come up with it's own ideas that they basically just ganked from the DOW codex. Lets all justify plagarism, remember, it's okay as long as your idea becomes popular! HURRRR
>> Anonymous
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omg zerg rush omg omg
>> Anonymous
@Cats777

>I believe

Sums it up for me.
>> Anonymous
>>347120

I wonder if she has teeth down there...
>> Anonymous
40k took some inspiration from dune aswell
>> Anonymous
>>347358
Most insects, space or otherwise, have a hive mind. Durr. It's not fucking original.

And again, everybody rips off everybody, until we get back to the greeks who actually did make up a few things, but most of it was still just handed down from somebody else, who didn't believe in writing.
>> Zepheris
>>347355
sorry to burst ur bubble, but unless the game developer can make a massive reversal soon then the game is practically doomed.

The beta revealed 4 things,

a. the developer doesn't care of the input from the beta tester

b. the hero is massively out of balance in the game so much that it is often preferable for player testers to dump all their points to heroes instead of heroes + army as an army stand no chance whatsoever in stopping a fully geared hero, no matter how many u throw at them.

c. the developer ACTUALLY thinks such thing (a warhammer fight with no army and just heroes) as a viable scenario and a good addition (yes, they r morons... and no they should not have been allowed to made another game)

d. The game is tactically inferior to Dark Omen which is apparent since quite a number of the beta testers went back to play it after frustrated by mark of chaos and actually found it more fun to play than mark of chaos despite the fact that dark omen is over a decade old.