File :-(, x, )
Something I made Anonymous
Meh something for school.
>> Anonymous
it sucks
>> Anonymous
>>813127
You have no concept of how animation works. You are thinking too hard and not letting it flow.
>> Anonymous
Try working on breaking up the pace when you can. Try building a sense of anticipation by slowing down the "windup" action, then speed up the "throw". It will give your animation's physics a more natural feel.
>> Anonymous
I like it.
>> Sagey McSage !XYtW74q7BU
It's like ten episodes of Dragonball Z in one gif! Well done.
>> Anonymous
>>813206

just without all the unnecessary "uh. huh. huh. huh. huh. huh. huh. huh. huh. huh. huh. huh. huh. huh. huh. huh. I'LL GET YOU CELLLLLLLLL!1!!!!!!1!!!!11!YELLOWHAIR".
>> Anonymous
Ha! Thanks guys. It was a bit hard since I dont have an optic pad :/, I only had two hours at school to make and the topic was freestyle and I didnt want to use motion tweens, way too boring.
>> Anonymous
Needs to be faster, time doesn't go that slow.
>> Anonymous
Here is a faster version.
>> Anonymous
     File :-(, x)
Errr here it is.
>> Anonymous
     File :-(, x)
>> Anonymous
>>813127
You obviously didnt plan this out at all. Your arcs are terrible, and your motion is all to slow. You should cut frames everywhere to speed it up for that flip use like at most 5 frames, and for the throw it should be like maybe at the most 3 or 4 frames. And plan your jumps and movement to have parabolic arcs instead of arcs that flatten out at the top. Also have you even heard of squash and stretch, you should be squashing the characters when they hit walls etc...
>> Anonymous
>>813872
You're an expert aren't you? I can tell from reading posts from many experts in my day.
>> Anonymous
     File :-(, x)
or speed it more
>> Anonymous
nm i fail
>> Anonymous
     File :-(, x)
woo