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Anonymous
A gif I need comments on. I had to make it for a class. The animation is only 5 frames a sec, so its supposed to be choppy. Otherwise, tell me what you think.
>> the motion
It's... awkward. Why is it only 5 frames a second? You're right, it makes it WICKED choppy.

Her first hit is all wrong. There's no anticipation, no follow through. Her arm cocks at a weird angle before the next punch.

The second hit is a little bit better, but she needs to really get her whole body into it. She's entirely too stationary through the brief movements; it makes her look like a mechanical doll.

Also, he doesn't really look like he gets hit either time except for the stars. His fall is entirely too vertical and doesn't actually flow with the punch that she just gave him.

Good secondary action with her hair. Her left arm shouldn't straighten all the way out in her victory pose. It's jerky and distracting.

All in all, this is some good artwork, but I don't think you have any training with animation itself. Again, this animation just lacks life and energy.

If you want to animate anything, I recommend this book. It's absolutely amazing and goes over all the basics of animation that apply equally to 2d and 3d.

http://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/0571202284
>> Anonymous
>>384790
at worst, animation should be 6 frames a second. Every 4th tick of 24ticks in a second.
>> Anonymous
It's a class project, and it's only supposed to be 5 frames a second (its not really meant to be a full animation, just the key points). Otherwise, it would have been a lot more. However, it meets all the requirements of the project, and I just wanted to see the overall reaction of people who are exposed to it. On a side not, I am an artist, but I haven't ever done animation before, so this process is a bit awkward for me.
>> the motion
>>384846
Exactly.

>>384859
Maybe your teacher wasn't clear, but key frames are high points of interest. Yours, for example, would simply be a few pictures. Chick rears back, first smack, chick prepares for second hit, second hit, dude falls, chick gloats. 6 frames. :-/
>> Anonymous
>>384876
Agreed. For an animation like this you'd probably need to do those 6 frames first and then fill the rest in. That'll give you a better idea at the ranges of motion in between and keep it from being stiff.

In this gif it looks like you drew frame 1, then 2, then 3, etc. and so got commited to the basic pose/stance already. Try looking through comic books again, you know, like how it uses "frames" for each part of the action as well.
>> Anonymous
It's actually pretty good, but her shoulders stay almost perfectly square to the guy the whole time, which is a bit awkward. People almost never move their arms without rotating their shoulders. This would also allow you to give them a little bit more space between them, which would also enhance the appearance of it.

Good work on the expressions and the hair, arm and head movement. All in all it's a pretty well-done gif.