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MrWhitefolks
!KCFB/uXKQI
>>219867 a good example is SH2, where the monsters can appear during the 'foggy/purgatory' style world at will.
however, the more menacing and downright nasty ones predominantly show up when it's the hellish version(PH, boss monsters, etc). this gives teh player something to deal with during the exploration of the foggy world to keep the game from becoming tedious(if all you did was run around and solve random 'key goes here' puzzles in the fog world, the game would get downright boring).
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