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Anonymous
Every car in GTA4 handles like a pregnant whale rollerskating on grease.
Don't tell me its because I'm driving 100 miles per hour because unless Niko is really 100 feet tall I'm not going anywhere near that fast.
I can understand making NYC one hundredth the size of the real thing (hardware limits FTF), but then they make time go by 60 times faster as well, for no other reason than to keep players from beating all the missions before the sun sets on the first day (if you want to keep things challenging, divide all the time limits by 60; say Niko gets a minute to reach his date instead of an "hour" that's really only a minute). God forbid we beat the game before getting caught in our first rainstorm.
Then to make it even more annoying, they multiply the effective mass of every car by 6000 to "compensate" for both the smaller city and the faster time, when if they actually cared about game physics they would be dividing it by 6000 instead. Too easy to drive then? Fine, then ramp up the difficulty of the missions with more enemies and better AI, not by making GTA4 Turismos steer like GTA3 semi trucks.
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