File :-(, x, )
Jhoh! !9J6Xe7Aqf.
New BSG gif.
>> Anonymous
haha eat it you stupid cylons
>> Anonymous
plot hole, they could have just looked for the rest of the Cylon models during that ep.

also please post the nuke explosion from the season 2 finale!
>> Jhoh! !9J6Xe7Aqf.
     File :-(, x)
How would they look for the rest of the models? Most of them were probably on Caprica and whatever the Cylon homeworld is.
>> Anonymous
>>205306
it was a resurrection ship, they had all the backup clones of the 12 Cylon models. 5 of them were known at that point, they could have easily identified the other 7
>> sage
Oh gawd i came in my pants <3
best episode ever
>> Jhoh! !9J6Xe7Aqf.
>>205342
I think they were all backups of number 6 actually.
>> Anonymous
strafing vipers = win
>> Anonymous
>>205345
the only one they saw in starbuck's recon snaps was six, but there could have been others.
>> sage
>>205368
true, but with the destruction of the ressurector, all active cylon agents aboard the colonial fleet would think twice before trying ANYTHING
>> Anonymous
See, this is one of the reasons why I love BSG so much - it's so goddamn well done that even 4channers can have intelligent chats about it.
>> Amadeus
>>205233

10 points for indescriminate cameo-slaughter.
>> Amadeus
>>205233
Ugh, my bad, wrong thread. o.<
>> Anonymous
Ress ship go boom.
All their WHM's were on that boat.
>> Anonymous
I thought the show was amazing... but it felt like there's too much illegitimate drama...

Too much emphasis on OMG CYLON?! JOO IS ONE!? GTFO N00B!

That's the show tho I'm afraid which is why I dislike it. WHAT I DO LIKES, and not simplistically but for the fact you do not see it elsewhere these days and that is the uber huge space battles done in a intelligently realistical way.

Still can't stand the forward mounted guns on their ships being the only weapon they have. At least have that little convoy ship have some turrets with computer aided aiming... (waits for someone to shout GO BACK TO EVE ONLINE NOOOOB)

oh yeah, don't most of these battle scenes last less than 30 seconds to a minute? /sad
>> Jhoh! !9J6Xe7Aqf.
>>205645
What?
>> Anonymous
>>205650
I pee'd on your face.
>> Anonymous
>>205645

But the Viper in its design can turn in almost any direction within a split second, it doesn't seem very needy for a turret when you can have the whole ship turn faster. Newtonian FTW.
>> Anonymous
Vipers can DORIFTO LIEK TAKUMI.
>> Anonymous
>>205645

it's a play on rascism
>> Anonymous
>>205675
YOU'RE A PLAY ON RACISM!

>>205667
I did not know that. NEATO too bad they get autofucked before they can think by cylons. Instantanious doesn't help when you get pwnzd first.
>> BOBO
No.205393

dont forget cloud nine. The copy of 6 knew she wouldn't download into a new body but did it anyway.
>> Anonymous
>>205775
She went through with it Because she knew she would be discovered and she was aware of what they would do to her when they did.
>> Anonymous
Whoa. Vipers can drift in space. Sweet.
>> StriderGIF
>>205827
Off-topic here. Am I the only one that did that in Freelancer?
>> Anonymous
>>205645

First off, the Viper II's have two missile racks. They are rarely used because Colonial missiles are easilly jammed by the Cylons, so it's completely pointless to fire guided weapons when the Cylons can simply use them against you. Rocket/dumbbomb is the only thing that works in that department.

Secondly, turrets would not work on a fighter of that size because there is only one pilot. A human being does not have enough arms and legs to pilot a fully Newtonian vehicle in a three dementional battlespace, AND operate a weapon with 180x180 field of fire at the same time. No human being can do that, period.

Before you say "computer aided" again, remember that the Cylons can hack ANY computer system that can be accessed wirelessly. The only way to safely operate a turreted weapon in that environment, when you have multiple friendlies in a tight area, is to network the turrets and flight data so that they don't go shooting up friendlies on accident. With a fixed forward weapon, you have a far, far lower chance of hitting a friendly.

Forward firing projectile weapons are simple enough to operate while still piloting the vehicle, and are invulnurable to enemy influence. Therefor they are superior for the purposes of the Colonial Fleet under the circumstances they are in.