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Anonymous
I give you one of the 453,000,000 glitches in Trespasser. Killer Rebar is DANGEROUS.
>> Anonymous
How is that game anyway? I remember wanting it as a child. But never being able to find it when I was able to afford it.
>> Anonymous
It's really awesome, it was a sanbox game before there were sandbox games. Everything is littered with stuff that you can pick up and swing around and throw and shoot at. Every random rock or twig lying at the side of the road, every discarded household item in every abandoned cottage. If you see a human skeleton, you can pick up all the individual bones from the ground and turn them around in your hand to look at them, or throw them at a raptor or whatever. And then of course there are the larger objects to play with like barrels, cars or even small houses (play the demo to see what I mean).

One thing that I thought was really awesome was that you have to actually turn a gun in your hand to physically line up its sights, to hit anything. And they work perfectly too, each gun has its own unique sight. How's that for realism? Sure, you wouldn't win a quake deathmatch with it, but it was still great.

The environments and (most of) the dinosaur mdoels looked fatastic, IMO. just look at a Trex, or a Stegosaurus, which just look straight out of a Jurassi Park movie from a distance. And the objects had real actual (specular) bump mapping (in software), something no game would have for quite a while. And then there's the storyline, which, while simple (you just try to escape from the island while learning of all the stuff that went on) is told in a beautiful way.

Did it have its share of glitches? Sure. Some of them downright aggravating. But at the time, games that used Doom tech were still popular, so you can imagine how far ahead it was. Don't believe me? The developers of Halflife 2 have once said Trespasser was one of their major inspirations. Take that however you like.


Oh, I'm sorry, I don't know where that rant came from all of sudden. .....Carry on.
>> Anonymous
>>321829
When Trespasser came out, Quake 2 was around for some time already, so talking about games with Doom engine still being popular at that time is bullshit.
>> Jhoh! !9J6Xe7Aqf.
When it comes to Tresspasser, don't listen to anyone except what you see on this page: http://www.oldmanmurray.com/longreviews/726.html
>> Anonymous
After looking it up, indeed, you're right. However, I'm just speaking from memory, and at the time Duke Nukem 3D and such were still played a lot around here (ok, not precisely Doom tech but you know), so that's where that offhand comment came from.

Either way, it's a fun game to check out.

Also, sorry for not proofreading. :<
>> Anonymous
Well at least it still has its own active community over at trescom.org. You can't say that of all games.

I remember reading about all the different sounds the game generated for hitting stuff. If you crouched next to a dead raptor and hit it with your hand, you actually got the "skin slapping on skin" sound. Hah.

I remember that to use passwords on doors, you actually had to physically point the finger of your character at the right numbers and push the buttons.

If you downloaded it for free, back then the game was totally worth it just for all these little "oh, neat!" moments. No matter what anyone says. IMHO anyway.
>> Jhoh! !9J6Xe7Aqf.
I don't know if you guys are newbs or something, but Tresspasser WASN'T good. It built a physics system and that's fine, but that doesn't mean the game wasn't a disaster and sucked.
>> Anonymous
lol

Sorry for getting in the way of your crusade, but if people want to like the game they can. Who the fuck cares of it doesn't adhere to your specifications. If someone has fun just dicking around in the game playing with junk (even knowing how imperfect the physics are), who the hell are you to tell them they can't? Get out of your parents' basement for a change.