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Anonymous
It's really awesome, it was a sanbox game before there were sandbox games. Everything is littered with stuff that you can pick up and swing around and throw and shoot at. Every random rock or twig lying at the side of the road, every discarded household item in every abandoned cottage. If you see a human skeleton, you can pick up all the individual bones from the ground and turn them around in your hand to look at them, or throw them at a raptor or whatever. And then of course there are the larger objects to play with like barrels, cars or even small houses (play the demo to see what I mean).
One thing that I thought was really awesome was that you have to actually turn a gun in your hand to physically line up its sights, to hit anything. And they work perfectly too, each gun has its own unique sight. How's that for realism? Sure, you wouldn't win a quake deathmatch with it, but it was still great.
The environments and (most of) the dinosaur mdoels looked fatastic, IMO. just look at a Trex, or a Stegosaurus, which just look straight out of a Jurassi Park movie from a distance. And the objects had real actual (specular) bump mapping (in software), something no game would have for quite a while. And then there's the storyline, which, while simple (you just try to escape from the island while learning of all the stuff that went on) is told in a beautiful way.
Did it have its share of glitches? Sure. Some of them downright aggravating. But at the time, games that used Doom tech were still popular, so you can imagine how far ahead it was. Don't believe me? The developers of Halflife 2 have once said Trespasser was one of their major inspirations. Take that however you like.
Oh, I'm sorry, I don't know where that rant came from all of sudden. .....Carry on.
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