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MrWhitefolks
!KCFB/uXKQI
>>215565 the game itself retains the core smackdown style engine from the first game, adding tons of new(and needed) features, while finding ways to include new tricks and little nuances to move the game forward as a sequel.
main additions:
new throws(tons of new moves only seen in indy/pureso/jpw)
chain throws(frame dependant)
story mode(horrible plot + lame ass voice acting) has been removed in favor of a pseudo career mode
parameter adjustments: as you fight in a match certain stats will raise/lower depending on your playstyle. these actively have a huge impact on your character and how she plays.
shop: purchasable/unlockable items
locker room: make your own character, customize default ones(body tone/muscle structure actually differs how much damage you inflict/receive)
championship belts: both single and tag belts are available
hidden characters: 3 are returning characters, 1 is a brand new one.
superstar variants: each character(face or heel) can unlock superstar version of themselves once their popularity hits a specific number. these versions have varied movesets, new lethal throws, new intros, etc
tag match: added character dynamics(if two characters like each other, they work better, get more team up moves, do more damage, etc) that determine how well your chosen girls get along, and a ton of new tag specific moves
street fight: plays like a dumbed down fighter, included launchers and super juggle attacks, etc
online play: fairly lag free, but there are some glaring flaws in the engine that allow people to repeat specific moves(read; infinites)
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