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Jhoh! !9J6Xe7Aqf.
Reposting the Portal gifs.
>> Jhoh! !9J6Xe7Aqf.
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>> Jhoh! !9J6Xe7Aqf.
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>> nub
Dude, I heart this was getting released with Ep:2... what's the beef?
>> Anonymous
>>282397
yea you are right... it is being released w/ Ep 2 along w/ TF2.
>> Anonymous
Alright...

Who's been dividing by zero in here?
>> Jhoh! !9J6Xe7Aqf.
>>282402
Valve. 8(
>> Anonymous
I admit, I did it once, just to see that turret shooting itself :3
>> nub
Thanks, I was afraid I was missing the action. Apparantly Team Fortress 2 will be released with Ep:2 as well.

Cool gifs, thx.
>> Anonymous
This looks like so much fun!
>> Anonymous
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>> Anonymous
>>282415
OH GOD I WANT TEAM FORTRESS 2 SO BAD
OH OH OH OH OH
>> Anonymous
Damn it. I was going to stay away from the HL2 episodes for no reason in particular and now I have a reason to get at least one of them.
>> Anonymous
>>282394
FAIL, falling forever through portals should mean the character eventually falls through itself = death. YOU KEEP GOING FASTER
>> Anonymous
>>282498
he does fall faster and faster, its just a freaking gif loop...
>> Keopra
>>282498
How do you figure? There's still only 1 you. The "you" in the portal would be an exact representation of you, meaning that it would be moving and accelerating at the same speed.
>> Anonymous
>>282498
haha i fell through myself in the auto assault beta. i spawned under the world and kept falling and accelerating until i kept falling through myself and taking damage and then died
>> Cats777 !ZMTjkDFhqY
In before "blatant Prey ripoff".
>> Anonymous
Actually... I'm pretty sure they've been working on Portal longer than Prey, Prey is only a mod on Doom 3, Portal is practically a mod off of Half life 2... But a lot more changed textues.
>> gah! logic!!! Anonymous
>>282532
Play the unreal 1 or sin deathmatch levels. Non-euclidian splitting planes have been used a fair amount before.

>>282498
In hl2 and most fps games, no falling damage is applied for hitting walls. Moving the ceiling portal to a nearby wall would end this loop safely.

>>282515
Techinically there are 2 instances of the player, as they can self collide. However I agree that you can't collide with yourself in this case (unless you magically grow with speed or somethin equally silly).

*disables pendant mode*
>> Anonymous
>>282538

Prey's dev cycle began ages ago, like DNF length we're talking about, it's just they finally got their act together and managed to finish it on Doom 3 engine.
>> Anonymous
>>282498
Does terminal velocity apply to portals?

¯\(o_O)/¯
>> Anonymous
guys, there isnt two of you, you're just seeing yourself.

It's like when you look at a mirror with another mirror behind you. You see infinity, but that doesnt mean you need to worry about a doppleganger.
>> Anonymous
>>282570
thats the last thing you said before....you guessed it..

EVIL TWIN WITH A GOATEE!
>> sUPERfAGGOT !QDmD6ZKj.s!!KMT
GTFO
>> Anonymous
Narbacular Drop
Google it
Download it
Play it

Its basicly Portal with less pretty graphics.
>> Anonymous
>>282610
It's also buggy. It is an inferior version, but good for a taste of what's to come.
>> Anonymous
>>282583
Gorden Freeman, Evil? I think not!
>>282541
Wasn't Prey's Portals Static?
>> Keopra
>>282623
The game doesn't involve Gordon Freeman.
It's reportedly set in the Half-life universe in some mega corporation but is unrelated to the HL storyline. I wouldn't be surprised if references are made, however.
>> Anonymous
>>282390
I fucking love the voice speaking in the trailer. Seen it over and over just to hear it x).
>> Anonymous
>>282629
Aperture science handheld portal device. ASHPD. A.SHPD. Adrian Shepherd. The only character in the half life series to wield the teleport gun in opposing force. He was put into stasis at the end of Opp force by gman, who may have use for him because of his success with the teleport gun. The dude in this demo might be him.
>> Anonymous
>>282402
lol.
>> Anonymous
Portal is being made by the same team that made Narbacular Drop.

It came out way before prey, and portals have been used forever, they were just static.

Narbacular Drop is awsome. Go play it. It's free, 25MB or so.
>> Anonymous
>>282637

no
>> Anonymous
>>282567
Yes, as a physics nut it bugs me to no end that people always forget about terminal velocity. You fall faster and faster...up to a point, then you hold a constant speed.

And>>282515is right,>>282539is wrong. Theres still only 1 of you, its just by looking through the portal you can see yourself, much like you do when you look into a mirror. When you look into a mirror you see yourself, but that doesnt mean that there is another version of yourself, light is just redirected so that you are able to see from a different perspective.
Unless you get cloned, traverse time, or get sent to another universe/dimension, there will only be 1 copy of any entity in existance, and even under those 3 circumstances its debateable on the existance of a double.
>> Anonymous
I love HL2 and Valve, but technically Prey has been in development since 1995 or 96, and it's always had their portal technology, but it was too ambitious at the time. Valve's gonna do it better though.
>> Keopra
>>282736
I love you.
>> Jhoh! !9J6Xe7Aqf.
Valve does everything better. 8(
>> Anonymous
>>282746
Check this out, I can be a dick and say Doom had portals before Prey. Anymore of that "Prey had portals first." bs?
>> Torrent Anonymous
this game must have been in develleopment since before prey was announced, and since its effectivly a folowon from nabecular drop and using the same team i think it can probably be said that the portal use seen here has been in development longer than prey's
>> Anonymous
doom had teleports. not portals.


the whole idea of a portal is that you can see an interact with something on the far side of it.

portals let you build a tardis ingame.


stop being retarded.
>> Anonymous
>>282394
>>282498
>>282510
>>282515
>>282517
>>282539
>>282567
>>282570
>>282583
>>282736
TIME PARADOX!
>> Anonymous
>In hl2 and most fps games, no falling damage is applied for hitting walls. Moving the ceiling portal to a nearby wall would end this loop safely.

Actually they do apply "falling" damage for walls. The only reason you never notice it is because you're not going fast enough. After the introduction of a fully 3D mapping system for your standard FPS the distinction between "floor" and "wall" was lost as everything became a "surface." You can see this by doing things like reversing the gravity, or changing the friction/acceleration values so that you are able to hit walls and ceilings fast enough to hurt you.
>> Anonymous
the story of Prey development for those who might be interested :) just saw it earlier today myself...

http://www.apogeegames.com/prey/history.htm
>> Anonymous
>>282824
Yes because changing it graphically makes the idea so much different.
>> Anonymous
Oh and for you retards that can't separate reality from games, I'm talking about the gaming code. Not "durr portals and teleports are different." You go through it and your x,y coordinates change. What's different now is that the loading is much smoother.