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Anonymous
I got a question for ya /e/. How do you feel about CGs vs artists site pictures? For me there is something that kind of turns me off to CG sets. I call it the "assembly line" effect. Seeing the same image done over and over with slight variations kind of diminishes the value of the pictures. Most of what I save is stuff from artists sites.

Take for example the pic I posted. I wouldn't call it a great work of art, but it has personality that CGs seem to lack. Also this particular artist does crazy cutoff styles to the characters clothes. To me CGs seem very bland and all have a similar style and feel going.

So, what say you /e/? Agree? Disagree? To keep the thread going post your examples of good CG or artist pics.
>> Anonymous
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>> Anonymous
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>> Anonymous
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>> Anonymous
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Here's the artist's site in case anyone is interested

http://www.dj.il24.net/~youhachi/contents.html
>> Anonymous
>>352448
AWESOME!!! SERIOUSLY THIS ART IS SO COOL! 1000 THANX OP!!!

And regarding your argument, I'm not sure exactly what you mean, are you simply saying CG sets vs. artist own orginal work? becuz thats what im getting. I like both personally, but artist orginal work will always be better because it something the artist actually did out of there own desire and not becuz they were simply comissioned and payed to do so. And sets are also meant to go along with playing a game, just looking at them picture by picture wasn't excactly the original intent anyway. So it can seem pretty manufactured just going through 500 slightly altered pics. Even though most work on cg sets are really amazing so i still think there pretty awesome, artist personal work is always the most enjoyable to look at though, because it's just that, personal, straight from the artist head.
>> Anonymous
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>>352475
Yeah, you got it. The whole distinction I was trying to make is CG vs. an artist's personal work. Trying to think of correct terminology at 3am is hard.

One thing that I never really thought about is that the CG sets are from games and not meant to be viewed consecutively.

Here's another picture for the hell of it.
>> Anonymous
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You seem to oppose "artist" and "CG for games". Images done by computer are usually called "CGs", they're not obligatory from a game, and some so-called "artists" can make them by themselves. That's nearly the case for everyone, since traditionnal media are greatly forgotten since some years. Plus, (let's say "drawers" instead of "artists", shall we ? I study art and that bothers me a little) to earn money, drawers don't have a lot of choice : chara design, manga, artbooks (which often comes with something else), ...games. Often the same persons will do both, drawings and games (at least I think so).
I agree with you though, but I think there are two different causes : first, the medium itself : photoshop is a computer tool, and will create perfect shapes and gradients, where in art you work with the imperfections of your tool. I've thought about it not long ago, and I think you could say that in art you work to remove matter, whereas in infography you work to ADD some.
Then, the production style : artworks specifically for ero games are indeed produced "industrially", you often see the exact same drawings with less and less clothes several times in a row. I don't like them either, but I think they're very specific to their domain (I often wonder why they take such a place here in /e/, where there are plenty other sources...), you won't see that in a manga, so that's ok. A drawer will just draw what he wants, just like a mangaka, and spend more time on it.
And still, some can be not very gifted or just lack idea of their own. I knew this site you posted, and it's indeed very different than anything I've seen.
>> Anonymous
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>>352441

You say you don't like stuff where it is the same image but with minor variations but that is a big part of what this artist does. A big part of their artwork is the same girl in the same pose but just a different costume.
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>> Anonymous
Game CG does tend to have a certain "plastic" feeling to a lot of it; though so does a lot of japanese culture.
>> Anonymous
>>352535
>awesomely slutty costumes
>> Guodzilla
>>352441
>>352448
These two remind me of Hayao Miyazaki's work.
>> AtraD.
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I have to agree that seeing essentially the same pic only with mouth/eyes opened or closed gets kind of old. I usually do the same thing with CG sets that I do with photo sets, just save the best ones and delete the rest. I like both CG sets as well as original artwork, but I think the larger amount of hd space on my computer is taken up by non-CG set stuff.
>> Anonymous
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>>352506
No offense intended, but it does sounds a tad arrogant for you to presume to change a generally-accepted title because you feel the term "artist" can only be bestowed upon someone with a degree or engages in work you feel somehow "qualifies". Just saying.

Also, I'm not sure why you think of traditional art as "removing matter". Perhaps for sculpture, yes. But oil painting? Surely that's an additive process, not a subtractive process.

>>352934
A lot of those "minor variations" are likely an artifact of the way people capture screens from CG games. In the context of the game, many of those variations are animated, or intended to give emotional indicators to specific choices you make. It's also a realistic way of stretching a budget - you can't really expect hundreds of completely original images in a single game. So, I'm not so sure it's accurate to say that this is necessarily an artifact or even a trait of CG art - more of the screen capture process from CG games.

Still, I'm not sure why some people make such a big distinction between work done for love and work done for hire. If you've ever been in a position where you're being paid to do something you love to do, I'm not so sure there's such a big distinction. If you think about it - many of the world's greatest creations have been work-for-hire. That doesn't diminish their value or artistic merit. Personally, I tend to judge art more on the result rather than the process.
>> Anonymous
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>>352985
These seem to belong together, so there you go.
>> Anonymous
CG sets have surprised me with their idiocy. Unless they get paid more or something for making their sets huge with nothing but filler.

"Sure, we'll pay you 1200 dollars if you can provide us with a set of 500 pictures."
>> Anonymous
>>352441
I agree, there's something "unnatural" about CG sets
>> Chao !!eFZ1anCCqZ2
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I love Youhachi's work. Some of the most unique semi-erotic drawings in existence.

>>352506
The number of times I have fapped to this image alone is probably up with the playcount of my favorite songs in my music library. Larger version attached.

CG sets are nice to start things out or for a quickie, but if I'm bored as fuck and want to go blind for a bit, I'll use some real art and/or mix it with an erotic story of some sort.

Quality Art+Writing and holding it off for an hour or two then finally finishing up... crazy shit, you know.