>> |
Anonymous
>>386995 What always gets me when it comes to 3d renders, is the anti-aliasing. Look at the edges, especially where part of the mesh obstructs view of another, you can easily see the jaggies. Admittedly, not smoothing makes it easier to cut the image and merge other data in during post, but the edges should be anti-aliased for release images.
On the geometry side, shoulders and pits could definitely use work, they aren't bending properly. It also appears, though there's no surprise here, that much attention was given to the breasts and hips.
The hair mesh looks ok, but the texturing could use work. It could use a little bit of definition, instead of being a dark blob.
There's not much to say for the skin texturing. It's definitly horrid. There are professionals out there that have spent months working on realistic skin textures and still don't have it right. This, this is just a color-pick of some skin tone and, of course, the shiny. Any research into skin textures would have pulled up some of the simpler methods that would have been more than sufficient for this.
Once all those issues are fixed, and probably some others I missed, I'd have no problem editing myself in during Post, if you know what I mean.
|