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Anonymous File :-(, x)
>>566562Very nice, I should have thought of that myself.
>>566557I'm not sure how the guy that did the 'original' Viletta pic I got the idea from did it, but I just used Photoshop.
At first I tried building a mesh (XSI, Maya, Blender, etc.) and projecting the image on it, but I realized within an hour or two that it was way too time/effort intensive to be a viable method for building a single use image.
My workflow was to cut the image into layers based on depth, and then move those layers left (to make them 'pop') and right (to make them recede). Then I just cleaned up the seams left by the moving. I used Edit>Transform>Warp (drag the center a little to the left) to make smoothly rounded areas.
Now that I've done it once, I'm sure I can do it a good bit faster next time (this pic took about 2 hours). I also think I can get away with fewer layers, as this pic had about 24 layers, and managing them was a pain.
In the future I will try working from back to front, on just two or three layers at a time. Also, I want to be sure I keep the lines crisp. I had to redraw MANY lines that I let get too fuzzy, which took a lot of time and doesn't look as good as I'd like.
The long line running down from the outside edge of her left breast is particularly upsetting to me, as is the fact that the single button holding the shirt together is not properly offset (which is particularly obvious in the animooted gif).
I am glad you all like it, flaws and all.
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