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Kebinu
!GhiZeo/aQQ
>>445401
Whaaaa? FFVI was fucking broken. Vanish + Doom is the cheapest technique ever. Even without that it was no trouble to set your weapons up to deal ridiculous damage. Genji Glove + Offering + right weapons = 80,000 HP of damage from one physical attack turn.
FFVII was the right balance of customization and individuality. You couldn't spam Limit Breaks like in FFVIII and they were far more reliable than the lame randomly selected FFVIII Limit Breaks, and the use of Materia carried drawbacks as well as advantages, statwise, plus there's no "permanently teach every character every spell" option. More importantly, FFVII had the right monsters to challenge you even if you were at demigod levels. FFVI becomes ridiculously easy at high levels since you can manipulate your stat growth. When you can drop the last boss in one round with items that did not require any drastic sidequesting to obtain, you know the game is waaaaay too easy.
I'll always have a soft spot for FFIV's supremely specialized system, though.
Oh, and FFV blows goats.
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