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Anonymous
Needs that Helena vid, stat.
That's probably because the nude models suck, to be honest. The body model is modeled after a non-lean, non-muscular stereotypical Japanese woman. That's why the legs are so unattractive (and thick around the shin/ankles. That, and the animations lack a good amount of mocap. The wrists have always been a problem area in team ninja's modelling department, and the forearms lack rotation (adding to the odd lookin' wrists). The hands are also pretty 'bear paw'. Would make sense if they were perhaps, giant robot hands, but they're not.
The womens need to be a bit more shapely - in contrast, see the over the type female modeling in the Baldur's Gate: Dark Alliance 1 and 2, Champions: Return To Arms and Champtions of Norrath, and Justice League Heroes (all developed w/Snowblind) - those 'hero' type models have more curves in right places, hinting to some kind of semblance of a skeletal system. (The DOA girls also appear to have the same exact body, save for breasasisisis size, and neck length - since that's likely modeled right off the head)
One-Note western pr0n games like Dream Stripper, Virtually Jenna, and others all have much more realistic looking models.
That's still not going to stop me from wanting a 'pose mode' in DOAXB3 - and there will be a XB3, unless Tecmo goes under completely. (It's already on the to-do list)
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