File :-(, x, )
Anonymous
I think we should mash up some sort of "standard" for manga image size/resolution. I get kinda sick of opening a manga pic and it takes a second or two, and then I still have to enlarge it on a 18" screen to read text.

I'm ok with mangas being a "little" over screen res ( like I'm good with need to pan 25% when my res is 1152x864) but sometimes it just gets too much.

Also, any specific type of file, or form of jpeg that after batch processing makes them open faster? I would really be interested if people just started using a 8 bit grayscale for most doujins, or something simple, because it would just make manga sizes alot smaller not having like 32-bit RGB/YMC on a black-white image.

For example, this code Gaess whatever pic went from a blue-gray to grayscale, 8-bit, with quality6 jpeg compression (using photoshop). The original filesize was 503 kb, taking a second or so to open, to a 268kb, opening immediately.
>> Anonymous
>>1060847
P.S. this is the resolution of image I mean, it's gigantically tall.
>> Anonymous
manga should always be fit to width of screen. I wish I could automatically do that and have up/down pan vertically while left/right scrolls through the images.
>> C h a n
>>1060866
manga should always be a high enough resolution for making out of the details

just because something is big on your 12" macbook screen or green tandy monitor does not mean it's big enough

OP's pic is just a little taller than my screen rez, just have to scroll a bit is all.
>> friendsofsandwiches
Well, what would be considered the current screen size?
I remember in the old days of 400x600.
(actually I remember back in the 240.320 days, but that's dateing me)
Then 600x800.
Currently is the standard 1120, or 1200?
My screen is a 17 inch flat, set at 1220.
But just because it looks good for me, doesn't mean everyone has that high a rez.
I'm thinking the 600x800 is a good mid standard for people, and the 1200 range for the higher end deals
>> Yuri Lowell
wtf, are u talkin bout, screen res?

640x480 (VGA)
800x600
1024x768
1280x960
1280x1024 (5:4)
1280x720 (HD)
1280x800 (WXGA)
etc. etc.
>> Anonymous
>>1060882
This guy obv has 1600x1200
>> Anonymous
>>1060847
Get a better monitor, buy a better PC = images loading immediately and no panning.

Hi res = win, so stop your whining
>> Anonymous
I have 1680x1050. I'm pretty sure 1024x768 should be considered the low-ass end of screen resolutions, with perhaps something like 1280x1024/800 being a bit more middle of the road.
>> C h a n
What was the original for the pic, anyway?

Bet this is a veiled attempt to do an end-run around Matero because the thread at ko-chan isn't working. ;)
>> Anonymous
>>1060968
Even if you buy a better monitor, cheaper large ones are widescreen anyway, so a 1680x1050 still isn't that tall resolution. Plus I don't want to have to squint while masturbating
>> C h a n
>>1061096
widescreen 1920x1200 is not uncommon, and everybody will have at least that res in the future.

Better to futureproof these scans, I say.
>> Anonymous
>>1060847

sauce
>> Anonymous
>>1060847

source of OP's pic?
>> Anonymous
http://www.geocities.com/davidayton/CDisplay

For all your comic reading needs.
>> Anonymous
I am also requesting the source of OP.

>>1061306

Danke.
>> Anonymous
bump for sauce
>> Anonymous
>>1061157
Yeah, 1920x1200 24" widescreen is the way to go for computer displays. It's just the right size.
>> Audovoice
     File :-(, x)
>>1060847
OP
my main computer is 1680x1050
But I too have an older pc that I use just for viewing images. (it is 60% of what I do on the expensive computer any way)
On that old pc it would take a annoyingly long amounts of time to load up an image much larger than the resolution I was getting. So I sympathize, but that is really not all to common a problem.

I am however all for personalizing your own porn. You should delete sections of comics that you don't like. It also makes sense to batch re-size your comics for an old PC.
Because I am gay for Bink Smacker I recommend RAD Video Tools
http://www.radgametools.com/bnkdown.htm

-Just select all the images in a comic and then click Conver a file.
-It will ask you "you have selected multiple files, do you want to batch proses them one by one into separate output files?" Click (Yes)
-Then just make sure you change the output file to an image type (default is avi). Then just change the pixels that it will be scaled to and mess with the palate settings if it is a gif. I am not sure about what the best settings are but I know you should have it make an optimum palate for each image by changing frames between optimum palate to 1.
>> Anonymous
Here's what to do:
Get the high resolution picture and save it at whatever resolution you believe is correct.
Save as PNG 8 Bit (greyscale). This is imperative.

Next, download a program called PNGOUT.
Go to your folder where the picture is on the command line.
run pngout <oldfile> <newfile>
This will reduce the size by a lot and there won't be any detail loss whatsoever.
PNG is much better than JPEG for picture quality especially in grey scale. Using the previous steps the file size will be smaller as well.
>> Anonymous
>>1060847
SAUCE PLOX?
>> Anonymous
Bigger is better, if you don't like it, just get infranview and resize it.

Don't try and fuck things up for the people that actually need to print these things out.
>> Anonymous
Do not fucking save grayscale images as jpeg. Just don't fucking do it. A png with 12 colors is going to to look better than a quality 10 jpeg.
>> Anonymous
     File :-(, x)
>>1061719

This.

And buy a better computer.
>> Anonymous
     File :-(, x)
>>1061690
Did exactly what you said, except now the picture is 2x-3x larger in file size.
>> Anonymous
http://www.faststone.org/index.htm

Irfanview doesn't freely support jpeg2000 and probably some other stuff I don't care about.
This "series" has a specific batch program to make png, jpeg, w/e your choice. All freeware.
>> Anonymous
>>1061867
correction: the only shareware is a screen capture app
>> audovoice
Some times these size reduction steps work best when the input file/image/sound are of a very pure, LOW NOISE, high quality uncompressed. Png has a superior file sized when there are very few colors (such as comes from the screen shot of a simple program). However the artifacts the come from jpg compression make one color of red instead a great many shades of red that look about the same.

gif. can try to draw an image from in 256 colors that represent all colors (this almost invariably makes the image come out looking shitty) OR it can draw an image with 256 colors that are determined to be the most important colors for drawing that image. In this way gifs with an optimized palate are more successful are drawing images with fewer colors, such as the mostly black and white that you get from scanned images.

Finding the very best format and compression for an image/video/sound can be very tedious. Unless you want a specific resolution for some specific, purpose then just leave it up to people that do releases. Re-compressing some thing that has been compressed will almost always give worse results unfortunately, with the obviose exeption of converting from a lossless format to a lossless format or from lossless to lossy compression.
>> audovoice
Some times these size reduction steps work best when the input file/image/sound are of a very pure, LOW NOISE, high quality uncompressed. Png has a superior file sized when there are very few colors (such as comes from the screen shot of a simple program). However the artifacts the come from jpg compression make one color of red instead a great many shades of red that look about the same.

gif. can try to draw an image from in 256 colors that represent all colors (this almost invariably makes the image come out looking shitty) OR it can draw an image with 256 colors that are determined to be the most important colors for drawing that image. In this way gifs with an optimized palate are more successful at drawing images with fewer colors, such as the mostly gray scale that you get from scanned images.

Finding the very best format and compression for an image/video/sound can be very tedious. Unless you want a specific resolution for some specific, purpose then just leave it up to people that do releases. Re-compressing some thing that has been compressed will almost always give worse results unfortunately, with the obvious exception of converting from a lossless format to a lossless format or from lossless to lossy compression.
>> Anonymous
1050x1680 (pivot widescreen) is awesome when it comes to it
>> C h a n
>>1061867
what tha dick you talking about, Irfanview sure does support JPEG2000 (certainly for viewing)

Maybe you need to install the plugins pack.
>> Anonymous
>>1063081
irfanview is limited to saving 640x480 jpeg2000
Certainly not useful.

>>1063076
And you, got any suggestions on a cheap monitor for that? I was actually thinking about it when I went out the other day for dinner. Pivoting would be great, until, you know, people realize when they walk in and your screen was pivoted that you were looking at doujins.