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Anonymous
www.essentialmagic.com guru here, giving you some protips on your cards.
Fate: - Cards are referred to with "it" by convention. Though I understand if you can't bear to call Fate an "it". - You need a colon between the cost and the effect of the activated ability (last ability). so "{R/W}: Untap Fate..."
Sakura: - The wording of the ability is archaic. It should read "{1}, {tap}: Remove target enchantment from the game. At the end of turn, return that enchantment to play under its owner's control." This is actually functionally a little different from what you had, but it's the closest approximation that still works in Magic rules. - Is it too much to ask for the name "Card Captor Sakura" or "Sakura, Card Captor"? >:(
Pretty Cure: - Just two minor issues. The word "power" shouldn't be capitalized and Magic uses "greater power" instead of "more power".
Supression of Life: - As has been stated, the wording is a bit retarded. Though>>626456's wording basically replaces obsolete wording with a more recent obsolete wording. It should actually read "As an additional cost to play Supression of Life, tap an untapped creature you control. <line spaces> Gain life equal to the tapped creature's toughness."
General tip: - Creature subtypes are always single words. So "Legendary Creature - Magical Girl" would actually make it a "magical" and a "girl". As gay as that sounds, it's how the rules of Magic works. For "magical girl" to be one creature type, it would need to be "magical-girl". Again, I understand if that sucks, cuz it really does. =/
It's always good to see fan-sets for Magic, especially decently or even half decently done ones. Keep up the good work.
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