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Anonymous
Actually, I said it was "Zelda inspired" by the basic structure of the game. A huge, fantasy-set overworld to explore, with gigantic dungeons fillwed with traps and puzzles to be solved to earn new moves/items/techniques to defeat an oversized boss at the end... The whole game follows the Zelda game structure to a T.
Of course, I also added the art, characters, and other gameplay features give it a flair all its own. But you can tell the designers borrowed from the best (which is not a complaint, mind you, as complete originality is essentially impossible, so when you need to borrow something, borrow from the best)
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