Name: LC-ScriptEngine Description: LC-ScriptEngine system developed by TacticsNet Archive: .lst SoundPackSEVo and archive without extension(usually is "lcsebody*" or "game name*")(no magic) Author: 痴汉公贼 (glanser@163.com) Version: 1.0.2 Status: Final 【Notice】 ·To extract resource files, parameter "-l" is required to specify .lst index files for crage. 【.lst Archive Info】 the lst is actual type of directory archive. all following segment require to do xor 1 so that can get plaintext data. header: u32 index_entries; // resource number index field: u32 offset; // resource data offset u32 length; // resource data length s8 name[64]; // resource name u32 type; // 0 - lst; 1 - SNX; 2 - BMP; 3 - PNG; 4 - WAV; 5 - OGG data: data store in actual data archive(the archive without extension, usually is named by "lcsebody*" or "game name*"). about SNX resource, also require to do xor 2 so that can get true data. 【EXAMPLE】 Take game "近卫骑士ラティス" as an example: crage -p "E:\近衛騎士ラティス\SoundPackSEVo" -l "E:\近衛騎士ラティス\SoundPackSEVo.lst" -u LC-ScriptEngine 开始解包 ... SoundPackSEVo: 准备提取封包文件(含1061个资源文件) ... SoundPackSEVo:成功提取1061 / 1061个资源文件 | LC-ScriptEngine:成功提取1个封包文件 ... 解包完成 LC-ScriptEngine:成功提取1个封包文件 【ChangeLog】 2008-10-23 20:24 ver 1.0.2 fixed a extraction error for resource which type is 1 2008-07-27 12:33 ver 1.0.1 modified decryption parameter to adaptive pattern 2007-04-27 10:36 ver 1.0.0 1st version released