![[ICO]](/icons/blank.gif) | Name | Size |
|
![[PARENTDIR]](/icons/back.gif) | Parent Directory | - |
![[ ]](/icons/compressed.gif) | Become_A_Game_Developer.zip | 504K |
![[ ]](/icons/compressed.gif) | Cutting_Edge_Direct_3D_Programming.zip | 5.9M |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_01_-_Beginning_Windows_Programming.pdf | 98K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_02_-_Using_Resources_in_Win32_Programs.pdf | 71K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_03_-_Tracking_Your_Windows_and_Using_GDI.pdf | 144K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_04_-_Introduction_to_DirectX.pdf | 114K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_05_-_Palettes_and_Pixels_in_DirectDraw.pdf | 93K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_06_-_Bitmapped_Graphics_in_DirectDraw.pdf | 144K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_07_-_Developing_the_Game_Structure.pdf | 76K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_08_-_Basic_Tile_Engines.pdf | 129K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_09_-_Adding_Characters.pdf | 126K |
![[ ]](/icons/layout.gif) | Farrell,_Joseph_-_Game_Programming_Genesis_-_Part_10_-_Tips_and_Tricks.pdf | 77K |
![[ ]](/icons/unknown.gif) | How_Do_I_Make_Games_-_A_Path_to_Game_Development.rtf | 1.6M |
![[ ]](/icons/compressed.gif) | PC_Games_Programmers_Encyclopaedia_(VLA_tutors_only,_PAS_and_C++).zip | 453K |
![[ ]](/icons/compressed.gif) | PC_Games_Programming_Encyclopedia.zip | 754K |
![[ ]](/icons/layout.gif) | Sousa,_Bruno_-_Game_Programming_101_-_Part_1.pdf | 174K |
![[ ]](/icons/layout.gif) | Sousa,_Bruno_-_Game_Programming_101_-_Part_2.pdf | 40K |
![[ ]](/icons/compressed.gif) | Sousa,_Bruno_-_Game_Programming_101_-_Source_Code.zip | 21K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_Hattan,_John_-_What_Language_Do_I_Use.zip | 30K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_Howland,_Geoff_-_A_Practical_Guide_To_Building_A_Complete_Game_AI_Volume_I.zip | 31K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_Howland,_Geoff_-_A_Practical_Guide_To_Building_A_Complete_Game_AI_Volume_II.zip | 185K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_Howland,_Geoff_-_How_Do_I_Make_Games.zip | 106K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_Howland,_Geoff_-_The_Focus_Of_Gameplay.zip | 247K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_McCusky,_Mason_-_Creating_Good_Game_Art_When_You're_Not_An_Artist.zip | 26K |
![[ ]](/icons/compressed.gif) | [GameDev.net]_Newhall,_Brent_P_-_Practical_NPC_Management_With_'Free'_NPCs.zip | 24K |
|