/////////////////////// Assembled by YoursTruly /////////////////////// /////////////////// //Personal Notes// ///////////////// FIRST: Create at least TWO copies of your level. Then Save, Save, Save. Unreal has a nasty habit of crashing like a Mac. SECOND: Get into the habit of REBUILDING ALL. Sometimes a problem can be solved as simple as doing this. If the level goes dark, go into the actor class browser and add sunlight. THRID: LOW POLYGONS, LOW POLYGONS, LOW POLYGONS. //////////////////// //REFERENCE NOTES// ////////////////// 1. Level size is limited to 524,288 unreal units(x,y,z), which is equal to about 6 actual miles cubed. 2. Character height= 96, Character counch= 64, Character width= around 80. 3. Jump height= 64, Double jump= 132, Dodge= 320, Dodge Jump= 720. 4. 2D shape editor= Y axis points up, you can only place BMP files into the 2D shape editor as images. 5. Random teleporter= Set tag and URL to "Random". 6. Ladder volumes should be 40 units higher than the top of the area to be climbed. 7. Press F9 (default) to take a screenshot. 8. (65,535 X Some degress) / 360 = Unreal rotation units. EX: 90 DEGREES = 16,383 Unreal rotation units. 180 DEGREES = 32,768 Unreal rotation units. ///////////////////// //Words of Caution// /////////////////// 1. Forgetting to rebuild before testing, often results in you player dying. 2. when adding individual vertices to unreal terrain in vertex editing mode, do not move the mouse at all as you click vertices. The slightest motion will cause the editor to create a new soft selection, starting you all over. 3. You can place more than one blue and red flag. It's not recommended and doesn't work as expected, meaning you can't capture mutiple flags of a single color. 4. Do not close any windows in the the 2D shape editor by clicking the close button in the upper right hand corner. Doing so, locks up the 2D shape editor and you will have to restart it by clicking on the toolbar. You will also lose your work , if you haven't saves. Make sure you click the OK button instead. 5. Do not let semisolid and non-solid brushes touch or BSP errors will result. 6. Available import brush types= t3d, dxf, asc, ase. Available export bursh types= t3d, obj. 7. If static meshes aren't duplicating, try increasing the size of the level where the volume exists. This problem should happen only if the area containing you volume is smaller than the volume itself. 8. Dynamic lights can't be created by adjusting properties. Only certain actors, such the TriggerLight can act as dynamic light. 9. You cannot modify anitportal's vertices. You must delete it, and then modify the Builder brush and create another antiportal. 10. You won't see the weapon on a weapon base in the editor, it only spawn in game. 11. Flags and weapon bases create nav points for bots. So make sure you rebuild paths, so the bots can use the items. 12. Placing mutiple copies of weapons is furtile because you can pick up each weapon only once.