O'Reilly and Associates

Index to Example Programs Discussed in
Physics for Game Developers

By David Bourg

Program
Name

Description

Reference
Chapter(s)

Cannon

Basic projectile motion

2

Cannon 2

Projectile motion with wind/drag

4

Cannon 3

Magnus lift demo.

6

Particle Explosion

Particle effects

2

Volume

Polyhedra volume calculation

8

Hover

2D real-time simulation of hovercraft (with and without collisions)

12, 13

Flight Sim

3D real-time flight simulation

7, 15

Crash Test

3D real-time, multi-body sim. with collisions

16

Cloth Sim

3D cloth simulation using particle-spring system

17

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