Build Log
  

Build started: Project: Pandoras Legacy, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000222642716.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fp".\Debug/Pandoras Legacy.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP ".\main.cpp"

".\CGameSector.cpp"

".\CGamePortal.cpp"

".\CGamePlayer.cpp"

".\CGameLevel.cpp"

".\CGameEntity.cpp"

".\CGameCharacter.cpp"

".\CGameBulletList.cpp"

".\CGame.cpp"
]
Creating command line "cl.exe @"d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000222642716.rsp" /nologo /errorReport:prompt"
Creating command line "rc.exe /d "_DEBUG" /d "_VC80_UPGRADE=0x0600" /l 0x407 /fo".\Debug/Skript1.res" ".\Skript1.rc""
Creating temporary file "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\TMP00000322642716.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Pandoras Legacy.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Pandoras Legacy.exe.embed.manifest.res" "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\TMP00000322642716.tmp""
Creating temporary file "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000422642716.rsp" with contents
[
/OUT:".\Debug/Pandoras Legacy.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:".\Debug\Pandoras Legacy.exe.intermediate.manifest" /DEBUG /PDB:".\Debug/Pandoras Legacy.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\debug\CGame.obj"

".\debug\CGameBulletList.obj"

".\debug\CGameCharacter.obj"

".\debug\CGameEntity.obj"

".\debug\CGameLevel.obj"

".\debug\CGameLight.obj"

".\debug\CGamePlayer.obj"

".\debug\CGamePortal.obj"

".\debug\CGameSector.obj"

".\debug\CShadowVolume.obj"

".\debug\CZFXModel.obj"

".\debug\main.obj"

".\debug\Skript1.res"

".\Debug\Pandoras Legacy.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000422642716.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling...
CGame.cpp
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(42) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(43) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(44) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(66) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(100) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(548) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(558) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(597) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
CGameBulletList.cpp
CGameCharacter.cpp
CGameEntity.cpp
CGameLevel.cpp
d:\books\3d game engine programming\chapter data\chap_15\cgamelevel.cpp(72) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
CGamePlayer.cpp
CGamePortal.cpp
CGameSector.cpp
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(263) : warning C4258: 'NumV' : definition from the for loop is ignored; the definition from the enclosing scope is used
        d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(231) : definition of 'NumV' ignored
        d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(202) : definition of 'NumV' used
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(264) : warning C4258: 'NumI' : definition from the for loop is ignored; the definition from the enclosing scope is used
        d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(231) : definition of 'NumI' ignored
        d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(202) : definition of 'NumI' used
main.cpp
d:\books\3d game engine programming\chapter data\chap_15\main.cpp(250) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
d:\books\3d game engine programming\chapter data\chap_15\main.cpp(251) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
d:\books\3d game engine programming\chapter data\chap_15\main.cpp(260) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
Generating Code...
Compiling resources...
Compiling manifest to resources...
Linking...
libs/ZFXRenderer.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20083D4
Results
  
Build log was saved at "file://d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\BuildLog.htm"
Pandoras Legacy - 1 error(s), 14 warning(s)