|  | ###

    Build Log

    Build started: Project: Pandoras Legacy, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000222642716.rsp" with contents
    [
    /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fp".\Debug/Pandoras Legacy.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP ".\main.cpp"

    ".\CGameSector.cpp"

    ".\CGamePortal.cpp"

    ".\CGamePlayer.cpp"

    ".\CGameLevel.cpp"

    ".\CGameEntity.cpp"

    ".\CGameCharacter.cpp"

    ".\CGameBulletList.cpp"

    ".\CGame.cpp"
    ]
    Creating command line "cl.exe @"d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000222642716.rsp" /nologo /errorReport:prompt"
    Creating command line "rc.exe /d "_DEBUG" /d "_VC80_UPGRADE=0x0600" /l 0x407 /fo".\Debug/Skript1.res" ".\Skript1.rc""
    Creating temporary file "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\TMP00000322642716.tmp" with contents
    [
    1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Pandoras Legacy.exe.embed.manifest"
    ]
    Creating command line "rc.exe /fo".\Debug\Pandoras Legacy.exe.embed.manifest.res" "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\TMP00000322642716.tmp""
    Creating temporary file "d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000422642716.rsp" with contents
    [
    /OUT:".\Debug/Pandoras Legacy.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:".\Debug\Pandoras Legacy.exe.intermediate.manifest" /DEBUG /PDB:".\Debug/Pandoras Legacy.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\debug\CGame.obj"

    ".\debug\CGameBulletList.obj"

    ".\debug\CGameCharacter.obj"

    ".\debug\CGameEntity.obj"

    ".\debug\CGameLevel.obj"

    ".\debug\CGameLight.obj"

    ".\debug\CGamePlayer.obj"

    ".\debug\CGamePortal.obj"

    ".\debug\CGameSector.obj"

    ".\debug\CShadowVolume.obj"

    ".\debug\CZFXModel.obj"

    ".\debug\main.obj"

    ".\debug\Skript1.res"

    ".\Debug\Pandoras Legacy.exe.embed.manifest.res"
    ]
    Creating command line "link.exe @"d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\RSP00000422642716.rsp" /NOLOGO /ERRORREPORT:PROMPT"

    Output Window
      Compiling...
    CGame.cpp
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(42) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(43) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(44) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(66) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(100) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(548) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(558) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
    d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(597) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
    CGameBulletList.cpp
    CGameCharacter.cpp
    CGameEntity.cpp
    CGameLevel.cpp
    d:\books\3d game engine programming\chapter data\chap_15\cgamelevel.cpp(72) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
    CGamePlayer.cpp
    CGamePortal.cpp
    CGameSector.cpp
    d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(263) : warning C4258: 'NumV' : definition from the for loop is ignored; the definition from the enclosing scope is used
            d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(231) : definition of 'NumV' ignored
            d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(202) : definition of 'NumV' used
    d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(264) : warning C4258: 'NumI' : definition from the for loop is ignored; the definition from the enclosing scope is used
            d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(231) : definition of 'NumI' ignored
            d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(202) : definition of 'NumI' used
    main.cpp
    d:\books\3d game engine programming\chapter data\chap_15\main.cpp(250) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
    d:\books\3d game engine programming\chapter data\chap_15\main.cpp(251) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
    d:\books\3d game engine programming\chapter data\chap_15\main.cpp(260) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
    Generating Code...
    Compiling resources...
    Compiling manifest to resources...
    Linking...
    libs/ZFXRenderer.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20083D4

    Results
      Build log was saved at "file://d:\Books\3D Game Engine Programming\Chapter Data\chap_15\Debug\BuildLog.htm"
    Pandoras Legacy - 1 error(s), 14 warning(s)