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CGame.cpp
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(42) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(43) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(44) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(66) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(100) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(548) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(558) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
d:\books\3d game engine programming\chapter data\chap_15\cgame.cpp(597) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
CGameBulletList.cpp
CGameCharacter.cpp
CGameEntity.cpp
CGameLevel.cpp
d:\books\3d game engine programming\chapter data\chap_15\cgamelevel.cpp(72) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
CGamePlayer.cpp
CGamePortal.cpp
CGameSector.cpp
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(263) : warning C4258: 'NumV' : definition from the for loop is ignored; the definition from the enclosing scope is used
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(231) : definition of 'NumV' ignored
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(202) : definition of 'NumV' used
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(264) : warning C4258: 'NumI' : definition from the for loop is ignored; the definition from the enclosing scope is used
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(231) : definition of 'NumI' ignored
d:\books\3d game engine programming\chapter data\chap_15\cgamesector.cpp(202) : definition of 'NumI' used
main.cpp
d:\books\3d game engine programming\chapter data\chap_15\main.cpp(250) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
d:\books\3d game engine programming\chapter data\chap_15\main.cpp(251) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
d:\books\3d game engine programming\chapter data\chap_15\main.cpp(260) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
Generating Code...
Compiling resources...
Compiling manifest to resources...
Linking...
libs/ZFXRenderer.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20083D4
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