Index of /Books Magazines and other texts/Computer Science/Game programming/Basics/2_Computer Graphics - Practical
Name
Size
Parent Directory
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1_DirectX/
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2_OpenGL/
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3D Programming for Windows - Microsoft Press.chm
3.1M
3_Shaders/
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Advanced Animation and Rendering Techniques.pdf
34M
Advanced Graphics Programming Using OpenGL.pdf
16M
Character Animation with Direct3D.pdf
15M
Computer Animation Algorithms and Techniques.pdf
7.3M
Focus On Photon Mapping.chm
2.0M
Focus on Curves and Surfaces.chm
2.8M
Geometric Tools for Computer Graphics - Scheidner and Eberly, Morgan Kaufmann.pdf
5.1M
Graphics Programming Black Book - Michael Abrash/
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Introduction to C++ Programming and Graphics, Springer (2007).pdf
3.6M
Introduction to Windows and Graphics Programming with Visual C++ DotNet.pdf
57M
Level of Detail for 3D Graphics.pdf
7.3M
Physical Based Rendering From Theory to Implementation.pdf
10M
Real-Time Rendering.djvu
18M
Real-Time Shader Programming - Morgan Kaufmann Publishers.chm
11M
Real-time 3D Character Animation with Visual C++.pdf
6.5M
Realistic Image Synthesis using Photon Mapping.pdf
21M
Texturing & Modeling - A Procedural Approach.pdf
9.9M
The Pocket Handbook of Image Processing Algorithms in C.pdf
6.4M
View Dependent Chracter Animation.pdf
9.2M
Windows Graphics Programming Win32 GDI and DirectDraw.chm
9.0M
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