![[ICO]](/icons/blank.gif) | Name | Size |
|
![[PARENTDIR]](/icons/back.gif) | Parent Directory | - |
![[IMG]](/icons/image2.gif) | Astle D., Hawkins K. Beginning OpenGL game programming (Course Technology PTR, 2004)(ISBN 1592003699)(600dpi)(T)(C)(334s).djvu | 3.9M |
![[ ]](/icons/layout.gif) | Barron T. Multiplayer game programming (PrimaTech, 2001)(ISBN 0761532986)(817s).pdf | 13M |
![[DIR]](/icons/folder.gif) | Basics/ | - |
![[ ]](/icons/layout.gif) | Computer Gaming World - Mar 2006.pdf | 13M |
![[DIR]](/icons/folder.gif) | Console/ | - |
![[DIR]](/icons/folder.gif) | Designing/ | - |
![[ ]](/icons/layout.gif) | Elsevier Creating Games with Unity and Maya.pdf | 22M |
![[ ]](/icons/layout.gif) | Finney K.C. 3D game programming all in one (1ed., Course Technology PTR, 2004)(ISBN 159200136X)(O)(849s).pdf | 12M |
![[ ]](/icons/layout.gif) | Finney K.C. 3D game programming all in one (2ed., Course Technology PTR, 2007)(ISBN 1598632663)(1117s).pdf | 13M |
![[ ]](/icons/layout.gif) | Flynt J.P., Salem O. Software engineering for game developers (Course Technology PTR, 2005)(ISBN 1592001556)(O)(890s).pdf | 15M |
![[DIR]](/icons/folder.gif) | Game Design/ | - |
![[ ]](/icons/layout.gif) | Game Developer - Game Career Guide Fall 2005.pdf | 28M |
![[ ]](/icons/layout.gif) | Game Developer - Game Career Guide Fall 2008.pdf | 31M |
![[ ]](/icons/layout.gif) | Gold - Object-Oriented Game Development.pdf | 15M |
![[ ]](/icons/layout.gif) | Gregory J. Game Engine Architecture (A.K.Peters, 2009)(ISBN 1568814135)(413s).pdf | 8.0M |
![[IMG]](/icons/image2.gif) | Koster R. A theory of fun for game design (Paraglyph Press, 2005)(ISBN 1932111972)(600dpi)(T)(C)(256s).djvu | 6.4M |
![[ ]](/icons/layout.gif) | Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf | 31M |
![[DIR]](/icons/folder.gif) | Mobile/ | - |
![[DIR]](/icons/folder.gif) | Modding and Others/ | - |
![[DIR]](/icons/folder.gif) | Programming/ | - |
![[ ]](/icons/layout.gif) | Strougo R., Wenderlich R. - Learning Cocos2D A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk - 2011.pdf | 5.6M |
![[ ]](/icons/layout.gif) | Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf | 2.4M |
![[ ]](/icons/layout.gif) | Zerbst S., Duevel O. 3D game engine programming (Thomson, 2004)(ISBN 1592003516)(897s).pdf | 4.7M |
|